£50 to spend on Steam VR Games (Vive)

I can’t see why Oculus couldn’t just release a separate client for non Oculus users, and distribute there games that way for Vive and WinVR users, in the same way way EA and Ubisoft does with Origin and Uplay. More revenue for Oculus, there now knocking the ‘walled gardern’ That they get accused of, so good PA, and everyone gets to enjoy there games, which are arguably the best available in VR imo

I get what your saying, I really do, but isn’t PC about being open? What we currently have is console esq ecosystem brewing on PCVR, even Rockstar, a non VR company actively LOCKED out Rift users recently from LA Noire, sure it’s an easy bypass, but it was still locked. For VR to thrive, and it should do, I bloody love it! This ******** needs to end, on all parties

I think this is a war of game providing platforms. The way I see it. Steam originally started off the action when they released half life, making their platform a must have. They made a few great games and got a lot on board and kept them with great sales. Since then other gaming companies have tried launching their own gaming platforms. I see nothing wrong with them doing so. It is however, more effort and resource on my behalf. Various friends lists etc...

Valve and HTC are in business together. Oculus is the competition store front. Oculus are enticing their own users plus Samsung gear users in with fully funded games, and vr experience performance improvements. Steam/htc already has a huge user base. They add a wrapper to incorporate the rift using openvr (which is created by valve) as it is in their best interests for sales. Oculus want some of their customers but need to incorporate their own SDK (which is the better performing one) so that they may get a higher retention rate. HTC block this as not to risk losing custom.

It is still early to know. But as more headsets are released, hopefully a truly open source standard emerges. Not owned by anyone with their own vr business interests. No need for Steam or Home. But full compatibility with all platforms for choice :)
 
Why would Oculus do that though? If they built a hook, like what Revive does, then they would be responsible for their games not working right on competing headsets. And it would still have the same problems as Revive does with performance not been as good as the games on the Rift.

But, all this doesn't change anything. It's back to your rant about Oculus opening it's doors to support other headsets natively. It's still back to the same thing, for native support the Oculus SDK would have to run on the headset. So when you want to play an Oculus game, it would open Oculus home. Just like when you want to play a steam game you need to open Steam VR.

Would you, as a headset manufacturer, really want a competing headset's software running on your system?

Are you really asking me why Oculus would want to double or treble their customer base? The alternative is that they sit back and watch HTC form more exclusives, while Microsoft take the non IT aware crowd.

I don't think I made any 'rant' as to why Oculus should be open to other hardware vendors, that is just common sense.

As a headset manufacturer, I wouldn't care what software was used, as long as I was selling headsets. My main goal would be to produce a feature rich brand at less cost.
 
Are you really asking me why Oculus would want to double or treble their customer base? The alternative is that they sit back and watch HTC form more exclusives, while Microsoft take the non IT aware crowd.

I don't think I made any 'rant' as to why Oculus should be open to other hardware vendors, that is just common sense.

As a headset manufacturer, I wouldn't care what software was used, as long as I was selling headsets. My main goal would be to produce a feature rich brand at less cost.

Apologies, I mixed up you posts with Donohoe07 posts. He had the little rant in his post. But you are basically arguing the same as he is.

Read some of Sc00p007's last couple of posts. He understands it much better and explains it very well to.

Oculus spent billions developing the Rift and developing games exclusively for the Rift and a whole Home platform. They developed those games with the sole purpose of selling more headsets. They are working on a whole ecosystem for their headsets.

This will explain it better, What you are asking for would be like Microsoft and Sony getting together to allow Sony customers to play Halo on the PlayStation. But, every time a playstation user wanted to play Halo, they would have to start the xbox dashboard. You think that would be good for either Microsoft or Sony? No way.

I have been trying to explain this, It's not common sense at all. For Vive, for example, they would have to allow the Oculus SDK and home to run on the Vive, basically advertising Oculus each time, as well as allowing Oculus low level access to the Vive. And it's not a good idea for Oculus either as it means people don't have to buy their headsets to play their games.

And, with your last line, You would soon be out of business. Of course headset manufacturers care what is running on their headsets.
 
Apologies, I mixed up you posts with Donohoe07 posts. He had the little rant in his post. But you are basically arguing the same as he is.

Read some of Sc00p007's last couple of posts. He understands it much better and explains it very well to.

Oculus spent billions developing the Rift and developing games exclusively for the Rift and a whole Home platform. They developed those games with the sole purpose of selling more headsets. They are working on a whole ecosystem for their headsets.

This will explain it better, What you are asking for would be like Microsoft and Sony getting together to allow Sony customers to play Halo on the PlayStation. But, every time a playstation user wanted to play Halo, they would have to start the xbox dashboard. You think that would be good for either Microsoft or Sony? No way.

I have been trying to explain this, It's not common sense at all. For Vive, for example, they would have to allow the Oculus SDK and home to run on the Vive, basically advertising Oculus each time, as well as allowing Oculus low level access to the Vive. And it's not a good idea for Oculus either as it means people don't have to buy their headsets to play their games.

Oculus could very easily block Revive access, but choose not to. The only reason for this is that they are making money from OpenVR compatible headsets. It makes sense that they open up the store them self to control, and increase that extra revenue. All Oculus need to do is put an OpenVR wrapper in place which is similar to Revive but working from the other side. They really don't need low level hardware access to competing systems.

HTC and Pimax could also block Revive, but again choose not to. The only reason I can see for this is that it would make their systems less attractive.

It is nothing like Microsoft and Sony as only Oculus (so far) is openly putting money into software development. HTC may have paid for a platform exclusive with Doom VFR, Fallout 4 VR and LA Noire VR, but they really can't keep that up for long as the Rift + Pimax + MR systems vastly out number them.

And, with your last line, You would soon be out of business. Of course headset manufacturers care what is running on their headsets.

Do you really believe that HTC, Dell, Lenovo, Pimax, Samsung etc. all want to block Oculus home so they can sell less hardware?
 
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Oculus could very easily block Revive access, but choose not to. The only reason for this is that they are making money from OpenVR compatible headsets. It makes sense that they open up the store them self to control, and increase that extra revenue. All Oculus need to do is put an OpenVR wrapper in place which is similar to Revive but working from the other side. They really don't need low level hardware access to competing systems.

HTC and Pimax could also block Revive, but again choose not to. The only reason I can see for this is that it would make their systems less attractive.

It is nothing like Microsoft and Sony as only Oculus (so far) is openly putting money into software development. HTC may have paid for a platform exclusive with Doom VFR, Fallout 4 VR and LA Noire VR, but they really can't keep that up for long as the Rift + Pimax + MR systems vastly out number them.



Do you really believe that HTC, Dell, Lenova, Pimax, Samsung etc. all want to block Oculus home so they can sell less hardware?


Well thats wrong, they tried and backed down.

When they did this first time round a version of Revive came out that removed the DRM Oculus uses, rather than rampant piracy they reversed their decision and that version of Revive was removed from public circulation.
 
Oculus could very easily block Revive access, but choose not to. The only reason for this is that they are making money from OpenVR compatible headsets. It makes sense that they open up the store them self to control, and increase that extra revenue. All Oculus need to do is put an OpenVR wrapper in place which is similar to Revive but working from the other side. They really don't need low level hardware access to competing systems.

HTC and Pimax could also block Revive, but again choose not to. The only reason I can see for this is that it would make their systems less attractive.

It is nothing like Microsoft and Sony as only Oculus (so far) is openly putting money into software development. HTC may have paid for a platform exclusive with Doom VFR, Fallout 4 VR and LA Noire VR, but they really can't keep that up for long as the Rift + Pimax + MR systems vastly out number them.



Do you really believe that HTC, Dell, Lenovo, Pimax, Samsung etc. all want to block Oculus home so they can sell less hardware?

You got it all backwards man, sorry. You are thinking as a customer, not a business.

Oculus did want to block Revive. Of course they did. But due to a lot of crying by the public and the fact that it was going to lead to piracy they changed their minds and allowed Vive to work. I guarantee you, it's not something they wanted to do. EDIT: Just seen Hyperseven's reply, that he already answered this part.

Oculus are throwing money into software development for their system and headsets, that includes the Samsung Gear. It's an ecosystem that they have control of. They don't want to sell games that they developed exclusively to promote their headsets to people that own competing headsets.

Why would HTC block Revive? It allows their headset users to run Oculus games. They aren't stupid.

It's exactly like the xbox and playstation. Why don't Microsoft develop a way for playstation users to play xbox games? It would mean a lot more sales as playstation sales are much higher. They won't do it because it's not just about the sale of a game. It's about tying a user into your ecosystem. It's about people buying an xbox to play the games they want and then buying the next version of the xbox too. It's about getting customers and keeping them.

LOL and you really think any of the Windows headsets are going to want to run Oculus home on them? Haha, not a hope, Microsoft are trying to get their own system up and running. And why would Oculus want that either? It would mean less people buying their headsets.

Oculus are running at a massive loss. It's not about the money right now for them. It's about selling their headset and system to as many people as possible. Their software exclusives selling on other platforms is not what they want at all, because it means one less person who might have switched because of the software. Oculus were trying to offer a compete package.

But, if it makes you happier, Microsoft, HTC, Oculus etc have all joined Kronos and a project called OpenXR, which should allow every game to run on every headset. It should be coming out at the end of 2018. Or it might end up like other open, royalty free platforms and die a quick death.
 
You got it all backwards man, sorry. You are thinking as a customer, not a business.

Oculus did want to block Revive. Of course they did. But due to a lot of crying by the public and the fact that it was going to lead to piracy they changed their minds and allowed Vive to work. I guarantee you, it's not something they wanted to do. EDIT: Just seen Hyperseven's reply, that he already answered this part.

Oculus are throwing money into software development for their system and headsets, that includes the Samsung Gear. It's an ecosystem that they have control of. They don't want to sell games that they developed exclusively to promote their headsets to people that own competing headsets.

Why would HTC block Revive? It allows their headset users to run Oculus games. They aren't stupid.

It's exactly like the xbox and playstation. Why don't Microsoft develop a way for playstation users to play xbox games? It would mean a lot more sales as playstation sales are much higher. They won't do it because it's not just about the sale of a game. It's about tying a user into your ecosystem. It's about people buying an xbox to play the games they want and then buying the next version of the xbox too. It's about getting customers and keeping them.

LOL and you really think any of the Windows headsets are going to want to run Oculus home on them? Haha, not a hope, Microsoft are trying to get their own system up and running. And why would Oculus want that either? It would mean less people buying their headsets.

Oculus are running at a massive loss. It's not about the money right now for them. It's about selling their headset and system to as many people as possible. Their software exclusives selling on other platforms is not what they want at all, because it means one less person who might have switched because of the software. Oculus were trying to offer a compete package.

But, if it makes you happier, Microsoft, HTC, Oculus etc have all joined Kronos and a project called OpenXR, which should allow every game to run on every headset. It should be coming out at the end of 2018. Or it might end up like other open, royalty free platforms and die a quick death.

I'm not denying that Oculus originally wanted to block Revive when It was trying to establish itself as the go to for PC VR, that is no longer the case. Just like PC hardware where we used to make 40%+ on, there is very little profit in VR hardware now. If Oculus (ignoring Facebook ties) want to make money long term, it will be through software sales. This is why Valve have supported other hardware rather than sticking to just it's own design.

OpenXR is reason enough to open all store fronts to all hardware.
 
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