.

Cool, I was referring to some wiki pages before but that site looks like a better resource.

I have a couple of builds I switch between but will work on a third soon. Maybe a Blaster focused build or something for Tower Control since it's the mode I appear to have the lowest win rate in currently.
 
I stopped using the Tri as it was just spam spam spam. I'm just using the Splattershot now and I'm enjoying it more. I don't get so many cheap kills but the game is more satisfying this way. A+ in Zone Control but I'm struggling to get consistent wins in Rainmaker where I keep slipping back to B+. TC is just crazy am also stuck at A rank there. I just don't want to play anything else right now I'm still loving it after what must be 90+ hours (not checked my playtime for a while but I was over 65 hours last time I checked).

Edit - Just checked it and it says 80 hours or more.
 
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Okay — where do I find a calendar to see when I can play Salmon run....It was part of the reason I got this game as Coop looked so awesome, I got a couple of other friends to get it, but only way we can play is if we're all in the same house......Why can you not play over wifi....and if you can...please help :D
 
I've not tried it but you can. There's a shop on the right where you spawn in the square. For setting up local co op etc. Host Salmon Run or something.
 
I stopped using the Tri as it was just spam spam spam. I'm just using the Splattershot now and I'm enjoying it more. I don't get so many cheap kills but the game is more satisfying this way. A+ in Zone Control but I'm struggling to get consistent wins in Rainmaker where I keep slipping back to B+. TC is just crazy am also stuck at A rank there. I just don't want to play anything else right now I'm still loving it after what must be 90+ hours (not checked my playtime for a while but I was over 65 hours last time I checked).

Edit - Just checked it and it says 80 hours or more.

I'm s+, s+, s.
 
I'm not a big fan of buckets, but should probably practice some more with them.
I use Jet Squelcher (Toxic Cloud, Missiles) mostly which feels pretty good for all modes though I'll usually switch to my special charge/power Ink Armor special focused build(zapper, jr) for Splat Zones.

I'm s+ in each mode currently and I feel fairly confident I can hold and ladder some in Zones and Rainmaker, Tower Control not so much atm.
 
I'm not a big fan of buckets, but should probably practice some more with them.
I use Jet Squelcher (Toxic Cloud, Missiles) mostly which feels pretty good for all modes though I'll usually switch to my special charge/power Ink Armor special focused build(zapper, jr) for Splat Zones.

I'm s+ in each mode currently and I feel fairly confident I can hold and ladder some in Zones and Rainmaker, Tower Control not so much atm.

I was s+ in all modes but I never take the rain maker so drop in that one occasionally :p
 
We lost the Rainmaker near the cap point and I was the only one still up. I swam into the enemies who were shooting the bubble, popped a Splashdown and killed 3, splatted the other one, blew the bubble then capped it. I wish we could record these moments!
 
New weapon. Not sure but it'll add some spice and it looks cool!

m3amycdhvzo4epuspjko.gif


Is there another Splatfest coming? I read something about flight vs invisibility somewhere. How frequent were they in the original?

Oh yeah here https://twitter.com/NintendoVS/stat...toon-2-splatfest-flight-invisibility-meaning/
 
Splatfests in the original were about every 3-4 weekends iirc.

Also a new stage for Salmon Run being added tomorrow, and a new regular/ranked battle stage this weekend.

I hope they bring back the Splattack! battle music at some point :cool:

Okay — where do I find a calendar to see when I can play Salmon run....

On the in-game menu go to Stages->Salmon run and you can see the schedule for the next 4-5 salmon run events.

I was s+ in all modes but I never take the rain maker so drop in that one occasionally :p

At one point I was close to S+ in TC, then ended up dropping to A+. Feels bad.

Not sure I'll be able to hold S+ in all, hopefully I can climb a sub tier or two before dropping.
 
Whilst playing online last night I got booted from matches 3 times in a row and then a message came up basically saying if i disconnect again i will be banned!

I've been playing fine since day of release and am level 22/23 but last night it was just playing up. Anyone else had this happen to them?

I'm hoping its just the switch doesnt like my wifi though my wii u, ps3,ps4 and xbone have no issues with it. I've ordered a usb ethernet adaptor and will go on from there. My lad loves playing splatoon and it will upset him big time if it wont work!
 
I feel like Lost Outpost might be the easiest SR stage. The walls and doorways come in handy for evading and flanking enemies, and the stage being flatter makes things simpler when spotting spawns.
 
1.3 Patch Notes (going live today)

Match/battle changes:

  • Changed the performance of some Special Weapons:
    • Sting Ray
      • After shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increased
      • Default duration extended by 0.5 secs
    • Splashdown
      • Shortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a second
      • Increased the jump height by 31%
      • Changed minimum explosion damage from 40.0 to 55.0
      • Reduced special charge points of some weapons that come with the Splashdown
    • Ink Storm
      • Expanded radius by 13%
      • Reduced the special points needed to charge on most weapons
    • Baller
      • Knockback decreased
      • Increased default endurance/stamina by 33%
      • Increased explosion radius – 17% more damage, 7% more inking
      • Changed minimum explosion damage from 30.0 to 55.0
      • Increased knockback effect against opponents on explosion
    • Ink Jet
      • Increased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot down
      • Decreased explosion radius at point of impact – 17% for damage, 20% for inking
      • Decreased damage dealt by exhaust (underneath the Ink Jet) by 75%
    • Ink Armor
      • Decreased invincibility at the time when the armor is broken by 8/60 of a second
      • When receiving more than 100.0 damage at once, any excess damage will knock the Ink Armor user back (upper limit capped at 80.0)
  • Changed the performance of some Sub Weapons:
    • Sprinkler
      • Ink is released in three stages; increased the middle of these stages in duration by 5 seconds (this one was a bit difficult to translate, sorry)
      • Ink consumption decreased from 80% to 70% of the ink tank
    • Point Sensor
      • Expanded radius by 20%
      • Reduced the amount of time it took to start recovering ink after throwing it by 15/60 of a second
    • Splash Wall
      • Shortened the time between throwing and deployment by 0.5 seconds
    • Squid Beakon
      • Ink consumption decreased from 90% to 75% of the ink tank
  • Changed the performance of Main Weapons:
    • Tri-Slosher
      • Maximum damage dealt decreased from 62.0 to 52.0
      • Range shortened by 9%
  • Changed the special charge points of some weapons:
    • 210 → 200
      • .96 Gal
    • 200 → 190
      • N-ZAP '85
    • 190 → 170
      • E-Liter 4K, E-Liter 4K Scope
    • 180 → 170
      • Sploosh-o-matic, Splash-o-matic, Aerospray RG, Splattershot Pro, Blaster, Hero Blaster Replica, L3 Nozzlenose, Splat Roller, Hero Roller Replica
    • 180 → 160
      • Carbon Roller, Goo Tuber
    • 170 → 160
      • Inkbrush, Brella, Hero Brella Replica
    • 180 → 190
      • Splat Charger, Splatterscope, Hero Charger Replica
    • 180 → 210
      • Rapid Blaster
    • 210 → 230
      • Tentatek Splattershot
Various battle fixes:
  • Auto-special gauge charge (dependent on mode/ruleset) now based on points needed (per-weapon basis) rather than consistent over an amount of time
  • Bugfixes for the following issues: Sloshing Machine hitbox/inking turf, rare Inkbrush and Octobrush incorrect hitbox on floor, Inkbrush and Octobrush and sponge interaction, damage recovery issue when touching opponents using Brella or Rollers, Roller vertical swing bug, Sting Ray ink droplet display, Ink Jet bullet interaction with corners, Brella and Ink Armor interaction, damage through/on wire meshes, Suction Bomb/surface interaction ink display on Starfish Mainstage, possible to go OOB/clip through world on Sturgeon Shipyard
Salmon Run:
  • Sting Ray, Splashdown – same changes as in battles (above)
  • Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish
  • When using the Sting Ray on Grillers and Steel Eels, fixed an issue where damage was not dealt when aiming at weak points (tentacles, or pilot/driver) through the body.
  • In Lost Outpost, fixed a problem where Steelheads would not attack in certain places
  • Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave
  • Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped
  • Fixed issue where, if a player disconnects just before starting, their weapon will be shown/stuck as the Rainmaker
  • Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating "self") on the scoreboard may be seen by other players
  • Fixed issue where a communication error would occur if a player was assigned a Roller-type weapon for a long period of time
Splatfest:
  • Changed number of points required to level up Splatfest Tee slots
    • Slot 1: 4000 → 7500
    • Slot 2: 8000 → 7500
    • Slot 3: 12000 → 7500
    • Total: 24000 → 22500
  • Fixed issue where players appearing in the plaza after Splatfest battles showed as having no shirt slots unlocked
Other changes:
  • When talking to Murch, you can now see your money and Super Sea Snail count in the corner of the screen
  • Fixed issue where ranked meters incorrectly displayed as breaking, in the case the bar was empty and there was a disconnection
  • Fixed issue where some gear, such as the Splatfest Tee, would not be displayed in the correct order while sorting by frequently used
  • Fixed damage issue with the Baller in the testing area

pasted from: https://www.reddit.com/r/splatoon/comments/6ylv4t/ver130_coming_sept_7_at_6_pm_pt_patch_notes/
 
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