360 outsells every other console

FrankJH said:
Thank you for the confirmation - with the swapping of the graphics vendors I wondered if complications had arisan, very glad they havent.

I really hope Sony make the likes of GT series and the giant sellers available for download, as Ninty plan on doing

Why do you need a memory card slot if its got a netowrk connection and a hdd? Surely thats redundant?

Well The PS2 and PS just hand generic nonsense for GPU's so i dont think that is as much of an issue.

The PS3 backwards compaitble would be through original media, so it would be looking for mem card slots, unless it can create a virtual mem card slot on the HDD, but then u lose all your current saves. I honestly dont know how it is all going to work
 
JUMPURS said:
Am i alone in being completely and utterly unsurprised at this?? I dont think the bods at MS are quite running around doing a naked happy dance just yet
I think the thread should be called. PS2 still sells more than 200,000 Units in US!

It all depends on how you look at it. It could be argued that this is even more of a problem for Sony.
It would seem the most important factor is still price. If people are still willing to buy a new PS2 over a vastly superior 360 it's the price of the console and the price of the games that's more than likely the deciding factor.
And peope aren't waiting either. Why buy a PS2 when the PS3's launch has been plastered on every wall unless you planned on having it for a couple of years.
One can't substitute actual PS2 sales for potential PS3 ones; I'd bet the demographic of these PS2 buyers is teens / parents and I can't see them all running out to spend $600 + games after November.

All it says to me is price is more of a deciding factor now than it's ever been and alarm bells should be ringing.
 
JUMPURS said:
Am i alone in being completely and utterly unsurprised at this?? I dont think the bods at MS are quite running around doing a naked happy dance just yet
I think the thread should be called. PS2 still sells more than 200,000 Units in US!
Are there figures for PSP sales and DS sales in the US? as i dare say the PS2 isnt the 2nd highest selling console in the states ;)


As requested:
200px-PSP_and_DS.jpg


WIKIPEDIA said:
Sales and competition

Sony PSP pictured above a Nintendo DSThe PSP's major rival, the Nintendo DS, is considered to be in the same market as the PlayStation Portable (though representatives from both companies have stated that each system targets a different audience).

As of Friday October 21, 2005, the PSP had shipped 10 million units worldwide. Sony was expecting a large boost in sales by the end of the year with the creation of the PSP Giga Pack, which debuted at the start of the holiday season. By hitting 10 million units shipped in 10 months it marked the "fastest penetration speed" of any PlayStation platform.[22]. By December 31, 2005 15 million units had been shipped.[1] According to Mercury News Research, the PSP sold 3.63M in the US in 2005[23] compared to 2.58M by the DS in the same period. It is estimated 2.6 million PSP units have been sold in Japan through to 2006 via the Media Create tracking service.[citation needed] Since its launch in September the PSP sold 610,000 through to December 10 in the UK, with the UK having "performed better than any other European territory".
 
Nintendo DS Stats: DS is in a totally different league to the PSP outselling by more than 7 times...

WIKIPEDIA said:
Marketing and sales
Nintendo announced on February 15, 2006 that in Japan the Nintendo DS reached 6 million units sold in less than 14 months after its launch which marks the fastest-ever pace for a video game system in Japan. As of the end of January more than 14.4 million Nintendo DS units had been sold.[20]

On January 5, 2006, Nintendo issued a formal apology[21] after the Nintendo DS became sold out throughout Japan. No Nintendo system had ever sold out in Japan before.

In Nintendo's press conference at E3 2006, George Harrison (Senior Vice President of Marketing and Corporate Communication at Nintendo of America) stated that the DS sold over 16 million units world wide since its launch.

Nintendo has placed the DS outside of its highly successful Game Boy line, which is targeted at the pre-existing gaming market. It has been speculated that this was a precautionary measure to ensure the Game Boy brand remained untarnished if the DS were to fail commercially, but given the sales of the handheld to date, the issue is rather trivial.

The system's promotional slogans revolve around the word "Touch": in the United States, Australia, and New Zealand: Touching Is Good; in Canada: Don't Touch, Touch; in Japan, and China: Touch!; and in Europe: Touch me!. The only exception to this is the new campaign slogan in the United Kingdom, Open up and play and the Spanish A tocar (Let's Touch) since the music duo Estopa is performing all DS advertisements.

The Nintendo DS is currently seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies have stated that each system targets a different audience. At the time of its release in the United States, the Nintendo DS retailed for $149.99 USD. The price dropped to $129.99 USD on August 21, 2005, one day before the anticipated North American releases of Nintendogs and Advance Wars: Dual Strike.

As with Nintendo's previous handheld consoles, the DS has been produced in a number of different colors. As of August 2005, eight official colors are available through standard retailers. Titanium (silver and black) is available worldwide, Electric Blue is exclusive to North and Latin America. Graphite Black, Pure White, Turquoise Blue and Candy Pink are available in Japan. Mystic Pink and Cosmic Blue are available in Australia. Japan's Candy Pink and Australia's Cosmic Blue are also available in Europe through a Nintendogs bundle, although the colors are just referred to as pink and blue.
 
Last edited:
JUMPURS said:
Well The PS2 and PS just hand generic nonsense for GPU's so i dont think that is as much of an issue.

The PS3 backwards compaitble would be through original media, so it would be looking for mem card slots, unless it can create a virtual mem card slot on the HDD, but then u lose all your current saves. I honestly dont know how it is all going to work
IIRC the PS didn't have a GPU, all graphics were done in software. I think it's likely that there's a sort of mem card emulator so you can save PS1/2 games onto the hard disk. After all the software doesn't care if it's actually saving to a memory card, as long as the interface is the same.
 
st00dent said:
I've owned a lot of consoles and I've only ever had two break.
The first was a PS1.
The second was a PS2.

I don't buy Sony stuff anymore.

Xboxes break, Xbox360s break, Dreamcasts break...
 
dirtydog said:
Xboxes break, Xbox360s break, Dreamcasts break...
Yeah my Xbox broke as well as my PS2. The good thing was though, I could just buy a new drive for the xbox but I had to buy a whole new PS2.
 
ic1male said:
Is it worth getting the 3-year warranty for £35 when picking up the 360 console do you reckon?

up to you in the end, but i don't, you get a 1 year warrenty (uk), if it breaks after that (rare) then i would go and buy another anyway due to revision upgrades and better reliablity, abit like going from a chunky ps2 to a slimline, a clever move by Sony (you cannot fault them on flogging a dead horse)
 
nikebee said:
i've had my "old fat one" for 3 years or so now... it hasn't died yet... i've even got the settings turned up to increase disc read speed and that graphical thingy that SLIGHTLY improves graphical performance... no problems here at all...

Got "old fat" PS2 a year after its UK release and no problems whatsoever :)
 
noob said:
Japan is where it matters the most. Biggest gaming market in the world.
No, the US is.
Nismo said:
You would think though, that pretty much everyone who wanted a PS2 would already have one. It only really leaves the very casual gamer, people who are getting replacement consoles, or kiddies who are getting their first PS2.

That is still a small market (I think), so the amazing thing is that it still manages to sell in the quantities that it does.
The casual gamer market is absolutely massive - hence the sales now. The price is a major factor in poorer households also affording the console.
Pug said:
heh, if i was head of sony i wouldnt be too worried about rushing the PS3 out - they're still competitive in sales on the PS2!

And the stats comparing PS2s launch and Xbox 360s launch are actually pretty funny! Just goes to show how far MS has to go...
No, they're not funny in the slightest - the 360 launch sold out, it had consoles selling for over $1000 on eBay - they didn't have many units for sale, which made people desperate for the console to say the least. Microsoft have gained a huge amount in the US, moreso than Europe.
Baine said:
Its just not true both the USA and Europe have larger markets then Japan after all japan is just one country...... :p
The US is one country.
dirtydog said:
Yep that's another example of treating your customers well and not screwing them over. The 360 backwards compatibility (or lack thereof) shows what MS thinks of their paying customers all too well, unfortunately.
No, that's an example of emulation taking time, nothing to do with how they treat the customers. They made a mistake on their hardware with the first Xbox, with their contract with Nvidia.

Their paying customers have Xbox games because they own Xboxes presumably - so they can either get rid of the games that don't work, or use their Xboxes to play them on. Backwards compatibility isn't a guarantee, there's a list of games available to everyone with all the games on that will work on the 360.
 
smcshaw said:
It all depends on how you look at it. It could be argued that this is even more of a problem for Sony.
It would seem the most important factor is still price. If people are still willing to buy a new PS2 over a vastly superior 360 it's the price of the console and the price of the games that's more than likely the deciding factor.
And peope aren't waiting either. Why buy a PS2 when the PS3's launch has been plastered on every wall unless you planned on having it for a couple of years.
One can't substitute actual PS2 sales for potential PS3 ones; I'd bet the demographic of these PS2 buyers is teens / parents and I can't see them all running out to spend $600 + games after November.

All it says to me is price is more of a deciding factor now than it's ever been and alarm bells should be ringing.


I am not knocking what you are saying but the relative amounts you are talking are tiny in comparison to what a new console has bought recently (x360) and could bring (ps3)

ie the 200,000 that the ps2 has sold is nice cash cow for sony but its small fry compared to what could be spent on the ps3, and the ps2 will be no use for hi-def content which is why something has to come out relatively soon from Sony's point of view. Yeah they may be a few months later than they would have wished but on the whole they are there or there abouts - so no real harm done ( unless there are more delays of course)

Also from what you have said above you cant really differentiate between the cost of what they are buying and brand loyalty ( to the PlayStation logo)

Yes I agree punters are not buying the X360 in the same quantities, but maybe they are just keeping themselves happy until Nov and want to support the same brand???

I dont know myself - just hypothesising
 
Mr Spew said:
No, that's an example of emulation taking time, nothing to do with how they treat the customers. They made a mistake on their hardware with the first Xbox, with their contract with Nvidia.

Their paying customers have Xbox games because they own Xboxes presumably - so they can either get rid of the games that don't work, or use their Xboxes to play them on. Backwards compatibility isn't a guarantee, there's a list of games available to everyone with all the games on that will work on the 360.

Emulation didn't "take time" with the PS2 though did it? 99% of PS1 games work flawlessly on the PS2, and did from day one - no nonsense about downloading patches from the internet. Even now, six months after the 360's release there are dozens of big name Xbox games which don't work on the 360. And some of those on the list as working, do not work without some issues.

If BC worked properly then I would probably buy a 360 now, but as it doesn't I won't because my Xbox still has plenty of life left in it, and even if no new games are released that I want, my existing games will keep me happy for a long time.
 
dirtydog said:
Emulation didn't "take time" with the PS2 though did it? 99% of PS1 games work flawlessly on the PS2, and did from day one - no nonsense about downloading patches from the internet. Even now, six months after the 360's release there are dozens of big name Xbox games which don't work on the 360. And some of those on the list as working, do not work without some issues.

The PS2 emulates the PS1 using a bit of hardware hardware iirc, so of course it's going to be better. People should be glad that companies are starting to make consoles with *any* backwards compatability. Only one generation ago you were just told that it was tough and it couldn't be done. The 360 has to emulate a completey different architecture using softeware, it does that pretty well in my opinion, patches or not.

As for PS2s still selling, I finally caved in and bought one last month. That was however all down to Guitar Hero and it's pure awesomeness :cool:
 
Do the math:

Household name (Sony) + Same reliable machine in a neater new/smaller console + hUge catalogue of games + nice price on the wallet (wouldn't even mind buying it as a present 4 someone) + good marketing = 200,000 Units+ per month, what 4 years later :confused:

To me thats a succes story! I mean look at Toyota. I think the Jap's have found a new way to take over the world :D
 
dirtydog said:
Emulation didn't "take time" with the PS2 though did it? 99% of PS1 games work flawlessly on the PS2, and did from day one - no nonsense about downloading patches from the internet. Even now, six months after the 360's release there are dozens of big name Xbox games which don't work on the 360. And some of those on the list as working, do not work without some issues.
Technically the PS2 didn't need to emulate anything to play PS1 games. It has all the neccessary PS1 hardware built in. Since the xbox used an Nvidia graphics chip, emulation needs to be done in software for the 360 because Nvidia aren't allowing MS to put one of their chips into it.
 
Psyk said:
Technically the PS2 didn't need to emulate anything to play PS1 games. It has all the neccessary PS1 hardware built in. Since the xbox used an Nvidia graphics chip, emulation needs to be done in software for the 360 because Nvidia aren't allowing MS to put one of their chips into it.

I know ;)

I find it hard to believe that MS couldn't have persuaded nvidia to let them stick their Xbox GPU in the 360, for the right price. I also don't see why they couldn't have stuck with the x86 architecture, if that is something else making emulation difficult.
 
It may have been because the PowerPC processor is generally considered better than Intel's Pentiums up until now?
 
Back
Top Bottom