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I can see you raising the price of the 768MB GeForce GTX 460

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Sounds to me foxeye, as though you are at the point that I was a few weeks ago, juggling the options.. I was only originally wanting to spend a ton on a new card, but then when I started looking into things, I discovered the 460, and I was all "hmmm... that'd be perfect for what I want" but it was a little more than I planned to spend, I moved some bills around and managed to find the extra and went to buy, in the end, only paid £133 for the one I ordered, it arrives on monday, and I'm quite happy. If you can find the extra, go for it, if you want to wait, I don't blame you, but whatever you do, don't give up, if you are sure that you want the 460, don't settle for anything less.
 
I agree with BW, of course a 460 768 will cut it at 1920x res, you're not going to max out the demanding games with a 460 at that res anyway so you're likely to turn AA off or other IQ settings down. In the end it comes down to the individual with the card and his preference in games and IQ settings as to whether or not a 460 768 is fine at 1920 res, not someone on a forum dishing out blanket statements that can't be backed up.

This sums it up perfectly
 
nice anandtech benchs as usual what cpu did they use? because my vantage result is a fair chunk higher at stock clocks
http://service.futuremark.com/compare?3dmv=2536849
Em...are you trying to make a fool of yourself calling bench that's clearly labeled Tom's Hardware as Anandtech bench...?

BW gone through the trouble of quoting from a different reliable reviewer just to back up his point, and you are doing what exactly...just sitting there saying this and that pointing finger without providing evidence to back up the points or claims you are making, wait, I guess you did use vantage as a representation as real-world gaming performance comparison? :confused: It don't matter if you got higher result (probably just mean you got more marks from the CPU side), as the review uses the same set up for comparison the different graphic cards.

Nobody is doubting whether or not the GTX460 1GB is faster than the GTX460 768MB...it is more about whether or not those little extra performance really worth paying all that extra money for. You keep saying people with GTX460 768MB playing at 1920 would need to turn off AA and lower graphic details, but you got nothing to back you up on that so it is nothing more than your "opinion". Both the Anandtech and Tom's Hardware results has shown that 4xAA at 1920 is not making it much slower than the GTX460 1GB.
 
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He has the PPU option in vantage so the GPU does the CPU physics test so gets an artificially inflated overall score, Toms disable PPU for the vantage run as it's not a legit run with it on.
 
I run 2 of these babies in SLi (when the Palits were £112 each) at 2560*1600 resolution and have yet to have a problem!

I must admit have been playing mostly older titles of late so not noticed, [Battlefield Bad Company 2] is the most demanding I've run and was fine

Hey JediFragger! :)

I was just doing a bit of SLI homework and stumbled across what looks like an obvious lack of vRam symptom showing up in some Ultra High, 8XAA 2560x1600 min/avg/max benchmarks . . .


768MB vRam limitation detected . . .
 
But looking at the 1920x1200 results with more "Moderate" settings the pair of SLI'ed 768MB nVidia® Fermi's appear to cope quite well! . . . :)



 
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So now the discussion is about SLI?

I cant see any figures for SLI 5770 in the graph how do they compare?
 
minimum FPS suggests part of the benchmark pushes 768mb over the edge at some point
20minimum fps vs 32
gtx46032.jpg


tanks in uniengine at 8xaa with 1920x1200
heavenk.jpg


something is wrong with those metro benchmarks or they dont refect on the actual game performance because i played it at max settings with 2xaa and it was very rare for me to dip down to the low 20's for the majority of the time i was around 40fps.

theres screenshots in the hires screenshots thread i posted to back this up.

while it does seem to take a bit more than i expected to push the 768 over a cliff a lot of games reviewers use are still only console ports or games that dont use much graphics memory.

its the same problem we had with quad cpu benchmarks some of the most cpu demanding titles never got used

there are better games they could be testing on benchmarks and doing vantage at a res half of what most people actually use is pretty silly.

it will be intresting to see how the cards compare in the dx11 3dmark due out sometime this year
 
minimum FPS suggests part of the benchmark pushes 768mb over the edge at some point
20minimum fps vs 32
gtx46032.jpg


tanks in uniengine at 8xaa with 1920x1200
heavenk.jpg

Agreed there are certain situations where the 768MB 460 is going to run out of memory. Another one is Metro, check out the memory usage in my screenshots below.

Settings are all maxed apart from DOF is off @1080p

Metro2033_2010_10_16_11_49_49_226.jpg


Metro2033_2010_10_16_11_45_46_467.jpg



Whilst there may not be as many games as I initially thought there would be at 1080P that take up more than 768MB of video memory, the fact of the matter is there are games out there that will sink a 460 with the smaller amount of RAM.

Obviously this will become glaringly apparent as time goes on and we get more complex DX11 games that gobble up video memory.

For the sake of £30-£40 you have to ask yourself do you want to take the risk of not being able to play your next favourite game at reasonable settings just because you skimped on the video card??
 
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