DLSS5 for me in its current form is just not a polished or even finished product, its inconsistent results. The wild exaggeration of colours to create contrast, the shadows are all wrong, it makes faces look older and so much more. These artist spent so much time tuning colours and scenes to be semi realistic. It reminds of me certain phone brands that heavily process the photo to make them pop. You get almost neon green grass and rosy red cheeks.
there is definitely misjudging of direction in shadow rendering, inverse ghosting, haloing effect around sharp borders, all kinds of tone mapping clashes, perceptual darkness tricks for higher resolution, structural morphing, character aging effects, background shifting, objects blinking, sub pixel shimmering and more.
it has promise, but this implementation is just not it. For most untrained eyes this looks amazing, but to digital artist, 3d renders or anyone involved in games development this is not ideal. There needs to be more consistency some scenes look great and some meh, reminds me of those old 3d tv.