Nope, YouTube compression noticeable.Switch to Radeon and your problems will be fixed. GeForces are known for their bad image quality.
Sapphire Radeon RX 6800 XT 16GB in action:
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Nope, YouTube compression noticeable.Switch to Radeon and your problems will be fixed. GeForces are known for their bad image quality.
Sapphire Radeon RX 6800 XT 16GB in action:
I'm livid our i7 7700k and i7 8700k will never get resizable bar.
image resolution has no affect at all on draw distance
Running an 8700k and surprisingly my Gigabyte Z390 Gaming X recently got a bios update with resize bar added.
Really? I am running Asus hero X and still nothing here
https://www.gigabyte.com/uk/Motherboard/Z390-GAMING-X-rev-10/support#support-dl
Yeah. Rather surprised, not tried it though. "F10i
- Enable Resizable Base-Address Register (Resizable-BAR) option to enhance GPU performance"
https://www.gigabyte.com/uk/Motherboard/Z390-GAMING-X-rev-10/support#support-dl
Yeah. Rather surprised, not tried it though. "F10i
- Enable Resizable Base-Address Register (Resizable-BAR) option to enhance GPU performance"
AC games such as Valhalla, are just badly ported console rehashes. Ubisoft what do you expect?
With no RT, no DLSS and lacking even basic optimisation for PC.
They are designed to run at 60fps on 1440p on a console.
Well it kinda does, I understand what you mean but when you think about it the higher resolution makes the image more clear and then you see pop in more easily.
1080p to 4k that much image quality improvement you definitely will see more of the unwanted pop in.
The option won't work until support is enabled in the graphics card drivers.
Cyberpunk 2077 is horrid on 4K in that respect - at 1440p I largely don't notice that some of the building textures used for long distance are like original Xbox resolution but in 4K you can't avoid noticing it - especially on a 43" 4K display.
43" 4K thats way to big for me. 32" max or you just lose to much pixel sharpness
43" 4K thats way to big for me. 32" max or you just lose to much pixel sharpness
Thanks, I think I mistyped, it's being worked on for games behind closed doors.
Is there a potential that "special" customers could already be using it to develop games?I’m an Unreal Engine developer. Unreal Engine 5 is not “out”. The current version is 4.26... We have a few preview features, but the main features of UE5 such as Nanite aren’t coming til the end of Q1...
I would be in this mindset too. Maybe it will change but I think once you go to standard TV on the wall size (>42") it becomes too big to sit and use on a standard desktop arrangement - no?
That still makes zero sense. The engine being worked on is what you meant for engine release end of year time is what you trying to say? Cause no games are releasing on UE5 this year and certainly nothing that would be native UE5 so at least 3 years away before we see the impact from that tbh. Epic is moving Fortnite to UE5 mid this year prior to official engine release, literally the only game known currently to be doing so and I expect they will be re-writing a lot of code to bring the new features to show it off which isn't something most devs do.