Donald? Is that you? I was wondering where you went since your failed coup. Have you not learned about spreading lies
That's the spirit, keep gathering fake news and "alternate" or "cherry picked" facts to "prove" why you are right and everyone else is wrong.
Joking asside, your "charts" show what everybody already knows. That the 3080 and 6800XT are very close in rasterisation performance. Yet you are taking a completely different conclussion that the 6800XT sucks.
The performance that matters is DX12u, you never benchmark a new gpu and new graphics api. Then state the card is great with old DX APIs but has half the performance in the latest ray tracing APIs. Then conclude its a good buy for the future, has more vRAM making it more future proof and is in a competitive position in the ultra high-end GPU space. Yet ignore performance in the future API DX12u.
This is one of the latest RT APIs.
https://www.guru3d.com/news-story/r...-to-rtx-3080-in-vulkan-ray-tracing-tests.html
The report states 6800xt has half performance compared to the rtx 3080. Please read the full report in the link as there are some caveats.
We already know that performance is lacking in DX12u API. It can be seen in Port Royal both the 6800xt and 6900xt cant match the rtx3080.
Unigine Superposition
We can see that the 6900xt is really just close to the RTX 3080 when you use SSRTGI (Screen-Space Ray-Traced Global Illumination) dynamic lighting technology. This is not as hard on performance when compared to Control etc. Metro Exdus uses RT Global Illumination. Screen-Space means just whats within the camera frustum not the whole world.
AMD Radeon RX 6900 XT: DirectX And Vulkan Game Benchmarks
Crytek’s Neon Noir demo was created with an advanced version of CRYENGINE’s Total Illumination technology, which is used in
Crysis Remastered to enhance the game’s visuals. Neon Noir was developed on a customized version of CRYENGINE 5.5., and is both API and hardware agnostic. It enables ray tracing to run on virtually any modern GPU, however, future integration of the technology will be optimized for the latest GPUs and APIs like Vulkan and DX12...
Many reviews show the poor DSR preformance, yet in the past no gpu would get a bye ball if it was slower in the latest DX12u version but decent the last version DX12. Its the latest DX12u version that matters, not DX11, DX12. DX12 is important but its als a part of the DX12u feature set. For DX12u with the information we have atm, the rtx 3080 destorys both the 6800xt and 6900xt.
Metro Exodus is a DX12u game.
What we have is reviews selling is DX12:-
When in the latest DX12u performance is:-
In the past we would be talking about the decent performance in old APIs DX11/12 and the subpower performance in the latest APIs DX12u. That no reviewer could recommend such a card over the nvidia offering. The DX12 to DX12u performance drop is large. The second a RTX 3080 matches a 6800xt in raster which is within a few percent +/-. Then there is no point in buying a 6800xt over a rtx 3080. Both the 6900xt and rtx 3090 are not worth it due to cost.
What we get now is the 6800xt/6900xt are recommended as fast as nvidia, faster then nvidia if Hardware Unboxed. Yet both dont even match the RTX 3080 in performance. Yet they are in a competitive position in the ultra high-end GPU space.
The DX12u results are the ones that matter. xBox uses DX12u and so does windows 10. DX12u will be the future. Older DX12 games performance matters less but current games dont all support RT so decent competitive matters. RTX 3080 provides competitive DX12 performance and superior DX12u performance.
source:
https://hothardware.com/reviews/amd-radeon-rx-6900-xt-big-navi-review?page=3