• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Alien Isolation Benchmark

4790k @4.5GHz
Titan X x2 @stock 1002/1753
353.62 Drivers
3440x1440

Average Frame Time(ms),Min Frame Time(ms),Average FPS,Max FPS,Benchmark Name
6.41,4.38,156.11,228.41,tessellation
8.73,4.27,114.52,233.97,lab_room_flyby
5.00,4.49,200.06,222.92,volumetric_light
10.25,5.31,97.58,188.47,large_shadowcaster
8.74,8.00,114.36,125.02,lab_room
,,,,
,,,,
7.83,4.27,136.53,233.97,Summary
,,,,
,,,,
Engine Settings,,,,
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3440x1440
FullScreen Resolution 24bpp=3440x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Default
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=3
Speaker Mode=Surround
Audio Language=System
 
And with an OC on the cards :

4790k @4.5GHz
Titan X x2 @ 1200/1980
353.62 Drivers
3440x1440


Average Frame Time(ms),Min Frame Time(ms),Average FPS,Max FPS,Benchmark Name
5.65,3.84,176.95,260.48,tessellation
7.72,4.61,129.55,217.16,lab_room_flyby
4.44,3.54,225.06,282.65,volumetric_light
8.97,4.72,111.53,211.91,large_shadowcaster
7.71,7.22,129.73,138.60,lab_room
,,,,
,,,,
6.90,3.54,154.56,282.65,Summary
,,,,
,,,,
Engine Settings,,,,
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3440x1440
FullScreen Resolution 24bpp=3440x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Default
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=3
Speaker Mode=Surround
Audio Language=System
 
So SLI doesn't work too well in this game then ? I was getting just 54% GPU usage on both cards and when I turned off SLI that went up to 96% and the scores were only just shy of the two card scores.
 
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me :mad:

I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)

Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.

Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room


18.71 6.61 58.89 151.33 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room


9.69 2.52 103.93 397.46 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

I'm guessing that this is why there are very few Nvidia results posted here :p
 
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me :mad:

I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)

Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.

Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room


18.71 6.61 58.89 151.33 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room


9.69 2.52 103.93 397.46 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

I'm guessing that this is why there are very few Nvidia results posted here :p

Do you want me to use the default profile for the scoreboard ?
 
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me :mad:

I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)

Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.

Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room


18.71 6.61 58.89 151.33 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room


9.69 2.52 103.93 397.46 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

I'm guessing that this is why there are very few Nvidia results posted here :p

Careful, Greg will look down on you for 'driver tweaks'. :p
 
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me :mad:

I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)

Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.

Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room


18.71 6.61 58.89 151.33 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room


9.69 2.52 103.93 397.46 Summary


Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

I'm guessing that this is why there are very few Nvidia results posted here :p

Thanks a lot stooeh, I'll have go with that and see the results are. It's odd that this hasn't been set already as the game's been out a while now. Are there any similar tweaks for Star Citizen, that's another dog when it comes to SLI?
 
Wow, what a difference a tweak makes.

Previous 3440x1440 average with small OC was :

154.56

Average after applying the tweak that Stooeh posted for SLI.

193.06
 
Even at stock, and with increased voltage and power limits, according to MSI Afterburner my gpu speed is throttling which seems REALLY odd to me.

EDIT: Seems I was wrong, it was vsync that seems to be limiting the clock speed rather than it throttling. Re-ran the Alien Isolation bench with vsync off and got almost double the frame rate and no apparently declocks (beyond small glitches).
 
Last edited:
New rig so here's a new score.

5930k @4.4GHz
Titan X x2 @ 1200/1980
355.60 Drivers
3440x1440

Average: 201.59

Average Frame Time(ms),Min Frame Time(ms),Average FPS,Max FPS,Benchmark Name
4.97,3.55,201.19,281.85,tessellation
5.36,4.28,186.45,233.81,lab_room_flyby
4.22,3.65,236.92,274.05,volumetric_light
5.38,3.45,185.84,289.52,large_shadowcaster
5.06,4.06,197.53,246.24,lab_room
,,,,
,,,,
5.00,3.45,201.59,289.52,Summary
,,,,
,,,,
Engine Settings,,,,
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3440x1440
FullScreen Resolution 24bpp=3440x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

Windows 10 Pro too
 
New rig so here's a new score.

5930k @4.4GHz
Titan X x2 @ 1200/1980
355.60 Drivers
3440x1440

Average: 201.59

Average Frame Time(ms),Min Frame Time(ms),Average FPS,Max FPS,Benchmark Name
4.97,3.55,201.19,281.85,tessellation
5.36,4.28,186.45,233.81,lab_room_flyby
4.22,3.65,236.92,274.05,volumetric_light
5.38,3.45,185.84,289.52,large_shadowcaster
5.06,4.06,197.53,246.24,lab_room
,,,,
,,,,
5.00,3.45,201.59,289.52,Summary
,,,,
,,,,
Engine Settings,,,,
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3440x1440
FullScreen Resolution 24bpp=3440x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System

Windows 10 Pro too

For the scoreboard this (ShadowMapResolution=4096) needs to be 2048.
 
CPU: i7 860 @ 3.8GHz

GPU: 1x R9 290 @ 1053/1376

Catalyst 15.7

1920x1080

mAycITxsGekwsa2jJq6P26MQgPxOBwGKNcerRHAQlORBH8hb05WWYfVCA94pJSLtLbHHtXobR3LwxWGRmHJbG7fYcmXCQvVO0sDpKf3e3NPvtl_oUEMR741KVt3i0SE6j_0opVQlQ4b7Q4Up8JTkk_5uVyiAUhf4r3SJg5MLcdBwv_uU7WPKcewGR68txZhOdU9EYR2MGEUzYA3HQ5myYHEaJMxstpFrCxbrMI8A9_vvbfv55sAE6_L0gQvIQtWroqRYRwgUnz0VtsJmCFQRFgejVD-ahDH7UW64Ir68ualtiMUctWzClDipHhKwl3ffzNXTSdCFqakaUi2bBHaAS-YyJV7p414XUWpr_iiza7i4vAOLyHUW13jOjooj5fxPAD324VVIXZHFFp46Nh1JNQZ9cEdktWKY92Pv0HP7a4McbFgPReuCWhJoqrM53rE5Y9OXi9ALuJzC4s7qkhdRqhVin7fWv8FlQAxcMgSQZ0FJDuDw-jEwH0MlhN0SAePE0CZdt4wu9a_wzocK-oOz1SY=w447-h839-no
 
Back
Top Bottom