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24xAA

Last Kronin said:
My results by forcing 24 in CCC and 16 Af ingame, better than urs raven :p , although it was running at 1280x1024, my max res


So the gloves are off A, well here's the test done at the same rez as you, look at that, a clear six fps advantage for me, can we say pwnd... :p


Shot at 2007-07-22
 
Last Kronin said:
Hmm tried it in Dirt got the about the same fps as normal however there seemed to be a problem in the menu and playing the game



If you look closely you will see that the edges are far from smooth in the minimap and in the menu, i can only sumurise that AA wasnt applied in the game ( on in CCC ) or it totally naffed the quality.

AA dont work in Dirt from the CCC.
 
Tom|Nbk said:
Just had a go of this on my 2900 to see how it would run fired up CSS and the quality is unprecidented, it's like nothing before :D . Fair enough its near impossible to notice a difference in motion but to have such sheer quality very cool :cool: , best of all it ran 70-120FPS in a 40 man server on Office. There are only a select few games that can run this mode and still be playable but when they do it really shines, having anoher 2900 in crossfire should easily provide the extra horse power to make most games playable with this mode. Would be great to see nvidia implement this aswell. Somthing the G9x Series may bring to the table. Shader programmable AA F.T.W :D

no offence, but then what the hell is the point?

all this crap to get it to work and 'its barely noticeable in motion'.
 
RavenUK said:
So the gloves are off A, well here's the test done at the same rez as you, look at that, a clear six fps advantage for me, can we say pwnd... :p

So having an xtra 2 gig of mem and Oveclocking ** CPU only gave you an xtra 6 fps, seem like to much hassle for me, for such a small gain ;)
 
Since I'm on a CRT the pixel is normally round or in my case oval as of holes in the Aperture Grille type Shadow Mask set up.

If pixels are round it will will not make a perfertly smooth line if you ZOOM in, as circles stuck together in a line form a hump line, up and down, up and down, square could make a straight line better, if line was horizonal or vertical, its is angled it will again become jaggy.

They will get it better and better but you are always going to see jaggy edge on certain shapes/angles if you ZOOM in.
 
helmutcheese said:
Since I'm on a CRT the pixel is normally round or in my case oval as of holes in the Aperture Grille type Shadow Mask set up.

If pixels are round it will will not make a perfertly smooth line if you ZOOM in, as circles stuck together in a line form a hump line, up and down, up and down, square could make a straight line better, if line was horizonal or vertical, its is angled it will again become jaggy.

They will get it better and better but you are always going to see jaggy edge on certain shapes/angles if you ZOOM in.

Correct.
 
“Since I'm on a CRT the pixel is normally round or in my case oval as of holes in the Aperture Grille type Shadow Mask set up.”
But that’s only if you get a magnifying glass to your screen. If you use a computer zoom pixel will always look square.
 
Not sure, the cardboard sheet has the holes made in it that shape so whatever GPU makes then the monitor will output at its own shape so I cant agree with you in that the picture Im looking at now is round/oval pixels.

I know using Windows Zoom will make it look square so did all video games years ago look blocky and they were on CRT.
 
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“Not sure, the cardboard sheet has the holes made in it that shape so whatever GPU makes then the monitor will output at its own shape so I cant agree with you in my situ.”
The GPU outputs square pixels even if the monitor is round it user’s those round beams of light to make up square pixels. When sitting at a normal distance all those round CRT beams of lighe look like a square. The only time they look round is if you get a magnifying glass and look real close at the screen.

Its perfectly normal that when you zoom in on an image the pxiles look square they are meant to look square. What really happening is that 1 square pixel you zoomed in on is made up of tons of small rounds beams of light. Its going look square as much as you zoom.
 
Thats impossible, the final output to my screen is round/oval as way Mistusbishi own Mask design above works, Tom knows this.

I do know the pixels in the game are square but they ARE as you have just added made up of round/oval dots on my CRT, but are not on a LCD as they are truely square.

This has very little to do with the feedback we were aiming at "silversurfer" for his comment "I zoomed in and the pixels are still square" LOL. ;)
 
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“Thats impossible, the final output to my screen is round/oval as way Mistusbishi own Mask design above works, Tom knows this.”
Its not impossible, you don’t understand what I mean, perhaps I am not explaining it clearly enough. Yes they are round but all those round dots are so small the eye cannot distinguish them apart from each other. All those tiny dots look square to the human eye. Its only when you magnify them they look round.

Pixels always look square on a CRT no matter how much you zoom in as tons of those small round dots are used.
 
Surely the proper solution to jaggies is ultra-high resolutions? All these AA techniques certainly seem to try hard, but if the end-result still doesn't look straight*, why bother with the huge drop in fps?

* - Those images fornowagain posted. Yes there are improvements going from 0 to 32, but the majority of lines still have an unrealistic undulating look to them. And items like the main support beams of that bridge appear to undergo no change whatsoever.
 
Nullvoid said:
Surely the proper solution to jaggies is ultra-high resolutions? All these AA techniques certainly seem to try hard, but if the end-result still doesn't look straight*, why bother with the huge drop in fps?

* - Those images fornowagain posted. Yes there are improvements going from 0 to 32, but the majority of lines still have an unrealistic undulating look to them. And items like the main support beams of that bridge appear to undergo no change whatsoever.

Cant you use Quotes by clicking the Quote button :confused:

What do you mean the majority of lines stil have an unrealistic undulating look to them?
 
Pottsey said:
“Thats impossible, the final output to my screen is round/oval as way Mistusbishi own Mask design above works, Tom knows this.”
Its not impossible, you don’t understand what I mean, perhaps I am not explaining it clearly enough. Yes they are round but all those round dots are so small the eye cannot distinguish them apart from each other. All those tiny dots look square to the human eye. Its only when you magnify them they look round.

Pixels always look square on a CRT no matter how much you zoom in as tons of those small round dots are used.

I do understand what you are saying, I disagree with you simply as that, you 1min said they are round if you zoom in now above you say they aint, I do own the CRT in question.

There will never be a pefect round shape on screen no matter if 1000xAA if you are anal enough to ZOOM in far enough, the games will look sweet though.

Anyhow this is not my thread and not on topic so lets get back to it.
 
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willhub said:
Cant you use Quotes by clicking the Quote button :confused:

What do you mean the majority of lines stil have an unrealistic undulating look to them?

Why yes, I can indeed quote but I didn't see the need to.

When I say unrealistic and undulating, if you look in his example of 32xAA in a scene looking over a bridge, there isn't a single straight line there. They all seem to wobble along and in some cases there are still clearly jaggies visible.
 
“do understand what you are saying disagree with you simply as that, you 1min said they are round if you zoom in now above you say they aint, I do own the CRT in question.”
It doesnt look like you understand. The CRT is made up of round dots but the pixels are square. Your disagreeing with me but what I said is true and fact.

So no matter what you do digital zoom in and they look square even on your monitor. There never will be a perfect round shape as the image is made up a square pixels. You just cannot get a true round shape with squares pixels.
 
Nullvoid said:
Why yes, I can indeed quote but I didn't see the need to.

When I say unrealistic and undulating, if you look in his example of 32xAA in a scene looking over a bridge, there isn't a single straight line there. They all seem to wobble along and in some cases there are still clearly jaggies visible.

32xAA looks fine to me, but of course, its not realy 32xAA coz the 8800's cant do it.
 
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