*Official* Star Wars the Old Republic: Guild recruitment

Soldato
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Well this has come through and is an excellent idea I think.

OcUK can start its own guild now and transfer it when game is released.

I think it would be better with a Guild leader who has time to manage a guild and enjoys to. That's not me.

So, If you put your name down, I'll add you to this post and we'll decide who will be the Guild leader.

This is also wonderful news, as I think the game must be close to release :)

May the force be with you, always... terrible, I know :)

So, once again, for people interested in how guilds work in SW:Old Republic:

Star Wars the Old Republic Guild Information

EDIT: Can you indicate if you want to play on the lightside or the darkside.
EDIT: Can you also state what you preferable server type is (PVE,PVP etc.)
EDIT: Can you also state if you want to be guild leader, stating a reason, such as avatar12m has would be useful.

OcUK

Guild Leader: TBA
Officers: casdawer

davewhite04: light side, pve
semiskimmed: unknown
monkeymatt: pvp
tombstone: dark side, pvp-r
casdawer: light side, pvp r
Eames: dark side, pvp
CaptainRAVE: light side, pve
LateX'Dog: light side, pve
ChrisJSY: Empire, pvp

I've thrown a few of you on there, as I couldn't work out whether or not you were interested. Let me know if you want removed.
 
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'Close to release' I doubt. I haven't even heard of any beta invites being sent, and usually someone somewhere lets slip. Reckon on 6 months before release at least, maybe even more. MMO's routinely slip and i think Bioware has enough clout with EA to avoid a rushed release with a 'launch now, fix it later' idea.
 
This sounds interesting and OcUK guilds are usually quite fun(Joined the WoW one and helped set up the RIFT one) however I think it is too early due to almost nobody having any clue when it will come out.

However I will be interested if the game looks good closer to release.
 
'Close to release' I doubt. I haven't even heard of any beta invites being sent, and usually someone somewhere lets slip. Reckon on 6 months before release at least, maybe even more. MMO's routinely slip and i think Bioware has enough clout with EA to avoid a rushed release with a 'launch now, fix it later' idea.

If they havent fully moved into the beta phases by now then I have my doubts on a september release. Almost every time that an mmo has released that I've experienced who hasnt fully been in beta 6 months before release has been a mess at release. Its not just a question of testing bugs, its also a question of testing content, map glitches, exploits, levelling speed, game flow, PvP issues, initial PvP balance, login servers under load, game servers under load, database functions and so on and so on. I imagine they will want a thorough beta test sequence, running through phases lasting in total for at least 9 months. Would hate to see it be yet another MMO which doesnt have a thorough beta stage and then releases and immediately falls over under volume and is riddled with issues because they didnt beta it hard enough.

There is an old saying in MMOland that no matter how good an MMO is, it never recovers from a bad launch, which I have generally found to be true.
 
Well this isn't a contract, just show your interest and we can work on guild now, perhaps build website etc.

I will be buying this title without a doubt.

Anyway, anyone interested in the game I see no harm signing up now as you can always drop out before launch :)
 
what a nice feature!
is the release of this game still down for around sept '11?

Tricky question.

Some stores have it set for release very soon, but as others have mentioned it needs some public testing first. How long this will go on for is anywhere between 3-6 months I'd say.

Because of the movement surrounding this game and the general buzz, like creating this great 'create a guild' option, I suspect it may be out by about September, if not earlier.
 
I'd be surprised, and more than a little concerned if that was the case. But we'll see.

Perhaps, but this game has been worked on for a very long time already, by a huge team too.

Potentially it could, and probably is a completely different monster altogether then all the other mmorpg's. Times have changed, maybe this needs a lot less testing you know, due to better error handling techniques or whatever, in house.

Just because FF 14 spent a long time in BETA(which turned out pointless in anycase) doesn't mean every game has to, tech has improved, software tools have and team sizes also.

Eventually some mmorpg will be released without any public testing, probably a demo instead.
 
Republic all the way!

PVP-RP hopefully.

Will be playing this a lot so will be round a lot (hopfully) so would be happy to be an officer but i don't think Guild Leader is for me!
 
Perhaps, but this game has been worked on for a very long time already, by a huge team too.

Potentially it could, and probably is a completely different monster altogether then all the other mmorpg's. Times have changed, maybe this needs a lot less testing you know, due to better error handling techniques or whatever, in house.

Just because FF 14 spent a long time in BETA(which turned out pointless in anycase) doesn't mean every game has to, tech has improved, software tools have and team sizes also.

Eventually some mmorpg will be released without any public testing, probably a demo instead.

Working on an MMO internally for 50 years doesnt help you deal with the issues that crop up when 20,000 people are active on servers. I've seen oh too many MMOs who have suggested that they didnt need a long public beta phase because they tested stuff internally then crash and burn at release. The kind of phrase like "times have changed...needs a lot less testing" are the kinds of phrase which 2 months after launch come back to haunt people. MMOs NEED significant testing because in MMOland, first impressions really do count. Much, MUCH better imo, to have a significant public beta phase of 9 months and release in the best possible state of stability, balance, content, bugs, exploits, databases, level speeds and flow and pvp... than conclude that your limited internal testing is sufficient and release largely untested by significant public numbers and timeframes and suffer the word of mouth which comes from the results of that.
 
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Working on an MMO internally for 50 years doesnt help you deal with the issues that crop up when 20,000 people are active on servers. I've seen oh too many MMOs who have suggested that they didnt need a long public beta phase because they tested stuff internally then crash and burn at release. The kind of phrase like "times have changed...needs a lot less testing" are the kinds of phrase which 2 months after launch come back to haunt people. MMOs NEED significant testing because in MMOland, first impressions really do count. Much, MUCH better imo, to have a significant public beta phase of 9 months and release in the best possible state of stability, balance, content, bugs, exploits, databases, level speeds and flow and pvp... than conclude that your limited internal testing is sufficient and release largely untested by significant public numbers and timeframes and suffer the word of mouth which comes from the results of that.

You're probably right, but you never know :) mmorpg have to evolve sometime, it's the law of nature :)

Anyway, do you fancy being an officer or putting your name up for guild leader?
 
You're probably right, but you never know :) mmorpg have to evolve sometime, it's the law of nature :)

Anyway, do you fancy being an officer or putting your name up for guild leader?

I've been waiting for MMORPGs to evolve for a decade and a half, if anything they have devolved rather than evolved :D

Oooh no thanks, been guild leader too many times in too many MMOs over the years, never touching that with a barge pole again. Likewise being an officer, I find that both sap all the fun out of an mmo and you spend more time administrating and drama fighting than actually playing and enjoying. Its just ordinary membership in games I like now. :)
 
Oooh no thanks, been guild leader too many times in too many MMOs over the years, never touching that with a barge pole again. Likewise being an officer, I find that both sap all the fun out of an mmo and you spend more time administrating and drama fighting than actually playing and enjoying. Its just ordinary membership in games I like now. :)

I can relate to that ;)

Not wanting to put anyone off or anything, we just need a potential emperor(a slightly evil victor meldrew personality would be useful) or luke skywalker :)

Maybe an admiral ackbar would be ideal actually(mature in years and experience), as luke(me obviously) isn't much of a leader come to think of it...
 
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