If Doom's Vulkan update is an example of a vendor agnostic approach to low-level API support, the Warhammer DX12 public beta is on the opposite end of the spectrum. This is a patch that's really only useful to AMD users right now, and unless the developer goes back to do additional tuning for non-AMD GPUs, that's unlikely to change. Given the AMD Gaming Evolved branding, I wouldn't really expect them to spend a lot more effort on improving Nvidia performance. More perplexing however is the gulf between AMD and Nvidia performance under DX11, which ideally shouldn't have existed in the first place.
It's a strange new world we live in when a game can be promoted by a hardware vendor and yet fail to deliver good performance for more than a month after launch. I'd guess the publisher wanted to get the main product released and felt there was no need to delay that just so the developer could 'finish' working on the DX12 version (which is basically the same thing we've seen with Doom's Vulkan update, Hitman's DX12 patch, and to a lesser extent Rise of the Tomb Raider's DX12 support). The concern is that if this sort of behavior continues, low-level API support may end up being a second class citizen.
Even now, nearly two months after launch, Warhammer's DX12 support is still classified as 'beta,' and I have to wonder when—or if—that classification will ever be removed. Rise of the Tomb Raider could call their DX12 support 'beta' as well, and it has a disclaimer whenever you enable the feature: "Using the DirectX 12 API can offer significantly better performance on some systems; however, it will not be beneficial on all." Most of the games with DX12 or Vulkan support so far should have a similar disclaimer, and that's part of the concern with low-level APIs.
Source http://www.pcgamer.com/total-war-wa...source=facebook&utm_campaign=buffer_pcgamerfb
I said posted a similar topic ,however, PC gamer has confirmed what i posted 2 weeks ago. AMD gaming evolved are all forced DX12 attempts to market share not matter how much it effects the game.
Hitman 2016 ,which is on par with Xbox 360 level of animation requires R9 390+ async to run ultra @ 1080p.