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6950XT Performance

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I've figured out what the issue is after watching that video you linked. He does not restart the game after changing settings, so that is why RT is not being properly applied. If he'd just restarted after changing settings, it would look like my screenshots do. :cry:

That issue was fixed in a game update after launch I believe, I'll have to test it myself and update my post. Btw, Far Cry 6 was released 7th of October. That video you referneced as proof, uploaded 7th of October. Sorry Nexus, you probably thought you had a slam dunk there. :D
5KNSsn5.png

I've got Ghostwire Tokyo ready to go when you have it downloaded. :)

So you're saying that several people have all just so happened to not restart the game?

What about the issues in bright memory, cp 2077, watch dogs legion etc.? Did several people all just forget to restart them games too?

Still looking like a slam dunk from my POV :D

Using the exact same frame as your screenshot:

6SnueJ5.png

Even though your screenshot will definitely have no compression compared to the 3080 yt video, there is still some terrible noise/smudge happening on the building in yours, granted not as bad as the previous scenarios though but still an issue/rendering problem happening. Could perhaps be down to the nvidia tensor cores/drivers handling the denoising much better as this was touted as an advantage in one of DF videos, iirc, the one where he compares amd and nvidia in ray tracing. Will have a look later.

PS.

I like how you keep referencing benchmarks of the single fps issue with the 3080 from said sites launch day results but now when pointing out an issue on amds side, "oh it's from launch day" :cry: :D
 
I do remember reading, probably WCCFtech again, that AMD 'features' hybrid raytracing e.g. when considering reflections, screen space data will be used when available and RT employed when screen space data is not available. Perhaps this is backed up on their GPUopen site? It could be the reason we are seeing lost detail within AMD titles when using AMD cards.

Maybe @LtMatt was telling the truth all this time when he said he couldn't see raytracing :eek:

Sorry Matt, cheap jibe :)[/spolier]
 
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@Nexus18 They are nigh on identical. The frame is not exactly the same though, look at the people on the right. Show the lamp post example I posted earlier too, you'll see they are the same.

Now I just loaded up Ghostwire, and as soon as you change DXR settings , it forces you to restart the game. ;)

Let me know when you've got it downloaded and we'll compare screenshots to get a look at all these extra RT effects. :p
 
How many times are these pathetic arguments gonna play out? Getting embarrassing coming into this subsection reading the same tired **** being regurgitated yet again. :rolleyes:
 
I do remember reading, probably WCCFtech again, that AMD 'features' hybrid raytracing e.g. when considering reflections, screen space data will be used when available and RT employed when screen space data is not available. Perhaps this is backed up on their GPUopen site? It could be the reason we are seeing lost detail within AMD titles.

Maybe @LtMatt was telling the truth all this time when he said he couldn't see raytracing :eek:

Sorry Matt, cheap jibe :)[/spolier]
Exactly what I said in another thread :cry:

@Nexus18 They are nigh on identical. The frame is not exactly the same though, look at the people on the right. Show the lamp post example I posted earlier too, you'll see they are the same.

Now I just loaded up Ghostwire, and as soon as you change DXR settings , it forces you to restart the game. ;)

Let me know when you've got it downloaded and we'll compare screenshots to get a look at all these extra RT effects. :p
Maybe specsavers is needed instead..... :D

They really aren't, you can easily see a lot of smudging/noise like issue on the building in yours and as said, that's comparing to a "compressed" yt video of the 3080.....

The DF video I was talking about and what looks to be the case with all these reported issues in several games now:


As said, will do but not sure why you're so fixed on ghostwire tbh as so far nothing has been reported for this game, at least nothing I am aware of. If anything, it will just be a case of seeing if ghostwire is affected too, if not, that doesn't "debunk" the issues shown for:

- fc 6
- bright memory
- cp2077
- unreal engine 5 city demo

And god knows what else.....

How many times are these pathetic arguments gonna play out? Getting embarrassing coming into this subsection reading the same tired **** being regurgitated yet again. :rolleyes:
TBF, this is a new revolutionary finding that has completely changed the game, particularly FC 6.... :D
 
@Nexus18 :cry:

You are so sneaky. Not only did you pick a video using different settings to mine, you also picked a video using FSR Ultra Quality Mode. After some searching, I located the video you found and was able to copy the settings. Now, the 3080 is missing detail compared to the 6900 XT. :cry:
 
@Nexus18 :cry:

You are so sneaky. Not only did you pick a video using different settings to mine, you also picked a video using FSR Ultra Quality Mode. After some searching, I located the video you found and was able to copy the settings. Now, the 3080 is missing detail compared to the 6900 XT. :cry:

Oh didn't even realise that 3080 one had FSR, if anything FSR will worsen the IQ considerably in this because of the artifacts it introduces as well as increasing motion issues from TAA further thus meaning a lot of detail is being lost in the 3080 footage which in returns means that a native screenshot from the 3080 with no fsr would show up the issues in your screenshot even further :D

What detail? If you're talking about colour etc. differences, look at the sky/clouds, sadly that is one thing which does not seem consistent in the benchmark runs.

PS.

not sure why you are making it out like you had to hunt down the video, I did link it..... :p
 
Okay that’s FC6 debunked.

What’s the next one Nexus? On my phone so can’t make out what that is other than another YouTube recording from the same channel as the Far Cry 6 example from earlier.
 
Time to move RX 6900XT, RX 6800XT and RX 6800 down to tier C, maybe a D+? ;)

And only one angry Irishman so far :eek:

I picked up Ghostwire Deluxe from cdkeys just a few days ago. I'll need to get it installed. Still trying to finish Dying Light 2.
 
Okay that’s FC6 debunked.

What’s the next one Nexus? On my phone so can’t make out what that is other than another YouTube recording from the same channel as the Far Cry 6 example from earlier.
Debunked......

:cry:

All system issues? Compression? Not restarting the game?

Which one?

The judge concludes that is it far from debunked.

:D

TBF, it's not really a big issue given that most rdna 2 owners have said they don't use RT nor care for it atm, all it means is that perf. figures for RT is completely invalidated now, which also doesn't matter much given rdna 2 perf. already wasn't that good anyway so it doesn't really change anything for RDNA 2 owners.

As for the screenshot above, that's ghostwire, headlight is missing except for outer lines and also the circuit/purple lines of his hands are also missing i.e. the same kind of issues happening across all RT games it seems.

Time to move RX 6900XT, RX 6800XT and RX 6800 down to tier C, maybe a D+? ;)

And only one angry Irishman so far :eek:

I picked up Ghostwire Deluxe from cdkeys just a few days ago. I'll need to get it installed. Still trying to finish Dying Light 2.
I wonder where gpuerila is..... very quiet since this new evidence has come to light :cry: :D

Ghostwire is a decent enough game, the RT is quite limited compared to DL 2 but it does a very good job of showing of the RT reflections
 
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