Crysis 1.1 is here

http://www.gamershell.com/news/44474.html

Fixes:
Damage dealt to vehicles when shot by LAW has been made consistent
F12 (screenshot) now works in restricted mode as well
When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
Memory leaks and potential crashes

Updates:
Improved SLI / Crossfire support and performance
Improved overall rendering performance (DX9 and DX10)
Enabled VSync functionality in D3D10

Tweaks:
Reduced grenade explosion radius in multiplayer
Clamped water tessellation to avoid cheating in MP
Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
 
:D I know it's a patch and everything but I thought they may have integrated it to work with the demo. Due to the fact it may improve the performace, oh well! Time to go out and buy Crysis.
 
Full Readme Here::)

======================================
Crytek GmbH Copyright
======================================
Software and documentation © 2007 Crytek GmbH.

ALL RIGHTS RESERVED.


==================================================================
Crysis(R)
Patch 1.1 Change List - November, 2007
==================================================================

==================================================================
Fixes:
==================================================================

*Fixed: Potential crash in D3D10
*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
*Fixed: Memory leak with FSAA modes
*Fixed: Infinite ammo hacks.
*Fixed: Memory leak in D3D10 when switching screen modes
*Fixed: Muti optimizations
*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
*Fixed: Crash when loading savegame with level exported recently by editor


*Fixed: Virtual keyboard does not function properly when a game pad is connected
*Fixed: Users can lose the ability to look around with the Right Stick
*Fixed: Setting screen resolution to "default" stops user from selecting last resolution
*Fixed: Bug when changing resolution in D3D10
*Fixed: Issues with Depth of field and water droplets in D3D10
*Fixed: Crash on NaN warning

==================================================================
Updates:
==================================================================

*Added: Motion Blur UI and V.SYNC UI options
*Optimized: Motion blur
*Optimized: FSAA (Full Scene Anti-Aliasing)
*Optimized sound id implementation
*Enabled VSync functionality in D3D10
*New benchmarking files for ice CPU benchmark.
*http/xmlrpc password protected remote control session
*Marked debug cvars as cheat

*F12 (screenshot) now works in restricted mode as well

==================================================================
Tweaks:
==================================================================

*Reduced LAW splash damage vs. infantry in PowerStruggle mode
*Slowed Rocket projectile speed down in MP slightly
*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
*Reduced grenade explosion radius in multiplayer
*Clamped water tesselation to avoid cheating in MP
*MultiGPU improvements with depth map updates
 
Not tested yet, i'm currently at work. Looking forward to checking it out to see if its made it any better.

I'm guessing the patch will allow your FPS to stay the same as it is at the mo - (for me i get 32 - 60 with full vsync and all settings high with a res. of 1920 x 1200). But hopefully when you adjust the FSAA then the FPS wont take to much of an impact. Thats what i think the patch will do?

But i don't know until i've downloaded and tried it. Would love to hear everyone else's opinions on the patch though.
 
I Have it installed on my SLI setup and i can run all at high and 2x aa runs like a dream and how it should:D:D:D

I will be playing this all night long it is a fab patch for SLI uses running the 169.28 on vista x64.
 
I Have it installed on my SLI setup and i can run all at high and 2x aa runs like a dream and how it should:D:D:D

I will be playing this all night long it is a fab patch for SLI uses running the 169.28 on vista x64.

Set it all to HIGH, 1280x1024 no AA no Vsync and do the GPU bench.

What do you get?
 
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