Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
dont make bigwayne beat you with some more...
Christ please no, I've had enough


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dont make bigwayne beat you with some more...
Not at all, here's another game I found that loves using up lots of memory.
Company of heroes quite an old game now but excellent gameplay, and I'm sure plenty of GTX 460 owners will want their new cards to be able to run this smoothly with all the eye candy turned up?
Check coupe out with the 32xAA and 8x super sample transparency antialiasing.
Like I've said in a previous post there's only so much detail you can turn down before it starts to look too similar to a console for my liking
aparently when a card goes over its vram theres no ill effects as shown by min/max graphs
I'd seriously love to know what happens when memory starts getting swapped into system ram. i cant believe theres no micro stuttering or anything
It was only five years ago that people were asking if 128MB was enough! As games evolve they're using more and more vram not less FACT.
When a card uses up all its vram the frames drop like a lead balloon, as demonstrated in the following benchmarks between the 8800GT 256MB + 512MB.
The troll is stong in this thread.
If you want a bit more future-proofing get the 1GB version, if you don't think is necessary, get the 768MB.
Well, I don't think running out on VRAM by over 100% (256MB vs 512MB) is good representation for comparing 768MB to 1GB (running out of VRAM by 33% max).When a card uses up all its vram the frames drop like a lead balloon, as demonstrated in the following benchmarks between the 8800GT 256MB + 512MB.
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The issue that no-one has addressed in any meaningful way, is what impact running out of vRam will have on performance. Or to put it another way, why running out of vRam seems to have a minimal impact on FPS in today's games, but would have a dramatic impact on FPS in future games.
Its not like you're going to go out of your way and find a 512 card these days, because it costs less is it?
Would 2 GTX 460 768s in SLI overcome the memory restriction or would they still have an issue?
I can see a pair of cards with a "combined" 768MB memory benching faster overall @ 1920x1200 with decent settings than a "much" more expensive £340.00 card featuring 1536MB memory (GTX 480) . . .
How ridiculous showing a 2007 GPU with 256MB vs 512MB!Good mention of the 8800GT, that was a
Why don't you look at the hardware in the topic instead? . . . check post #193 and tell me what you see? . . . do you see anything that "falls off a cliff" . . . I can't see it?Minimal effect? Looks to me like it falls off a cliff in the charts above.![]()
Nobody is forcing you to buy any hardware you do not want, and likewise you can't force or "scaremonger" anyone to buy hardware they don't want? . . . It doesn't take much thought to realise that several years into the future games will require more and more vRam but does everyone buy a GPU today to last years and years into the future? . . . . if someone paid £100 extra for the slight 33% extra vRam on the 1024MB SLI'ed cards there not really gonna see added "value" for years . . .if you want to risk occasional stuttering and all as textures load, and that doesn't annoy you, go right ahead and get the 768. Its only going to get worse as time goes on