• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Driver Has Stopped Responding - Nvidia Driver Crashes

Caporegime
Joined
8 Sep 2006
Posts
38,635
Location
On Ocuk
Can those of you who have had any Driver Has Stopped Responding and or Driver Crashes in games with the latest drivers more especially 353.06 and 353.12 please reply.

It seems to be happening to more and more people now with Nvidia based cards, as such ManualG has stepped forward requesting more information, see here - http://forums.guru3d.com/showthread.php?t=399780

Most people are pointing fingers at Nvidia, while others are pointing them at MSI Afterburner and EVGA Precision.
http://forums.evga.com/m/tm.aspx?m=2343546&fp=1

It happened to me today as well, in all I counted nigh on 16 driver has stopped responding crashes while using chrome (HW ACC OFF) and one driver crash while playing Witcher 3 causing it to corrupt all my recent saves. The previous driver 347.88 and 350.12 have been perfect. My 980 GTX has been faultless since purchase

UPDATE : Perhaps a Maxwell only issue?
Yeah I it can't be a coincidence. They did something to un-gimp Kepler based cards and now Maxwell has problems.

************ POSSIBLE FIXES ************

Revert to the Nvidia 350.12 drivers a good number of members are now reporting these drivers have fixed their "Driver has stopped responding" in Chrome, Firefox and crashes in The Witcher 3.

Or try the Nvidia 353.00 drivers, worked brilliantly for me!

Lastly Nvidia 352.94 drivers, Guru3D rates these drivers very highly

If you are using EVGA Precision or MSI Afterburner make sure to set the monitoring polling rate to at least 6000 or 7000, some users have reported a low polling rate has caused driver has stopped responding with the latest drivers. ( Good number to set for any Nvidia driver )

Disable Hardware Acceleration in Chrome and or Firefox

Setting PhysX to Auto or CPU in CP has fixed crashes for some people in The Witcher 3

Enabling K-BOOST only while playing games, be warned this will cause your card to use all of it's potential in games, full core clocks and volts. This may fix the TDR of lower power mode when it shouldn't be doing as such in games. Turn off K-Boost when in windows.

25/06/15 UPDATE FROM NVIDIA

Originally Posted by ManuelG View Post
Correct. Thanks to everyone for their help. We will be releasing a hotfix driver soon which we hope addresses the desktop TDR issues that users reported with drivers newer than 350.12.

Not sure if I can go into detail but suffice to say it was timing related which is why it was very difficult to reproduce in our labs for so long and thus why it took a while for us to root cause the problem.

26/06/15 UPDATE FROM NVIDIA

ManuelG said:
Just wanted to give everyone a heads up for the hotfix driver to address desktop TDR issues users have been reporting with the most recent drivers. The hotfix driver has passed QA testing and we have also reached out to a dozen end users who have posted feedback that they were experiencing desktop TDRs with drivers 352.86 and above and those users all came back saying the driver fixed the issue for them. The hotfix driver will be posted later today. This driver also includes a fix for a bug that would introduce a 5 second delay when alt-tab in a game if you have an SLI configuration with a G-sync monitor

AND DRIVER RELEASED

http://nvidia.custhelp.com/app/answers/detail/a_id/3694/

"This is a GeForce Hot Fix driver, version 353.38 that addresses the following issues:

Chrome Crashes/Freezes/TDRs
Delays when starting or switching apps & games with GSYNC enabled"

https://forums.geforce.com/default/...vers/announcing-geforce-hotfix-driver-353-38/

21/07/15 UPDATE

People are still having problems with TDR's and game crashing, most with these problems have gone back to the 350.12's and have had no problems since. Do not use the 353.51 leaked NDA drivers, they may well give you a grey screen of death
 
Last edited:
I've been getting it quite a bit with the last 2 driver updates and a grey screen with and without oc in place with a 970gtx. With evga px

Happened while playing cs go earlier :(


Even had it while watching Sky go or you tube so defiantly a problem there.
 
Last edited:
More :

Getting freeze / lock up thing again while browsing tonight, and the dreaded kick out to desktop on Witcher 3 after about 10mins play. Going back to 350.12. Lol what is going on.

Uninstalling and reinstalling did it for me, everythings fine on 353.06.

Did have one display driver error but I was benching and pushed a little to high :D


Forget about the above, it just crashed when I was reading the Guru3D forum and came back to this tab :mad:

I just had 2 crashes on the desktop today within 20 seconds of booting up my comp!

This 353.xx series is the worst driver set I've ever used. I have never had issues like this before, ever. I often read threads about people having problems with drivers and think it must be user error or people being daft, but now I know how it feels.

What are Nvidia playing at? Why have not released a fix for this yet?


Upgraded to the 353.06 today and got a crash in Witcher 3 after 4 hours, no previous crashes ever before with W3 and the last driver

New drivers crashing in all games for me now,none with browsers tho. Bak to 347.88 the last decent/stable driver. Really want to get off nvidis cards now,drivers have been shoddy at best since i got this 970 at launch.Tw3 crashes all the time just given up on it now.

I have no idea, however I do know that for me, 352 made my GPU run at 100% causing stutter in GTA V

353 Caused driver crashes whilst using chrome + 100% usage on GTA V

Back onto 350 and no issue at all. GPU sitting at 70 - 80 on GTA V, 60 FPS and no further driver crashes.. (my other issue has gone away now as well but that was there before 350)

Happy with 350 and see no reason to move on.

I know that is not an option for many with newer games.
 
Last edited:
Stock and OCed TXs in SLI I get random black screens for a few seconds and then the "Driver Has Stopped Responding" error on desktop. Mostly when using chrome.

I have MSI Afterburner 4.1.0.7013, Steam and Logitech gaming software open.
 
I've been getting it quite a bit with the last 2 driver updates and a grey screen with and without oc in place with a 970gtx. With evga px

Happened while playing cs go earlier :(

Even had it while watching Sky go or you tube so defiantly a problem there.

I was on Facebook reading about the Commodore C128, clicked back ( Instant freeze and driver crash )
 
I can concur that I also have been hampered with the Display Driver Has Stopped Responding quite a few times since I installed the latest Nvidia Drivers last week. :(

Previously my 980 GTX has worked flawlessly along with the MSI Afterburner.
 
Stock and OCed TXs in SLI I get random black screens for a few seconds and then the "Driver Has Stopped Responding" error on desktop. Mostly when using chrome.

I have MSI Afterburner 4.1.0.7013, Steam and Logitech gaming software open.

I get exactly the same thing with my ati cards with the same programs open as you. It only happens with the cards at or below stock speeds, as soon as i over clock them it wont do it any more.

I think chrome is just good at crashing the graphics drivers.
 
I get exactly the same thing with my ati cards with the same programs open as you. It only happens with the cards at or below stock speeds, as soon as i over clock them it wont do it any more.

I think chrome is just good at crashing the graphics drivers.

I use MSI AB and LGS and get no crashes..

For me when I have seen Display crashes its been from bad overclocking..

All you guys Overclocking?
 
It happened to me today as well, in all I counted nigh on 16 driver has stopped responding crashes while using chrome (HW ACC OFF) and one driver crash while playing Witcher 3 causing it to corrupt all my recent saves. The previous driver 347.88 and 350.12 have been perfect. My 980 GTX has been faultless since purchase

Driver failure corrupted your save game?

Interesting.

I'm running a 980 on 353.06. Flawless so far, I've had driver issues in the past though so I'm happy to wait back here until these issues get ironed out!
 
I'm currently still on 352.86 because it seems to work better with Witcher 3. No TDR events to speak of....

353 causes Witcher 3 to crash, but there is no TDR event logged. The game simply looses window focus and causes me to terminate.

Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled Jun 3 2015 ]

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 6856

callstack:
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xa23e2 - <Unknown File>(0)
Scaleform::System::~System() + 0x34ec1 - <Unknown File>(0)
Scaleform::System::~System() + 0x32a26 - <Unknown File>(0)
Scaleform::System::~System() + 0x342dc - <Unknown File>(0)
Scaleform::System::~System() + 0xf2a71 - <Unknown File>(0)
Scaleform::System::~System() + 0x34435 - <Unknown File>(0)
Scaleform::System::~System() + 0xb8226 - <Unknown File>(0)
Scaleform::System::~System() + 0x96f07 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbf3985 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd8e37 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd942d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd3bdc - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb8057b - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x25fb2 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x25d2e - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: "G:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\x64\witcher3.exe"

Thread ID: 3552

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xe3e0a - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x6b0e94 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xc0666 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xc3a38 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0xbb25a - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xc3d17 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xa06 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x3782d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xde1 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x11fc - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x218be8 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1296

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb50737 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5472

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4300

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5336

callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6884

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6504

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6916

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6616

callstack:
Scaleform::System::~System() + 0x3da0c1 - <Unknown File>(0)
Scaleform::System::~System() + 0x3ed879 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4132

callstack:
Scaleform::System::~System() + 0x3da0c1 - <Unknown File>(0)
Scaleform::System::~System() + 0x3ed879 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2936

callstack:
Scaleform::System::~System() + 0x3da0c1 - <Unknown File>(0)
Scaleform::System::~System() + 0x3ed879 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7028

callstack:
Scaleform::System::~System() + 0x3da0c1 - <Unknown File>(0)
Scaleform::System::~System() + 0x3ed879 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1136

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x95d8e - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb62da0 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220b97 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::Prepend() + 0x220d3e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5284

callstack:
OpenAdapter12() + 0xc3a80 - <Unknown File>(0)
OpenAdapter12() + 0xbbd6d - <Unknown File>(0)
NVAPI_Thunk() + 0x7a03a - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 3188

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4592

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1128

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5632

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7132

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1376

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6784

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7068

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6500

callstack:
DirectInput8Create() + 0xe6eb - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5296

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2376

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6228

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 888

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6044

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 976

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5716

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6828

callstack:
OpenAdapter12() + 0x1940ef - <Unknown File>(0)
NVAPI_Thunk() + 0x40e017 - <Unknown File>(0)
NVAPI_Thunk() + 0x40e1be - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Game

Last opened world: skellige.w2w

================================================================

Game

Last opened world: skellige.w2w

================================================================

Make sure if you are having issues that you can't resolve otherwise, remove all system overclocks including CPU, memory and uncore. TDR evens can easily be caused by memory or cache instability. Obviously goes without saying to remove any GPU overclock, potentially even factory ones also.
 
I am on 353.06 Drivers

Had no crashes with games at all..

First few days had driver not responding when using chrome and noticed GPU temps were 10 degrees higher than normal..

Switched off hardware acceleration in chrome and temps dropped back down and so far last two days no driver not responding crashes when using chrome.
 
None at all with the latest.
I run my TX at stock with no PX running or GPUZ and i dont have afterburner installed.
Had a couple of driver resets on the last drivers but only when GPUz was running.
 
Think I'll be sticking with 350.12 until NVIDIA gets it's act together

Tried the lot of them, had more black screens@stock in 3 weeks than I had on oc'ed 290X CrossFire, not to mention game freezing, TDR's are constant-never had any on AMD over 18 months.:(

Can't get DSR options in NCP either, guessing that's down to having AMD drivers on this SSD-suppose I have to drop this SSD in a bucket of acid and put in a new one to get DSR.:D

I'm back on 350.12 too, said it before and I'll say it again, if I could get AMD driver stability with Nvidia game profiles, I'd be one happy gamer.
 
Last edited:
Back
Top Bottom