- Joined
- 13 Feb 2009
- Posts
- 1,952
- Location
- London
Yeah i don't use RP much these days.
Supersampling does not work via CCC under Mantle, but in BF4 you don't need it as you can just use resolution scaling which is basically the same thing.
Triple buffering is enabled by default it seems, even with vsync off.
Oh ok thanks Matt.
So Triple buffering should be disable when having Vsync off, hence you added RenderDevice.TripleBufferingEnable 0?
Also i do i get details showing in the top left hand corner i have seen on you're screen shots of how much % the cards and cpu are using.. i can't remember how this is done..
Thanks Matt.
P.s how's you 3rd card going

