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I know nothing of fall out mods but you'll see in the table I posted Fallout 4 got zero benefit from CPU upgrade at 1440p but near double the framerate with more GPU power.
Obviously ivy is a bit older so may be impacted more but you're not doubling your frame rate with a cpu upgrade.
In my experience (gone from an 1800x to 8700k myself) if you play at only 60hz then stick with the ryzen as you will see no difference, but for me at higher framerates the 8700k has had a noticeable difference, i don't get stutters in my game anymore (sudden drops to 60fps here and there from 144fps suddenly) so i could say my games are now smoother but apart from that i havn't seen a difference. Average fps is around the same
Is that a 1080ti your using with a Freesync monitor? if so, your basically brute forcing the fps / mhz on your setup to keep it smooth, if you had an AMD Gpu you could have kept the Ryzen and noticed zero hitching etc, as the Freesync would have sorted that issue for you. Just wanted to point that out, i went from an R9 290 and 4770k with my Freesync screen to a 1070 and 1700 Ryzen, while im getting more FPS its still pretty fluid, but nothing nearly as good as if i was still using a Vega GPU, my brother has the same screen, same CPU and a Vega 64, and his PC is noticeably smoother than mine. Dont underestimate the impact of Adaptive Sync techs on game play, quite often they will iron out any hitching you associate with CPU performance.
I am running a Xeon E3 1230 V2/Core i7 3770 with 1600MHZ DDR3,so expect my system to perform worse.
Now,add multiple settlements,the mods which allow you to further increase settlement NPC numbers,number of NPC spawn points in game,and even enable you to add further production mechanics,and logic gates,you can literally see those one to two threads hit the ragged edge.
Minimums start going down even more.
Also,its one of the few games,which is noticeable better with SSDs in normal gameplay(it has massive loading times),but once you start settlement modding,adding improved image quality mods,etc,just wow,an HDD starts to become unplayable. My previous main SSD died(crap Sandisk) and I tried an HDD,and the game stuttered so much(you could literally see the game trying to load textures,etc),that I needed a new SSD to play it!
The worst thing is with a GTX960,RX470 and a GTX1080 I saw the same dips,and my GTX1080 utilisation goes down the sink. That is at both 1080p and qHD!
Does the fact your are thrashing your HDD not suggest you perhaps have a bottleneck elsewhere like a memory issue causing paging and hitches, used to get this with my 290s as they were only 4Gb and I had three of them so when it was out of VRAM it was using system RAM for each of the 3 cards which meant when gaming I was using loads of System resourse making up for my bottleneck, switched to a 11Gb card and the game used no system RAM in comparison.
The card is 8GB and VRAM utilisation is under 7GB and the same dips happened whether you run the game at 1920X1080 or qHD,and system RAM utilisation is not that high. In the case of the modded playthough,its more the case,its the mods needing to load off the SSD.
Even with the non-modded game,an SSD cuts down on load times massively whether on PC or console- remember the save game files alone can easily get upto 100mb,if you have a playthough over 500 hours and have built up things a lot.
However,the same dips happened even when the game was not modded,as HardOCP showed that:
https://images.hardocp.com/images/articles/14958035970qy2jlakgl_5_2.png
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That is an unmodded game with ONE settlement on the entire map. That kind of roughly fits what I saw too.
Its my same experience with the first playthrough I did,where I never modded the game,and never really bothered with doing more than the three settlements(in the entire map) you really need if you follow one storyline. Even then I didn't really push things.I have the same dips even now.
So that was at 1680X1050/1920X1080 with a GTX960 and RX470,or at qHD at a GTX1080.
You also need to consider,that anything over 60FPS to 70FPS means nothing with the game,as FPS and physics are linked due to the engine used. Minimums are what is important in FO4,and what most reviews do is give a good indication of relative performance which you can apply to your own system.
The settlement stutter,FPS dips are not something unusual as others have had the same issue too,as even another poster who sometimes posts in this section,who has a Core i7 4790K system on here(and a GTX1070 or GTX1080) has the same drops as me. Its down to the NPC density(then any sort of stuff like factories,etc) - even if you go into areas not near settlements,any places with dips tend to be areas with lots of NPCs,ie,the Boston Commons,etc.
Also,with a GTX960 4GB,RX470 4GB and GTX1080 8GB,even without mods,and not building settlements,even though FPS is higher,you see the dips in the same place and that is seen whether you use HDDs/SSDs. Modded,with more settlements(and more NPCs by extension) ends up making those dips worse.
The game is know to tax CPUs at times - if you look at CPU utilisation,one thread is more or less at 100%,the second at a much lower,etc and you can test this by increasing the amount of NPCs,or scripting your own fights in a settlement between factions.
At the same time you can see the GTX1080 utilisation and clockspeeds drop. In areas not so bound by NPC density,the utilisation picks up quite a bit.
Edit!!
Its a crap,old engine and realistically Bethesda really needs to use a new one. The problem is I think they might wheel it out for one last hurrah!
Shame there's no RAM speeds listed for either. 27% improvement though in a well-threaded title.
I just hope they do not try that with the next version of the Elder Scrolls. Fallout 4 is first Bethesda game I could not be bothered to finish.
Regarding,the next games - looking at what Juicehead said on his channel,it looks like Bethesda Game Studios is unveiling a new game soon,but its most likely going to be using the Creation Engine,but it might be the last time they use it.
Starfield reveal should be at E3.
Aye, though.... apparently there MAY be something about it being in a similar universe to ES.
Going the other way though with "space elves" "forgetting" their cosmic origins long before tamriel...we'll see
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