For those that have access this weekend:
Week 2 Closed Pre Alpha, Angle of Attack
For Ranger, Commander and Airborne backers, Closed Pre Alpha (CPA) access is scheduled to open on Saturday the 1st of August, at
- 6AM GMT
- 7AM London
- 8AM Berlin
- 1AM New York
- 10PM Los Angeles (Friday night)
- 4PM Sydney
The test session will run for ~72 hours until Tuesday 4th of August, 6AM GMT.
We're angling ideas on how we attack coding and implementing various game mechanics, some of which are being tested on the fly as we're getting to variations we want to see in the wild. Should see the Devs online with you more this weekend, expect them to be better rested and on point. If we all picked up a thing or two last week, we hoping to see coherent squad based gameplay pick up a notch or two as people get more acclimated to the game.
Download:
The download will be available on Friday on the prealpha.joinsquad.com portal after you log into your account.
Changelog - (Version TBA)
- Fixed tracers looking too small
- Fixed the server losing track of the admins after a map switch
- Fixed a rare server crash when player without a valid login session joins a server
- Player scores are now updated. Score additions related to kills are only shown after the player dies
- Fixed ping being added together for the team and squad in the scoreboard.
- Fixed ping being incredibly incorrect.
- Increased the max length of a player name displayed ingame.
- Added a method to do full auto looping. This should reduce the stuttering when firing
- Added a notification to the killing player (and admins) when a player is teamkilled.
- Fixed the Medic Icon being white instead of red when players were at 0-25 hp
- Replaced the sound for healing to be more realistic
- Added Prone (First pass, many animation issues)
- Added a new splash screen
- Fixed a bug where you could ride grenades into the air
- Fixed an issue where bullets would collide with the gun and fail to fire.
- Fixed a server performance issue related to bullet creation
- Updated Kohat Day
- Added Ambient Sounds to Kohat
- Added end caps to the bridge railings
- Added LODs to bricks and breezeblocks
- Crouch is now taken into account with stamina regeneration.
- Fixed the camera under the ground in Kohat Dawn
- Updated the exclusion zone fail reason to be more clear.
- Added Un-Cappable flags with a unique icon.
- Added a new flag capture widget for new flags.
- Players can no longer join teams if it would make the team unbalanced
- Character movement has been updated to have more weight and momentum
- Added Kohat Sunrise, a new AAS Map set in a unique part of Kohat
- Added Kohat Conquest, an experimental Conquest map
- Added an Ironsights M4 Rifleman Kit Role for the US Army.
- Slightly tweaked bone damage modifiers. Weapons should perform a little better now
- Smoke Grenade effect starts quicker
- Updated tree LODs to decrease the popping on midrange systems
- Removed the sidearm from some kits that shouldn't have it (eg: US LAT)
- Updated the medic icon to not fall off the screen when healing
- Added an indication for how much health a player has when healing
- Grenades are now resupplied from the ammo box
From the Dev Team
We want to thank everyone who has gotten us to this point, without your support and encouragement we don't know where we'd be, this is a dream come true for some devs, and an accomplishment after building up years of modding and educational background, training and work experience in the field for all. We are at heart all gamers first, even as we take on the responsibilities of bringing this Offworld Industries from a dream project being chased to our new daily reality.
Distribution
We have now distributed every key. Check the email account associated with your Kickstarter or Paypal account, whichever you used to pledge to Squad during the Kickstarter campaign. Contact us at support at joinsquad dot com is you have not yet received your key
Capacity
We will have plenty of servers available around the world, we'll have more servers on standby to boot within 10 minutes if existing servers are filled, and we're actively looking for ingame admins to help us maintain some semblance of order. Everyone in game will have spent serious time and money to get to this point, we have prepared ourselves and are preparing admin teams for dealing with the stampede to get online.
Join Us as Ingame Admins
It is at this time we ask for people to step up and help us help and the community, by volunteering to be ingame moderators to maintain healthy gameplay experiences for our CPA.
Registering
Here's the lowdown:
- Login at prealpha.joinsquad.com and in game is case sensitive for username and password.
- We will lock down our development build and upload it Friday.
- When registering, there will be five links on the main page after you register:
Recording and Streaming Gameplay
Act like a decent human being and everyone can record and stream as they see fit. We believe in the power of the people, we fully expect you guys to record, stream, screenshot and write about your gaming experiences with us. The good and the bad, we'll take it as it comes. Please do report problems in our feedback form so we can tackle the bad before we leave CPA.
However...
Among many reasons for termination of your access to Squad IP, overt antisocial ingame activity for purpose of dissemination and/or distribution of video/audio/still images/written recollections of Offworld Industries video game Squad will result in immediate and permanent banning of your key and SteamID.
If said video/audio/still images/written recollections are found online and can be associated to an account on our systems, Offworld Industries at it's sole discretion can and will ban keys and SteamIDs.
Post your streams/youtube videos so we can all find them.
Antisocial Activity
Offworld Industries is aware that we all have off days. It's the nature of the beast when playing shooter games. We will take that into account when dealing with singular instances of disruptive behavior. That being said, we have a persistent reporting system attached to your SteamID, enough reports of disruptive behavior will result in bans of various lengths, up to and including permanently banning your key and SteamID.
Be cool, and we're cool.
Troubleshooting
When installing a few problems can occur, here are remedies:
- Login at prealpha.joinsquad.com and in game is case sensitive for username and password.
- Visual C++ Redistributable Packages for Visual Studio 2013
- directx_Jun2010_redist.exe
- Chrome will detect the .zip file as a false positive, click the arrow then select "Keep"
- Unzip the game in a directory not UAC protected, so NOT in C:\Program Files
- Config files, logs and screenshots will be saved in C:\Users\[USERNAME]\AppData\Local\Squad
- Make sure to allow firewall and antivirus access to the Squad.exe
- Some older routers require you to allow UDP port 7777 through
- Not all resolutions are showing up in the Video options
- in game, type tilde ` to bring up console , type in as examples:
- r.setres 1680x1050w
- r.setres 2560x1440f
- f = fullscreen
- w= windowed
- b = borderless
- Only your default Windows Audio Input device will be selected as your Mic
- Mouse sensitivity is not always permanently saved when the game is restarted. please be aware. (this might be fixed before next weekend)
- Unofficial workaround to make SLI work: http://forums.joinsq...tion-for-squad/
For further troubleshooting assistance, please head over here:
http://forums.joinsq...shooting-guide/