Fallout 3 mods

installed this earlier- OWNED

Been playing with it a bit. Really good, adds a new aspect to the game.

This mod aims to make the game more realistic. I always found it annoying that when I killed
The owner(s) of a property, I still could not sleep, take stuff and store away my items without
some kind of punishment for doing so.

This mod corrects these flaws that are so prevalent in the original game.
Now when you kill the owner(s) of a property, you will get full privilege to everything in
the house including the beds, the items and storage without any negative effects (beside a dose
of bad karma of course).

Some NPCs may be essential. If this is the case you will only have to knock them unconscious and
they will either leave to sleep and eat somewhere else or they may stick around for a while.

For the karma conscious you can buy selected properties via property managers. Hand over
your hard earned caps and you can aquire them. If you do not have enough caps in your inventory the
property will not be available to buy until you do. The managers can be found inside of properties.

You can also tax all of the properties, which is perfect if you want a little extra cash
at any time. Tax is collected once every three days from when you activated it, and the amount
you get varies on how expensive the house is. You can even turn it off at any time if you feel
you have enough cash in your pocket, it's up to you.
 
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Yes and yes.

You can add/remove mods as you like during the game. There is a very slight chance that removing a certain mod might corrupt the savegame, but i have never had it happen, or known someone to. It is a very slight chance though
 
Here are some great quest mods made by a modder called Puce Moose. I really enjoyed playing through these. They are a great change in pace from the ususal FO3 quests.

In his mods he always makes things a bit challnging, usually not having quest markers and making you think about what you are doing.
If you are after extra quests, i would highly recommend these, especailly as they are all just a single ESP file and have no compatability issues whatsoever.

A Note Easily Missed

A Note Easily Missed is an adventure mod for Fallout 3. It attempts to provide the attentive player with insight into the lives of several ordinary people before the nuclear disaster. If you do not care for reading notes, taking terminal quizzes, or exploring for the sake of exploring then it is doubtful that this mod will appeal to you.
An Evening With Mr Manchester

An Evening With Mr. Manchester leads the player on an adventure through the use of various notes, hints, and puzzles. If you do not care for reading notes, taking terminal quizzes, solving puzzles, or exploring for the sake of exploring then it is doubtful that this mod will appeal to you. Combat is kept to a minimum. That said, there are a few locations that may test your trigger finger as well as your brain.
In The Shadow Of The Swamp This is great as it adds a fair bit of content to the Point Lookout area.
EPISODE I
A shady doctor took up residence in Point Lookout years ago. Exploring his motel room may yield clues as to his motivation for being there as well as the plan he had laid out for the residents of Point Lookout.

EPISODE II
A biologist travelled to Point Lookout to research and document the symbiotic relationship between Punga plants and the indigenous Punga scorpions. Will his research bring him into contact with the disreputable doctor from Episode I?

EPISODE III
A young anthropologist finds herself taxed with investigating the history and culture of the swampfolk in the Point Lookout area. She finds more than she bargained for in the murky swamps.
To Sleep- Perchance To Dream

To sleep, perchance to dream takes the player on a surreal adventure through the use of various notes, hints, and puzzles. If you do not care for reading notes, taking terminal quizzes, solving puzzles, or exploring for the sake of exploring then it is doubtful that this mod will appeal to you. Combat is kept to a minimum. Only in the sunset of this adventure will you become obligated to bear force against those who seek to do you harm.
 
Great thread, will give some of these a go. The only mod I put on was to speed up the running a little :p
 
Gonna be getting the following:

Fook2/FWE [help me decide which please! :P]
NMC Texture pack
DarnUI
Enhanced weather
Dynamic weather
Colour Hi Res map
Energy Visuals Enhanced
Weapon mod kits
Project Beauty HD
DC Interior
Impervious Power Armour
Terrain, Megaton and Rivet HD pack


Do all of the above mods work together? Any conflicts or anything?
I've got no idea what I'm doing lol, but I'm gonna go into this and hope it works :p
 
I have all of those apart from ****/fwe, instead I downloaded fellout, project beauty, apocolypse armory, underground hq, weapon mod kit etc etc seperately. They all work together.

On the nexus site its best to check in the description of the fook2/fwe to see what mods are included. It will usually say if any compatibility patches are needed too.
 
The only really popular mod which i do not use is Project Beauty. It needs a lot of compatability patches and every time i had a problem, it ended up being down to this. In the end i uninstalled it as it is hardly essential really imo.


Gonna be getting the following:


FWE has more gameplay changes and will make the game very challening.

FOOK2 also changes many gameplay settings and also includes some very good mods.
If you go with FWE, definitely also get Fellout,. It is included with FOOK2.
If you get FOOK2, you might want to get RI Primary needs or IMP's more Complex Needs, both of these add the hunger/thirst/sleep requirement to the game. These are already included in FWE but not ****.

And MMM works very well with both Overhauls


Also, make sure you load the weather plugins after Fellout/**** otherwise they will not change anything:)

NMC's texture pack already includes the other ones you mentioned (Rivet City/ Megaton/Terrain)

Both FWE and FOOK2 definitely need compatability patches with MMM, Project Beauty and WMK.
 
I feel like a newwwwbbb at the moment :(

I've got the following downloaded:

DarnUI
Colour hi res map
fo3edit
**** 1.2 beta
fose
enhanced weather
weapon mod kits
unofficial patch
Fallout mod manager

which ones do I install via the mod manager, and how do I do it, and in what order?

Thanks
 
Some of the most essential mods imo are the ones which improve the towns in the game. I know it is supposes to be a Wasteland, but all of the towns just seem a bit lifeless in Vanilla. I use these town overhauls:

More2Megaton - This adds many more shops to Megaton, with quests to go with it. All new characters are fully voiced as well. It just fits right in with Vanilla. It adds lots of NPC's around Megaton, as well as a hotel, bar, Telegraph office and Loan Shark who you can borrow money from, as well as others.
Adding extra life and opportunities to Megaton. Trade, hunt debtors, gain support for sheriff & protect Megaton from the dangers of the Wastes.
Over 300 lines of voiced & lip-synced dialogue, a variety of repeatable and unique missions, a new type of weapon and lots more buildings and people.

with Megaton Contracts it adds a hell of a lot to Megaton, this mod adds a NPC in Megaton who gives you contracts such as assasinations and items to steal from the residents.
A mysterious man who calls himself the "Contractor" has arrived in
Megaton and wants you to carry out his dirty business for his own
gain.

Big Town Overhaul greatly improves Big Town, which in the vanilla game was just a few huts with a handful of NPC's. With this mod it is turned in to a much larges settlement with lots more NPC's but is very inkeeping with the lore of the game as well.

The Crimson caravan is a mod which greatly expands Arefu, adding many new houses, vendors and a bar, and also adds a lot of quests as well including one which rebuilds the Arefu bridge. It is a very good mod, but can be quite unstable in my experience. It also includes the mod Arefu Expanded.
A new Caravan has moved into the town of Arefu, and they need your help.
- Embark on new quests that will test your combat, exploration, and puzzle-solving skills to the very limits.
- Explore 5 brand new Wasteland locations.
- 15 new characters, each with their own backstories and dialogue.
- Your own caravan, with 5 fully customizable followers.

Cantebury Commons Overhaul is an expansion of Cantebury Commons which includes the mods Cantebury Commons Embiggened and CC Interiors. It adds shops and a casion/brothel and many NPC's to CC. Also a few small quests. It makes CC into the town that it should have been really considering how NPC's describe it in the game.


Republic of Dave Expansion
expands Republic of Dave obviously. It adds an armoury, a few merchants and more defenses.


Also there is Crowded Cities which adds NPC's to all settlements. It is compatible with all of teh above mods, but can cause some instability which may need a merged patch to sort out.
 
I feel like a newwwwbbb at the moment :(

I've got the following downloaded:

DarnUI
Colour hi res map
fo3edit
**** 1.2 beta
fose
enhanced weather
weapon mod kits
unofficial patch
Fallout mod manager

which ones do I install via the mod manager, and how do I do it, and in what order?

Thanks

DUI iirc has to be installed via the mod manager. open up the manager and then click on Package manager and find the files and it will install them in to the proper directory. When the message about using INI fonts appears you must click yes or continue.

This does not work with all mods however as some are packaged differently and will have to be placed in the data folder.
Personally, i install of the mods manually anyway and only use FOMM for mods that need it such as DarnUI and i believe Enhanced Weather.

Hi res map is just textures i believe so just place them in the data folder and replace all.
FOSE has to be placed in your Fallout3 directory, FO3edit the same.

FOOK2 can be tricky to install, make sure you have downloaded all of the required files. The Open Beta Data folder is just extracted to the data folder with 7zip or equivelent and the actual FOOK2 main can be installed through FOMM if you like.

You can always tell where folders need to be placed as all mods are made form ESP/ESM plugins and Texture/mesh/sound folders. All of these folder/files should be placed in your Fallout3/data folder. If the mod is packaged in a folder called data, you can extract to the Fallout3 folder and it will overwrite all that it need to
 
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With the Underground Hideout mod, you get a vault as your player home with every feature you could imagine. Item sorters, dummies to display armour, cases to display every weapon and an armoury where you can order ammo/weapons. It is fully companion friendly and also has a smallish quest to acquire it.

You can also expand the outside of the vault with watchtowers and turrets etc and you will occasionally be attacked by raiders which you can fend off. You can also hire guards to patrol the grounds.

I had loads of weapons on display and quite a few armours. It is good because they are actually on display, as oposed to in a locker.

Probably the best player home mod. Also in New Vegas as well



Just installed this for New Vegas and my goodness it's awesome. There's more stuff than I'll ever use, but the ability to click one button and all your ammo and chems are sorted neatly is amazing. After really getting into mods heavily on New Vegas I'm really looking forward to going back to Fallout 3, playing an evil character and modding it like Hell!
 
Guys I know this is a little off topic but I've recently updated F3 so I can play it again, however my save games aren't recognised anymore?

The save games are in their original location (..\My Documents\My Games\Fallout3\Saves) but my only option in game is to start a new game. Any ideas?
 
Sounds like another case of the great GFWL to me:D

GFWL might have created another location for the savegames. Try looking for it and move them in to that folder if this is what has happened.
It happened to me when i first played the vanilla game after one of the patches

Incidentally, FOMM lets you run the game without accessing GFWL at all;)
 
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You're right, I searched for the files and there are two save game folders!

I'll take a look at FOMM.
 
DUI iirc has to be installed via the mod manager. open up the manager and then click on Package manager and find the files and it will install them in to the proper directory. When the message about using INI fonts appears you must click yes or continue.

This does not work with all mods however as some are packaged differently and will have to be placed in the data folder.
Personally, i install of the mods manually anyway and only use FOMM for mods that need it such as DarnUI and i believe Enhanced Weather.

Hi res map is just textures i believe so just place them in the data folder and replace all.
FOSE has to be placed in your Fallout3 directory, FO3edit the same.

FOOK2 can be tricky to install, make sure you have downloaded all of the required files. The Open Beta Data folder is just extracted to the data folder with 7zip or equivelent and the actual FOOK2 main can be installed through FOMM if you like.

You can always tell where folders need to be placed as all mods are made form ESP/ESM plugins and Texture/mesh/sound folders. All of these folder/files should be placed in your Fallout3/data folder. If the mod is packaged in a folder called data, you can extract to the Fallout3 folder and it will overwrite all that it need to

Hiya, thanks so much mate. About fook2, one of the folders is called ;Menu

do I need to rename it to just menu?
 
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