Fallout 3 mods

Soldato
Joined
9 Jan 2011
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17,987
As i have mentioned recently, i have been playing through Fallout 3 for the last few months heavily modded. I thought i would create a thread for the discussion of mods for the game. Specifically because lots of people will be picking it up in the recent Steam sale and i haven't really found a place to discuss them

Mods for Fallout 3 are regularly being added, and i regularly check the Fallout nexus for updates etc. I must have tried practically every mod on the Nexus over the last few months:D

Just thought it would be nice to have a place to discuss the mods which imo move this game to a whole other level.

First off, these are the essential programs for modding Fallout 3.

Fallout mod manager- allows you to manage mods and change load order etc
FO3edit- allows you to create merged patches, fix compatability errors and do a master update which sometimes increases stability.
Archiveinvalidation Invalidated Mods do not work without it
Also check this page for compatibility patches between all the major mods.

For higher res textures there is NMC's Texture pack. This is amazing. This guy improved every texture in the game and it looks so much better with this on.

The 2 major overhaul mods for Fallout 3 are FWE and FOOK2.

Fallout Wanderer's Edition is a great overhaul which changes many features making the game much more challenging. It also adds some items and great features such as sprint, explosive entry, grenade hotkey. It also adds the need to eat,sleep and drink to the game. It is a very good mod which many people use

FOOK2 is simialr to FWE, but it adds many more weapons/armours and incorporates many other peopular mods such as Fellout,EVE, Streetlights and Phalanx Followers, it also does many of the things that FWE does but does not introduce the need to eat/sleep/drink, but you can add another mods to do that.

Fook2 and FWE are not officially compatible, though there is a patch to make them work together but it is not exactly the most stable, and as they both change many of the same things, it is probably best to just use one of them.

MMM is another great mod which adds many new creatures and changes the way in which they behave. It also allows you to manually change spawn increases etc. A great feature of this mod is Natural Selection, which has animals fighting eachother instead of just alkways ganging up and going after you.

DarnUI changes the user interface to one better suited to the PC. Fonts are smaller and better presented. Essential really.

Fellout is a very popular mod which removes the green tint to teh game and generally improves the atmosphere of the game. Also makes nights much darker, which is a great feature which greatly enhances the game imo. Already included in FOOK2.

Enhanced Weather is a mod which adds lots of different weather features to the game such as sandstorms, rain, snow and radioactive rain if you want(for the hardcore:p). There is alos a great mod which works in conjunction with this called Dynamic Weather which adds more effects. Both are compatible with every other mods really as they only affect the weather.

These are great mods which really add to the base game. Build a game around these and you will have an amazing game:)

Anyone else recommend some mods?
What mods do you use?
 
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GNR -- More Where That Came From
Edit:Mod above was updated to this:
GNR Enhanced.
http://fallout3.nexusmods.com/downloads/file.php?id=14946

Like people state in the comments, after a while I had trouble telling for sure which ones were the originals. Apparently these are all the real deal back from the mid part of last century, but like some of the games originals some I just cant believe they got away with some of the lyrics back then.

He's hacking, and whacking, and smacking...


The only other I played with was the aforementioned wanders. Just found the vanilla game too easy and not immersive enough (no ammo weight etc).
 
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*goes searching till I find my old post on the matter complete with links*

Fallout Mod Manager (FOMM) - The name says it all...
Darnified UI - There is no reason to not get this, vastly improves the UI.
Cipscis' Automatic Save Manager - The save system in the game is crap. This gives more slots (upto 50) and also improves stability of the game in general.
Fallout 3 Wanderers Edition (FWE) - The best overhaul mod. Should ideally be used along side all the mods it mentions. Everything is customisable back to vanilla or even harder/easier and it adds lots of stuff.
Marts Mutant Mod (MMM) - Adds a few new monsters and more variety to existing ones. Can also increase the number of spawns and give yourself armies of Ghouls to kill. No reason to not get it.
Colour Hi-Res Map - Replaces the crappy pipboy map with a far, far superior one. Needs the colour set to white or its difficult to read.
Energy Visuals Enhanced (EVE) - Make energy weapons less repetitive. Makes them look better. Makes the crit kills awesome. Adds a few guns.
Weapon Mod Kits (WMK) - Mod weapons, nothing else to say.
Project Beauty HD - Makes the NPCs look better.
DC Interiors - The wasteland buildings are mostly boring boarded up heaps of rubble. This opens up a lot of them.
Impervious Power Armour - Power Armour is weak, for all the DR it provides. This gives a resistance which can make you invunerable to weaker weapons.
Fallout3Edit - Creates a merged patch to sort out any conflicts.
Xepha's Dynamic Weather Mod - Gives awesome weather to the wasteland. Also need to dl Enhanced Weather as detailed in the readme.
Fallout 3 Interoperability Patch (FOIP) - Required to make some of the above mods work together with FWE.
Unofficial Fallout 3 Patch - As the title says...
Fallout Script Extender (FOSE) - Required if you use mods really.

DC Interiors is a must have. It adds so much to the otherwise completely desolate cities. Loads of explorable shops with unique items in them.
 
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Good on you mate, nice to see something like this after all the questions on one of my previous threads!
Yea NMC's texture pack is unreal, notice the difference straight away, as well as Fellout!
 
Ok so you know about my problems with crashing pighardia?
After countless googling, driver updating, ini modding I eventually came to the conclusion my crashes were because my memory allocation was being filled up due to large texture packs etc and the game didnt know how to handle it.

I searched for an LBA enabler and came across this
http://www.techpowerup.com/forums/showthread.php?t=112556

and you know what? IT WORKED, NO MORE CRASHES/HANGS STUFF DOESNT POP UP ANYMORE! Im so happy I can finally play...
 
DC Interiors is a must have. It adds so much to the otherwise completely desolate cities. Loads of explorable shops with unique items in them.

Deifinitely. Add Busworld as well and it really improves the DC region. Busworld adds load of crashed buses to the game which you can enter and blow up or rig to explode. They are all unique, some might have feral ghouls in them, some might have scavengers in them.

Also another mod which i found greatly improves the DC region is BOS Patrols, bascially adds some BOS patrols which move around the DC area and you can have them escort you or trade with them. Epic moment where i was down low on health with super mutants closing in on me, suddenly i see lasers flying past me and 5 BOS soldiers run past and kill them. One of those great unscripted moments that make this game.


Also CASM- Absolute godsend. got it saving every 3 minutes for me.


Yea NMC's texture pack is unreal, notice the difference straight away,

The effort that NMC put in is unreal! He apparantly spent ages singe-handedly changing every texture in the game, and it improves it a hell of a lot. It is enough to restore your faith in PC gaming:) (if you are losing it;))
 
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This is the last quest mod that i played through and i can not recommend it highly enough-

Vault 101 Revisited

A vision of how Vault 101 might have developed in the aftermath of Trouble on the Homefront, when it reached the point at which it felt confident to open its door and establish contact with the Outside. This may not fit with your vision, but I hope you enjoy the story. There are four main quests, an introductory mini-quest, and three unmarked scavenger quests.
This is easily the best quest i have played beating anything in Vanilla!! the quests are not signposted, without many quest markers and a great story very much influenced by Resident Evil (the movie).
It is also very hard, i had to move the difficulty down a notch as it was just getting ridiculous.

It features all of the characters from Vault 101, fully voiced as well. And after it ends you can use Vault 101 as a player home which is companion friendly!
I have around 20 companions in there atm.


Excellent mod
 
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Note about the archive invalidation mod, install it after the other mods or make sure you check there is no archiveinvalidation.txt in your data folder.

Also note if you add mods with fallout mod manager from folder (create from folder) make sure you pack them like:

MOD NAME -> DATA -> MOD FILES

Amy wong companion (going around on your own can get boring, VERY well made mod. No idea why it is marked as adult.) - http://fallout3nexus.com/downloads/file.php?id=10577

Karmaless petty crimes (I know stealings wrong but losing karma for hacking/stealing searching really took away from the game for me. This stops the loss of karma for petty crimes.) - http://fallout3nexus.com/downloads/file.php?id=546

Make sure you use the LBA utility with these HD packs (backup your exe first) - http://www.techpowerup.com/forums/showthread.php?t=112556

Terrain HD pack (hd textures for terrain) - http://fallout3nexus.com/downloads/file.php?id=866
Megaton HD pack - http://fallout3nexus.com/downloads/file.php?id=1662
Rivet City HD pack - http://fallout3nexus.com/downloads/file.php?id=3612
Massive HD texture pack for the rest of the game - http://fallout3nexus.com/downloads/file.php?id=12056
 
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Amy wong companion (going around on your own can get boring, VERY well made mod. No idea why it is marked as adult.) - http://fallout3nexus.com/downloads/file.php?id=10577


Sydeny Follower - The only companion you need. Fully voiced with a quest too. She also comments on places and you can start conversations with her about your surroundings in a similar way to New Vegas.

I am using the Amy Wong Companion too, i don't think i have seen all of the features though.

I don't use the Archiveinvalidation program tbh, i just put a line in the INI. Then you never have to worry about it.

Frenzy, you know that the last pack you linked includes all of the others
 
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Sydeny Follower - The only companion you need. Fully voiced with a quest too. She also comments on places and you can start conversations with her about your surroundings in a similar way to New Vegas.

I am using the Amy Wong Companion too, i don't think i have seen all of the features though.

I don't use the Archiveinvalidation program tbh, i just put a line in the INI. Then you never have to worry about it.

Frenzy, you know that the last pack you linked includes all of the others

I can use sydney with amy then? I'm going to give that a try.
About the texture packs... the muppet I am I downloaded them all >_> To be fair as I was going through practically every mod on the database I was skimming most of the text :P
 
I can use sydney with amy then? I'm going to give that a try.


I had around 20 companions in my player house (underground vault near rivet city - another great mod) decided to move them all to Vault 101 and ended up running half way across the wasteland with all of them following me. Epicness!:D

Kelsy and Jessi are other good companions as well. Supposedly sisters who have some good features such as being able to heal you.
Also You can have Lucy West as a companion, but i am having problems getting it to work atm
 
Broken Steel official dlc expands the main story which allows you to continue playing.

Hehe, lucky for me I bought the Game of the Year edition, which gave me quite a few extra game expansions, it's all good stuff. It really is an awesome game!
I'm gonna aim to have every weapon in the game in my Megaton home :D
 
Thanks for those, liking the UI mod especially.

One thing, when activating it with FMM, I noticed the GOTY DLC items were in the list for activation, so I ticked them as well as I wasn't sure if they'd work without doing that.

Upon loading my saved game, all of the DLC messages kicked in and activated the quests, which hadn't happened up until that point. Is that what is supposed to happen with them, or are they only supposed to open up at a certain character level etc. and I should leave them unticked and they'll still work?
 
I'm gonna aim to have every weapon in the game in my Megaton home :D


With the Underground Hideout mod, you get a vault as your player home with every feature you could imagine. Item sorters, dummies to display armour, cases to display every weapon and an armoury where you can order ammo/weapons. It is fully companion friendly and also has a smallish quest to acquire it.

You can also expand the outside of the vault with watchtowers and turrets etc and you will occasionally be attacked by raiders which you can fend off. You can also hire guards to patrol the grounds.

I had loads of weapons on display and quite a few armours. It is good because they are actually on display, as oposed to in a locker.

Probably the best player home mod. Also in New Vegas as well

 
Upon loading my saved game, all of the DLC messages kicked in and activated the quests, which hadn't happened up until that point. Is that what is supposed to happen with them, or are they only supposed to open up at a certain character level etc. and I should leave them unticked and they'll still work?


Ticking them activates them yes. You can activate them as you need them sure, or you could use a mod which delays the dlc's. FOOK2 has a dlc delayer which i think is a great feature. Basically all of the dlc is activated from the start but instead of having all of the signals come up at the start, you have secific criteria to meet in order to access them which is usually just being in the vicinity of the radio broadcast.

I think you have to have Broken Steel enabled all of the time though. Not sure, but it won't do any harm anyway
 
Yes. The way it starts is after the dlc ends, a button appears on the ship which you press to initiate it.
Absolutely epic mod, but not exactly lore friendly. I would recommend playing it after everything else tbh.

 
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