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Well the reason for not posting 'evidence' is because I wasn't expecting to be called a liar![]()
Ian Bell
Head of Studio
It's a driver issue, there's little for us to work on internally in terms of code. The game was 30-40% faster with earlier drivers from AMD. Their latest drivers have caused the issue. We are working with them to remedy this.
No, they're just actively optimizing for Maxwell, their newest architecture. It's common practice.
No, they're just actively optimizing for Maxwell, their newest architecture. It's common practice.
That would be understandable for Fermi, but they are still selling Kepler GPU's now.
Well without proof anyone who says they "think" they've maxed the game, not giving their resolution, not stating if they are running super sampling, what level of AA, what track, what time, what weather conditions, what number of opponents and yet they get 50FPS on old hardware is telling porkies.
It's been an unfortunate reality since the 900 series launched, Kepler support has a whole has severely degraded.
I'm not the only one who has posted a quick anecdotal comment on how it's running.
http://i.imgur.com/lurp9Zt.jpg - Visual FX
http://i.imgur.com/ZkIKEIF.jpg - Performance
Just did some fraps benchmarking with the above settings on a practice run, so zero opponents.
California Highway Stage 2
Weather = Rain
Time = 17:00
Camera = Inside Helmet
Frames: 7118 - Time: 169152ms - Avg: 42.080 - Min: 29 - Max: 52
California Highway Stage 2
Weather = Clear
Time = 17:00
Camera = Inside Helmet
Frames: 9779 - Time: 171898ms - Avg: 56.888 - Min: 37 - Max: 61
Yes, I know inside helmet is probably easier to render. That's how I like to play though.
Edit: Now with 19 opponents.
California Highway Stage 2
Weather = Clear
Time = 17:00
Camera = Inside Helmet
Frames: 6639 - Time: 174378ms - Avg: 38.072 - Min: 22 - Max: 56
California Highway Stage 2
Weather = Clear
Time = 17:00
Camera = Bonnet
Frames: 6921 - Time: 172428ms - Avg: 40.138 - Min: 22 - Max: 58
Make of that what you will.
Joking aside, I had reduced performance on my Titans on the last few drivers.
Got to the point I was glad to sell the beggars.![]()
Yer and I noticed the same. Good job we moved on to Maxwell I say![]()
If AMD worked with the developer during development they could actually get any optmisations they need implemented for their customers prior to release, rather than blaming others after release and having their customers suffer sub par experience for 3mths whilst they ask developers to do certain things. They could even work to get their own pathways added which would bypass the GameWorks code which allegedly slows them down. The fact that they aren't interested until a game hits the shops leaves their customers with unoptimised experiences for long periods and leaves AMD themselves in no position to make any major changes to the game code/engine.
You are making a lot of stuff up with what AMD could have done, there has not been a single Gamesworks or TWIMTP title that AMD has been able to have prior access, so stop making stuff up.
Apart from the whole 'devs reached out to AMD over the past 6 months and got ignored thing', yea.
and you have documented proof of this ?![]()
Paul Swanepoel
WMD Member
The SMS team are working with AMD to get the AMD drivers sorted, and the alpha drivers are showing great improvements - they should be out soon !- be assured Project CARS was never, and will never be intentionally crippled on AMD. Hope this puts you more at ease.
and you have documented proof of this ?
not running that well for me, 40-50fps. Think I'll finish some other games off an come back to in 6 months or so.
Posted earlier in this very thread: http://steamcommunity.com/app/234630/discussions/0/613957600528900678/#p1
Quotes taken directly from the developers themselves.
Best roll those eyes back in old chap.
You said it 'quotes', how about the full conversation, you can cherry pick the parts you want to show anybody in a bad light
Who is GenBrien anyway, does he actually work for SMS or just some Steam random?
“We’ve provided AMD with 20 keys for game testing as they work on the driver side. But you only have to look at the lesser hardware in the consoles to see how optimised we are on AMD based chips.
We’re reaching out to AMD with all of our efforts. We’ve provided them 20 keys as I say. They were invited to work with us for years, looking through company mails the last I can see they (AMD) talked to us was October of last year.
Categorically, Nvidia have not paid us a penny. They have though been very forthcoming with support and co-marketing work at their instigation. We’ve had emails back and forth with them yesterday also. I reiterate that this is mainly a driver issue but we’ll obviously do anything we can from our side.”
Don't know what to make of this member, ~50 posts member since 2012 and a rep rating that looks like its way over his post count....