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DLSS 5 preview

Yeah interesting tech, it's not blowing me away tbh, needs to be in the hands of dev teams that can really make full use of it and disable it on the faces :)
You mean the same Devs that don't really do anything anymore that's not just a knob in UE5 or simple automating optimisation done by the compiler or just use FG to get to 60fps with upscaling that we've seen Devs say few times by now already? The same talentless, lazy people who refuse to learn how to actually code things properly anymore and mostly vibecode these days? I mean, I don't blame some of them considering how they are often being treated these days by big publishers but also I don't trust them to do anything good with new tech anymore. It seems even Microsoft is ****** off with them as per the new article on video cards, when they add things to DX to speed up games and Devs just don't implement them at all. Why do people think 5k series is barely any faster than 4k series with all the fancy hardware accelerated things added to it? Because they got never implemented in games and engines so there's a lot of dead silicon on 5k series, never used. Same will happen with 6k series, I can bet - great improvements on paper and barely any in real games. How many games have RR implemented? It's a bit harder than just pressing a button and so hardly any have it. Modern AAA development is just insanely bad IMHO, don't expect them to be able to do anything good that requires some actual skill. Things like properly colour grading games, making proper faces in games even with PT, optimising things even just a bit, knowing what capabilities CPU and GPU have to actually be able to use them in code properly instead of claiming compiler will sort it out automatically (it won't!) etc. Indie manage, AA often too, AAA apparently can't...
It's to fix lighting in games where the devs didn't manage to achieve greatness? I fail to understand the use case. Or maybe a dev team can fire half the team and slap on dlss 5.0 at the end?
It's seemingly a great "patch" to fix lazy work, bad Devs and improve cost cutting capability by publishers. Which means this will rapidly become the standard requirement in games to have them look decently, just like upscaling and FG quickly became a requirement to even reach 60fps in more and more games. And consumers let it all happen and even cheer it apparently, so those are really to blame in the end IMHO. :p
 
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My information is good as of about an hour ago when I went into a bookshop, bought a book I wanted....then went into a music shop and bought a CD I was after
Good for you, but absolutely nothing to do with quoted numbers that do not lie (all come from plenty of official sources). Huge majority of modern media you can't get on a hard copy nor you can actually buy to own - that's a fact. Your anecdotal evidence changes nothing about it. This is also why Torrents etc. became again much more active recently

And with games - yes, gamers did it to themselves in general but that just shows most of all that it can and will happen to many other things because consumers don't see the big picture and simply let it happen and later complain. Games are a lost cause in this regard already, that train has left long time ago. Other things still can change but it's unlikely to happen anytime soon.

Summary is that consumers shown a pattern of letting corporations take advantage of them by taking away things they can own and renting them out instead, which means pushing people to the cloud gaming in general is not surprising nor some tinfoil hat conspiracy, it's natural next step and it's happening. It doesn't mean Nvidia planned it but stars aligned for it to be easier and so they lean into it with a smile.
 
You mean the same Devs that don't really do anything anymore that's not just a knob in UE5 or simple automating optimisation done by the compiler or just use FG to get to 60fps with upscaling that we've seen Devs say few times by now already? The same talentless, lazy people who refuse to learn how to actually code things properly anymore and mostly vibecode these days? I mean, I don't blame some of them considering how they are often being treated these days by big publishers but also I don't trust them to do anything good with new tech anymore. It seems even Microsoft is ****** off with them as per the new article on video cards, when they add things to DX to speed up games and Devs just don't implement them at all. Why do people think 5k series is barely any faster than 4k series with all the fancy hardware accelerated things added to it? Because they got never implemented in games and engines so there's a lot of dead silicon on 5k series, never used. Same will happen with 6k series, I can bet - great improvements on paper and barely any in real games. How many games have RR implemented? It's a bit harder than just pressing a button and so hardly any have it. Modern AAA development is just insanely bad IMHO, don't expect them to be able to do anything good that requires some actual skill. Things like properly colour grading games, making proper faces in games even with PT, optimising things even just a bit, knowing what capabilities CPU and GPU have to actually be able to use them in code properly instead of claiming compiler will sort it out automatically (it won't!) etc. Indie manage, AA often too, AAA apparently can't...

It's to fix lazy work, bad Devs and improve cost cutting capability by publishers. Which means this will rapidly become the standard requirement in games to have them look decently, just like upscaling and FG quickly became a requirement to even reach 60fps in more and more games. And consumers let it all happen and even cheer it apparently, so those are really to blame in the end IMHO. :p

It's also because the people in charge also push for this - an example Microsoft fired most of the devs involved with id Tech development. Much cheaper for the accountants to want to use a cut and paste engine,than having to hire experienced people to develop engines and spend time on people optimising performance and features. In the end the cost gets transferred on the person having to spend more on the hardware side - it doesn't show on the balance sheet of the company making the games.

As long as their margins go up that is all that matters. Its why AA studios and Indie devs,who are more likely to develop games out of passion and personal ambition are increasing pushing the market forward.
 
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Yeah, older titles seem to benefit most and being older you have the performance to spare even with your FPS being halved.

The characters in Fallout London looks really good.













Looks interesting that(might try it on the RTX3060TI I have lying around). But also just to point out the optimised texture mods for characters/world actually achieve a degree of that whilst also improving memory footprint,so probably you should try combining both?
 
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does it worth with existing reshade mods? I have one for KCD from renodx as an example.

It seems to work fine with RenoDX HDR at least, from the couple games I've tried anyway. It's the RenoDX modders who are primarily doing the dlss5 mods too just now.
 
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Just tried the DLSS5 Control mod, Holy crap, This is going to open up whole new avenues for realism in gaming, Very impressive.

Cm5EtlS.png
I'm dumbfounded, this really is in the words of Mao a 'Great Leap Forward'
 
Tried it quickly on worst looking game I could think of. I mean it's not dramatic but it is improved. I'm over it now, back to actually playing games.

Kenshi 1.0.68 - x64 (Newland) 01_09_2026 14_05_54.webp


Kenshi 1.0.68 - x64 (Newland) 01_09_2026 14_05_44.webp
 

I just read the first page that DLSS 5 is compatible with RTX 50 series only and it will not have fallback path to older RTX 40, 30 and 20 series.
 
I just read the first page that DLSS 5 is compatible with RTX 50 series only and it will not have fallback path to older RTX 40, 30 and 20 series.

That's where the modding scene comes into play, I've seen a plethora of 40 series people in the RenoDX server posting screenshots and videos from their 4080's/4090's running DLSS5.
 
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