Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me
I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)
Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.
Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room
18.71 6.61 58.89 151.33 Summary
Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room
9.69 2.52 103.93 397.46 Summary
Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
I'm guessing that this is why there are very few Nvidia results posted here
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me
I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)
Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.
Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room
18.71 6.61 58.89 151.33 Summary
Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room
9.69 2.52 103.93 397.46 Summary
Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
I'm guessing that this is why there are very few Nvidia results posted here
Careful, Greg will look down on you for 'driver tweaks'.
Do you want me to use the default profile for the scoreboard ?
Yeah the default SLI profile is very poor and scaling is non existent at certain parts of the game. At 4K this meant 40fps in places for me
I had a look online and found some info that fixes the scaling but may produce some graphical anomalies in places(?)
Change SLI compatibility bits (DX1x) to 0x0C0080F5 then also change shadowmap resolution 2048 line to <Quality name="4096" int="4096" precedence="4"> in the engine_settings.xml file.
Running the ingame benchmark using default profile and settings from this thread at 4K (970 x 3):
Average FPS - 65.07, 46.66, 95.02, 38.88, 48.81
Average Frame Time(ms) Min Frame Time(ms) Average FPS Max FPS Benchmark Name
15.37 6.64 65.07 150.67 tessellation
21.43 6.61 46.66 151.33 lab_room_flyby
10.52 8.54 95.02 117.11 volumetric_light
25.72 8.94 38.88 111.89 large_shadowcaster
20.49 19.39 48.81 51.58 lab_room
18.71 6.61 58.89 151.33 Summary
Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=2048
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
Using tweaked profile:
Average FPS - 102.34, 100.63, 119.25, 92.59, 104.84
9.77 3.04 102.34 329.38 tessellation
9.94 7.59 100.63 131.75 lab_room_flyby
8.39 6.4 119.25 156.32 volumetric_light
10.8 2.52 92.59 397.46 large_shadowcaster
9.54 7.32 104.84 136.54 lab_room
9.69 2.52 103.93 397.46 Summary
Engine Settings
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3840x2160
FullScreen Resolution 24bpp=2560x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
I'm guessing that this is why there are very few Nvidia results posted here
New rig so here's a new score.
5930k @4.4GHz
Titan X x2 @ 1200/1980
355.60 Drivers
3440x1440
Average: 201.59
Average Frame Time(ms),Min Frame Time(ms),Average FPS,Max FPS,Benchmark Name
4.97,3.55,201.19,281.85,tessellation
5.36,4.28,186.45,233.81,lab_room_flyby
4.22,3.65,236.92,274.05,volumetric_light
5.38,3.45,185.84,289.52,large_shadowcaster
5.06,4.06,197.53,246.24,lab_room
,,,,
,,,,
5.00,3.45,201.59,289.52,Summary
,,,,
,,,,
Engine Settings,,,,
Graphics
Stereo Mode=Off
Depth of Field=On
Level of Detail=Ultra
Texture Filtering=Anisotropic 16x
Full Screen=FullScreen
Deep Colour (30bpp)=On
FullScreen Resolution 30bpp=3440x1440
FullScreen Resolution 24bpp=3440x1440
Windowed Resolution=1920x1200
Vertical Sync=Off
Particles=Ultra
ShadowMapResolution=4096
ShadowMapping=Ultra
MotionBlur=On
ChromaticAberrations=On
FilmGrainIntensity=1.0
Planar Reflections=On
Screen Space Ambient Occlusion=HDAO
Streaming Texture Heap Size=Ultra
Streaming Model Heap Size=Default
AntiAliasing=SMAA T1x
Field Of View=47
Volumetric Lighting=On
Multithreaded Shadow Rendering=Off
Audio
SFX Volume=10
Music Volume=10
Speaker Mode=Surround
Audio Language=System
Windows 10 Pro too
For the scoreboard this (ShadowMapResolution=4096) needs to be 2048.
That's ok Kaapstad, I posted more so as a reference rather than to get on the board.
Isn't the 4096 Shadowmap resolution more demanding than the 2048 though, out of curiosity ?