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3/4 way sli won't be enabled for GAMES

bummer!
someone reported this like very early and the poor guy got blasted, even on reedit and twitter you had nvidia explain, that it was possible to 3/4 way with regular bridges and get enthusiast key.
i think their decision to exclude games was still being debated inside nvidia :D
and in a way it makes sense mgpu is broken, if they can make it better by focusing on 2way, thats a +.
 
What numpty seriously buys 3-4 1080's for gaming anyway? Come to think of it, the same fool that will likely still buy them anyway for benchmark boasting rights!

I just hope this means 2-card SLI gets better support now.
 
I just hope this means 2-card SLI gets better support now.

I hope we see a full revision of SLI soon. The current method has been unchanged for 12 years, and frankly sucks.

Glad they're ditching 3/4-way though, it's a move in the right direction and considering how poor the gains from those extra GPUs are, it's practically consumer-friendly.
 
It doesn't affect me personally, but the timing is interesting. Would this be down to a technical limitation on their side somewhere, or resistance from devs or what?

People who run 2 x GPU's are a minority in PC gaming, People who run 3 x GPU's are an even smaller minority and people who run 4 x GPU's are an extreme minority so it's just not worth it from a developmental cost perspective.
 
I hope we see a full revision of SLI soon. The current method has been unchanged for 12 years, and frankly sucks.

Glad they're ditching 3/4-way though, it's a move in the right direction and considering how poor the gains from those extra GPUs are, it's practically consumer-friendly.

How wrong you are.

I expect to see good 4 way SLI in quite a few games with the 1080s.

This is quite an easy statement to make as there is very good 4 way scaling in a number of the latest games. Unfortunately most people don't know this as they are not in a position to test it.

Something people should be very concerned about is DX12 based games as mGPU support is left to the devs. Unfortunately all the game devs care about is making money and this can mean no mGPU support at all and that includes 2 way.

If 3 and 4 way support does go it will very likely be that 2 way support goes too.
 
How wrong you are.

I expect to see good 4 way SLI in quite a few games with the 1080s.

This is quite an easy statement to make as there is very good 4 way scaling in a number of the latest games. Unfortunately most people don't know this as they are not in a position to test it.

Something people should be very concerned about is DX12 based games as mGPU support is left to the devs. Unfortunately all the game devs care about is making money and this can mean no mGPU support at all and that includes 2 way.

If 3 and 4 way support does go it will very likely be that 2 way support goes too.

Can't see it to be honest, Gotta remember people who use 3 or 4 GPU's in the same system are the extreme minority so from a developmental standpoint it's just not worth putting time into it were as 2 way is, Plus after 2 card the gains start to slip off pretty quickly.
 
Can't see it to be honest, Gotta remember people who use 3 or 4 GPU's in the same system are the extreme minority so from a developmental standpoint it's just not worth putting time into it were as 2 way is, Plus after 2 card the gains start to slip off pretty quickly.

The gains are very good beyond 2 cards actually. The reason you don't see this in reviews is they use the same settings as they would for a single card and end up bottlenecking the CPU.

With DX12 mGPU support will not be up to NVidia, it will be in the hands of game devs and they could use 8 way SLI if they wanted to.
 
The gains are very good beyond 2 cards actually. The reason you don't see this in reviews is they use the same settings as they would for a single card and end up bottlenecking the CPU.

With DX12 mGPU support will not be up to NVidia, it will be in the hands of game devs and they could use 8 way SLI if they wanted to.

Let's hope then that games that are DX12 have devs who do good mGPU support :)
 
I highly doubt game developers are going to bother with tuning for 3 and 4 way SLI with DX12 and beyond. Heck, I expect 2-Way SLI (NVIDIA's main focus) to even decrease in use now that it's out of NVIDIA's hands.
 
mgpu is bound to catch on once the majority of Devs move to DX12/Vulkan, now they are still using old engines, but when the new ones start rolling in, i expect most of them to be built from the ground up with the new APIs and mgpu in mind.
 
How wrong you are.

I expect to see good 4 way SLI in quite a few games with the 1080s.

This is quite an easy statement to make as there is very good 4 way scaling in a number of the latest games. Unfortunately most people don't know this as they are not in a position to test it.

Something people should be very concerned about is DX12 based games as mGPU support is left to the devs. Unfortunately all the game devs care about is making money and this can mean no mGPU support at all and that includes 2 way.

If 3 and 4 way support does go it will very likely be that 2 way support goes too.

The gains are very good beyond 2 cards actually. The reason you don't see this in reviews is they use the same settings as they would for a single card and end up bottlenecking the CPU.

With DX12 mGPU support will not be up to NVidia, it will be in the hands of game devs and they could use 8 way SLI if they wanted to.


+1

Its seems that some people think if games didn't have 3/4 way support the 2way support would be better, there is nothing to back that up, when was the last time that a game had better 3/4 scaling than 2 way, 2 way is the foundation for 3/4 way, the 2 way has to scale well for 3/4 way to even stand a chance of scaling well. When was the last time that 3/4 way had less bugs than 2 way, the 2 way has to have less bugs for 3/4 way to have less bugs, when was the last time you seen a game or a release note that said a bug exists on 2way but not for the 3/4 way.
 
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2 way sli is nuff. 3 way and 4 way sli is a very very small % of all nvidia setups. its not worth to develop for them
 
Devs already are avoiding the work required to enable Mgpu in games

quantum is a ge that required the devs to program Mgpu. They simply said they didn't think it was worth their time


I feel we will see many more devs saying that same
 
2 way sli is nuff. 3 way and 4 way sli is a very very small % of all nvidia setups. its not worth to develop for them

I will laugh my backside off if Vega beats Big Pascal.

One of the first things that will happen is NVidia will rediscover their commitment to 2, 3 and 4 way SLI.:D

And there is a very good chance 14nm Vega will be top dog ......
 
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