******Official Star Citizen / Squadron 42 Thread******

Ohhh, I am but a mere peasant, I do not have access to such things, until they release it to the scrubs. Been explained to me before but is it Evocati (test thign for subs and people who play a lot), then it goes to ... the thing that isn't live, and then finally gets merged into live.

Yeah us non subs will get to see it on PTU probably in a few days and then LIVE probably shortly before IAE in 2 weeks.
 
We need to stop making excuses for the clown show tbh.

Standards should be much higher, alpha. beta, ePTU, PTU or whatever. Excuses need to stop.
I agree, at this stage the game should be to some extent polished and everything they put in should be equally polished.

If they put Lagski out as is i hope the Star Citizen community has a massive fit over it, after 13 years its not acceptable to behave like they are only a couple of years or so in to developing this thing, that has grown WAY too old.

Yogi is still talking about the changes to Master Modes and the new QT system being "A long way out" Jesus ****** Christ. Does SQ42 have its flight model????? Is that a long way out, is it?
 
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I agree, at this stage the game should be to some extent polished and everything they put in should be equally polished.

If they put Lagski out as is i hope the Star Citizen community has a massive fit over it, after 13 years its not acceptable to behave like they are only a couple of years or so in to developing this thing, that has grown WAY too old.

Yogi is still talking about the changes to Master modes being "A long way out" Jesus ****** Christ.
The flip side is engineer looks polished ui wise and gameplay wise. They just need to rebalance and fix bugs.

And then there's the onyx facility. Huge locations and never had any frame rate issues etc.

The point? Depends on what team and what area of the game because for every polished onyx we get, we also get a lagski or an event where the core feature for the event doesn't work (resource drive event with freight elevators)

There's a clear Seperation with some of the teams or clear skill issues amongst teams etc.

It can happen as there's over a thousand people in cig now.

Look. As long they eventually fix stupid issues, I'm OK with lagski. But if lagski stays the same for 3 months,. That's unacceptable
 
There is zero chance SQ42 releases next year like they stated at last years CitCon and I doubt it will ever launch as it is perpetually 2 years away.
Well not anymore due to GTA6 release date being pushed back LOL and whats funny is that say if SQ42 does plan to come out in 27 instead, Guess what? GTA6 PC could also come out in 2027 lol and then what?

Another thing thats funny is that pre master mode, the fligth model was brilliant and it literally just needed a few tweakes and balancing... But nope lets **** it up completely with master mode and then later scrap it again and go back to teh drawing board..

Yogi needs to be fired. he is useless. Either stick to your guns or just quit.

CIG need balls to say yea we want the flight model to be like master mode, take it or leave it instead of flil flopping every 5mins.....
 
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The flip side is engineer looks polished ui wise and gameplay wise. They just need to rebalance and fix bugs.

And then there's the onyx facility. Huge locations and never had any frame rate issues etc.

The point? Depends on what team and what area of the game because for every polished onyx we get, we also get a lagski or an event where the core feature for the event doesn't work (resource drive event with freight elevators)

There's a clear Seperation with some of the teams or clear skill issues amongst teams etc.

It can happen as there's over a thousand people in cig now.

Look. As long they eventually fix stupid issues, I'm OK with lagski. But if lagski stays the same for 3 months,. That's unacceptable

Knowing Cryengine as i do the only thing that i can think of that would hammer the CPU like that is way too many shadow casting light entities, but i don't think it is that, on approach i watched my 32GB of System RAM hit 32GB, stutter like hell and eventually settle at 31GB and those frame rates.

There were a lot of ships floating around uhh'ing and ahh'ing at the sight of it, that could be a part of it, tho it shouldn't be, its an MMO, i think another thing is textures, the thing is huge, and detailed, they may have overcooked it with textures and that's causing a massive memory overflow or leak issue in escents making the Pagefile on the harddisc the texture memory buffer and that will make your frame rates crawl.

This is a thing when you have top of the range systems to QA the game on, QA should all have very average systems to test the game on, i suspect they don't.

This is fixable.

There is zero chance SQ42 releases next year like they stated at last years CitCon and I doubt it will ever launch as it is perpetually 2 years away.

I'm beginning to believe that. there's going to be hell to pay if this thing is delayed for the ninth time. There comes a time where the only thing that will make them publish it is if the money stops coming in because of it, the problem with that is they could just as easily cancel everything and say oh well, thanks, it was fun while it lasted.

Well not anymore due to GTA6 release date being pushed back LOL and whats funny is that say if SQ42 does plan to come out in 27 instead, Guess what? GTA6 PC could also come out in 2027 lol and then what?

right, there is no good time to release it, it just needs to be released.
 
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Well not anymore due to GTA6 release date being pushed back LOL and whats funny is that say if SQ42 does plan to come out in 27 instead, Guess what? GTA6 PC could also come out in 2027 lol and then what?

They need to get it out around next summer, Pull some devs away from SC if they have to but if it gets delayed again CIG will have cemented themselves as a joke of the industry.
 
I'm beginning to believe that. there's going to be hell to pay if this thing is delayed for the ninth time. There comes a time where the only thing that will make them publish it is if the money stops coming in because of it, the problem with that is they could just as easily cancel everything and say oh well, thanks, it was fun while it lasted.

They can keep going for the next 1-2 decades with what they have now and people will continue to buy the 3-4 new ships per year, Pay the sub, Buy the paints etc.... all while never releasing SQ42.
 
****** i hope i'm wrong, i hope when it goes out inside of the next 2 weeks Levski runs ok, it doesn't have to run like CSGO but the frame rates need to be high enough so that its playable.
 
****** i hope i'm wrong, i hope when it goes out inside of the next 2 weeks Levski runs ok, it doesn't have to run like CSGO but the frame rates need to be high enough so that its playable.
They have two weeks to sort this out. Hopefully surely they can do it. Pause everything else and get it playable
 
Honestly I have still found it less laggy then when Legski was in the first time around and with higher frames (on work laptop to try it but noting I was on early server and not as many players etc on, like a few hundred total) and it still better than my PC was back then in 2017 tbh. It not good indeed and it is crashing but is that a surprise still? I don't get why people expect it to come out polished when it is still adding new tech and new systems with the new Vulkan under the hood and engine updates in 4.4 at same time (hence seeing it use many more cores as intended).

Edit: and should note really that Nyx is on 2 servers whilst Stanton has been on 6 servers and you have 400+ people in Levski all using ships and such whilst this is the case. So it isn't like we are talking about having the new setup really optimised for what is needed yet. Expect updates to server count and such to support it. It feels like they are pushing the servers to see what can achieve tbh.

If they took it that 1 server is basically running Nyx and 1 server for space and the rest at min you are trying to cram up to 600 players on a single server and wondering why it isn't working great. I would say that is significant improvement over the 50 player lag fest it used to be. And realistically if you chucked 600 players on another location the performance would be almost just as bad.
 
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Honestly I have still found it less laggy then when Legski was in the first time around and with higher frames (on work laptop to try it but noting I was on early server and not as many players etc on, like a few hundred total) and it still better than my PC was back then in 2017 tbh. It not good indeed and it is crashing but is that a surprise still? I don't get why people expect it to come out polished when it is still adding new tech and new systems with the new Vulkan under the hood and engine updates in 4.4 at same time (hence seeing it use many more cores as intended).

Edit: and should note really that Nyx is on 2 servers whilst Stanton has been on 6 servers and you have 400+ people in Levski all using ships and such whilst this is the case. So it isn't like we are talking about having the new setup really optimised for what is needed yet. Expect updates to server count and such to support it. It feels like they are pushing the servers to see what can achieve tbh.

If they took it that 1 server is basically running Nyx and 1 server for space and the rest at min you are trying to cram up to 600 players on a single server and wondering why it isn't working great. I would say that is significant improvement over the 50 player lag fest it used to be. And realistically if you chucked 600 players on another location the performance would be almost just as bad.

Yeah, good point, i hope you're right but what to do about it? i'm not sure they could split Levski in to multiple servers, and having one server to one area should really lessen this problem, i remember testing A18 with 400 people there and the frame rates actually were ok.
 
Yeah, good point, i hope you're right but what to do about it? i'm not sure they could split Levski in to multiple servers, and having one server to one area should really lessen this problem, i remember testing A18 with 400 people there and the frame rates actually were ok.
In fairness A18 has not really got a lot there. You go to Crusader with that and it dies pretty badly with 300+ players still as there is more rendering and visible etc even. The elements at Levski with moving external trains, more NPCs in a scene, more player ships everywhere (you don't get that in A18 for instance), the external cargo with hundreds of boxes and Hull C's right there etc. Just all adds up to probably the hardest to compute location we have to date.

With that course in short term, yeah not sure how they can split it efficiently to be on say 2 servers, course when dynamic meshing comes that shouldn't be an issue but since we are 2yrs away from that at least that a long time to get such issues.
 
Knowing Cryengine as i do the only thing that i can think of that would hammer the CPU like that is way too many shadow casting light entities, but i don't think it is that, on approach i watched my 32GB of System RAM hit 32GB, stutter like hell and eventually settle at 31GB and those frame rates.

There were a lot of ships floating around uhh'ing and ahh'ing at the sight of it, that could be a part of it, tho it shouldn't be, its an MMO, i think another thing is textures, the thing is huge, and detailed, they may have overcooked it with textures and that's causing a massive memory overflow or leak issue in escents making the Pagefile on the harddisc the texture memory buffer and that will make your frame rates crawl.

This is a thing when you have top of the range systems to QA the game on, QA should all have very average systems to test the game on, i suspect they don't.

This is fixable.



I'm beginning to believe that. there's going to be hell to pay if this thing is delayed for the ninth time. There comes a time where the only thing that will make them publish it is if the money stops coming in because of it, the problem with that is they could just as easily cancel everything and say oh well, thanks, it was fun while it lasted.



right, there is no good time to release it, it just needs to be released.
Just poor optimization.

One game cost was around $45mil, another nearly $884mil and counting. Both had CE as a starting point.

KCD2 uses more vRAM, but less system RAM and doesn't hog the CPU as much (where is more grass, I guess due to physics, is heavier on the CPU). SC use less vRAM, but almost all the RAM and runs like crap. KCD2 also has the NPCs doing their job, while SC... don't know.



I'm not sure how much of their presentations of the engine is actually true and how much just a sort of work in progress.
 
In fairness A18 has not really got a lot there. You go to Crusader with that and it dies pretty badly with 300+ players still as there is more rendering and visible etc even. The elements at Levski with moving external trains, more NPCs in a scene, more player ships everywhere (you don't get that in A18 for instance), the external cargo with hundreds of boxes and Hull C's right there etc. Just all adds up to probably the hardest to compute location we have to date.

With that course in short term, yeah not sure how they can split it efficiently to be on say 2 servers, course when dynamic meshing comes that shouldn't be an issue but since we are 2yrs away from that at least that a long time to get such issues.
LOOOOL

Area 18, around 100% CPU usage (5800x3d) just standing, doing nothing, 32GB RAM nearly full and around 11-12GB vRAM used at downsampled 4k to 1080p, dlss quality.
It's pure trash atm.

 
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That tree density looks good, i don't know what is going on but Star Citizen does use a huge amount of both System and GPU memory, last i heard they said they were using 512 pixel wide textures, that was a couple of years ago, i don't believe that, well... some of it is 512, if you look at some of the older structural assets in the environment the textures are low res, some of the larger structures may be using 1920 or 2560 but blown up to such a scale they look low res up close, quite a lot of the textures in the newer assets to my eye look 4096 pixels wide, that in its self is fine, desirable in fact, for some time now game engines have been able to compress textures to lower resolutions before they land in the VRam buffer and they display on the screen as lower res, there are texture quality settings to personalise that in the clients options menu.

i note that Star Citizen doesn't have those options. Yet.

Star Citizen has a problem with the gigantic variety of stuff in it, its why other games of its scope have simple or cartoon like graphics, simple clean textures where the resolution doesn't matter, they are mostly a solid colour with no detail, NMS.

In that sense what CIG have done in creating a game of its scale with photorealistic graphics is quite astonishing, to me at least, and i don't use the term "Photorealistic" as a comment on the quality of the games graphics, in any way, i'm simply using it to describe a style of graphics.
CIG do reuse textures over and over again, not as repeat assets skinning a lot of that goes on as there does in any game, i'm talking about for example how a ship texture may also be used for an under suit, it just uses a different shader type to give it a different material appearance, you may not even see it as the same texture seeing them side by side, which you probably sometimes do without realising it.

Ok, the last Vulkan tests i was involved with, that being the most recent one, did have texture quality options in the graphics options menu, what is crazy is, and i learned this messing with it, the current game as it is is not running the highest setting the engine seems to have, i turned it to the highest setting and my 16GB GPU went err???? *Cough Cough choke* nope!

It is a very high setting, just not Ultra... i'm probably talking too much we are allowed to talk about what we see and experience so meh...

I do also wonder if they are using zone culling or obstruction culling.... i don't know either way but it seems to me the environment doesn't get culled unless you're moving between zone volumes, IE moving from outside to inside, visual obstructions in the camera view don't seem to cull, example below, and i did this in Cryengine.

I also don't understand the horrendous texture tiling, i know they acknowledge it and i know they have a fix for it in the next graphics update... i figured that **** out in UE, example below. Took me a few days and google creating my own blueprint plugin, Cryengine has the same sort of visual scripting tool.

Back to textures. I think its fine to be aspirational, if you have those really high end components to pump those textures then that option should be there, for the rest of us we need to turn it down some, hopefully sooner rather than later we get the buttons to do that.

Obstruction culling, watch the frame rates.


Zero texture tiling.

 
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Tried it just now on a friends rig before I head home, 4K max settings, DLSS at Quality and getting around 50FPS in Levski with occasional stutters, Hopefully it will improves before it goes to LIVE.

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Tried it just now on a friends rig before I head home, 4K max settings, DLSS at Quality and getting around 50FPS in Levski with occasional stutters, Hopefully it will improves before it goes to LIVE.

Before you head home, at 0745?? Do you need to become nocturnal to play the game?

Take note @jonneymendoza man likes to be in bed by 2300 :D
 
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