Sorry to bother you, appreciate answering questions for us simples!.
The wide gamut thing has me worried now, I thought it would be a simple case of icc profile calibrating it with a device to bring the colors in line for games, is this not the case?. The sRGB preset looks alittle under, would calibrating be better on that preset and make the values better in that mode?, from what I've read you should keep the best native color space for calibration?.
I don't mind a little more vibrant look but 135% over sRBG has me wondering about this.
It's not 135% over sRGB, that would be crazy!
It's 35% wider and corresponds closely to the DCI-P3 colour space. Don't worry about this uncessarily though. If you go and look at most modern TV's in a shop they will be based on a wider DCI-P3 colour space, as will things like HDR content if that's being demo-ed. I bet the majority of people who use and see an HDR TV like this will prefer the appearance, and comment on how nice the colours look. They look brighter, more vivid and deeper and for things like movies and gaming they are normally preferred. Especially when it comes to content like HDR games and movies which is specifically intended to be seen with that DCI-P3 colour space. It's the same thing with desktop monitors and i suspect the majority of people who buy either version of this screen will stick with the native gamut (DCI-P3) and enjoy the more rich and vivid colour appearance for gaming. It gives a
nice boost in appearance and colours as opposed to making everything look totally unrealistic or anything like that.
I think the only time it would be an issue would be if you were specifically trying to do colour critical work like photo editing, or trying to match the appearance of an image between your screen and a printer or something like that. That's not the intended use of these screens though of course. The F model has the sRGB emulation mode if you really need it, which will simulate that smaller colour space and perhaps make some of this colour matching or editing simpler and easier. The G model doesn't offer that, so it makes it less suitable for those kind of uses. Again though, i bet most users wouldn't even worry too much about it and be perfectly happy (and maybe oblivious) in using their screen in the DCI-P3 colour space and having a printer which only prints in sRGB. They probably won't care in a lot of cases. If you really need to do a lot of colour matching, image editing etc then there are probably more suitable screens out there than these two gaming models too.
Well I think you can calibrate it using an ICC profile, and this would give you accurate SRGB colours, hopefully badass can confirm because although I know about this stuff, I am not sure about calibrating a wide gamut monitor to SRGB.
But as far as I know using an ICC profile basically says "this colour should be there", so using an ICC profile would give you accurate SRGB colours, the problem is though, ICC profiles are mostly for desktop and ICC profile aware apps, for other things like multimedia, they are a bit of a nightmare.
A normal software calibration and creation of an ICC profile won't alter the monitors colour space i'm afraid. The only way to do that would be if the calibration was capable of dictating the colour space directly and enforcing that on the display. That is often possible on screens with hardware calibration, where you can not only calibrate things like the gamma and white point, but also alter the target colour space. On the 950G it will always output a DCI-P3 colour space. On the F model you can emulate a smaller sRGB colour space using the OSD preset mode if you want.
As you've said as well, ICC profiles are generally ignored (or very difficult to use) for things like games and multimedia as well. Although in those cases it's often not really about being "accurate" and more about obtaining an image that looks and feels right to you for your preferences, particular content, ambient lighting conditions etc