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6950XT Performance

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Do you not have any of the other titles in bang4bucks video matt? i.e. the ones where this issue shows up in Bright memory infinite, cp 2077 etc.?



Btw, I just read that fc 6 reddit thread, I thought it was just in reference to FC 6 using lesser RT compared to nvidia RT games, didn't realise it was actually a problem with RT rendering in that too, low res. textures, must need more vram @TNA :cry:

IKnZBJR.jpg

uGSaZ5P.jpg

Read through the rest of the reddit post, fair few people posting about it, 3090 vs 6900xt (bang4bucks footage)


oh-my-george-takei.gif


Maybe a system/local issue?

Time to go back into the 10gb thread or the fc 6 one? :D
I’m happy to look into this, but you have to provide some examples that are not a screenshot, of a video recording uploaded to YouTube. If this is truly a genuine issue as you believe, that should not be difficult to provide. If it’s there on a native screenshot, it’ll be there on a video. However with compression afrtifacts from recorded video it’s impossible to make a comparison as there are too many variables.

I don’t have either of those games, but as Far Cry 6 supposedly has the same issue that should be fine for now. I can also add a screenshot from that section of the benchmark (with the lampost) that is used to cite differences. I’ll upload that shortly for comparison.
 
I’m happy to look into this, but you have to provide some examples that are not a screenshot, of a video recording uploaded to YouTube. If this is truly a genuine issue as you believe, that should not be difficult to provide. If it’s there on a native screenshot, it’ll be there on a video. However with compression afrtifacts from recorded video it’s impossible to make a comparison as there are too many variables.

I don’t have either of those games, but as Far Cry 6 supposedly has the same issue that should be fine for now. I can also add a screenshot from that section of the benchmark (with the lampost) that is used to cite differences. I’ll upload that shortly for comparison.
What if it is something that only happens in motion/action? Same way texture loading/rendering issues often are captured better in video than a screenshot. As you have said yourself before, video shows of things better.

I get what you are saying about compression but again:

- you have several people saying they noticed the same for themselves
- you have several videos from different sources now showing the exact same issue and not just in one title but in several titles from the looks of it
- if it were simply just compression/recording then it will also be showing on the nvidia footage too, especially when iirc, bang4buck is using top of the line equipment/setup to capture footage, not to mention, the quality/graphics look exactly the same everywhere else except for RT areas, compression does not single out just reflections and nothing else....

Why didn't this logic apply when it came to the texture issues that were plaguing FC 6 at launch? ;)
 
What if it is something that only happens in motion/action? Same way texture loading/rendering issues often are captured better in video than a screenshot. As you have said yourself before, video shows of things better.

I get what you are saying about compression but again:

- you have several people saying they noticed the same for themselves
- you have several videos from different sources now showing the exact same issue and not just in one title but in several titles from the looks of it
- if it were simply just compression/recording then it will also be showing on the nvidia footage too, especially when iirc, bang4buck is using top of the line equipment/setup to capture footage, not to mention, the quality/graphics look exactly the same everywhere else except for RT areas, compression does not single out just reflections and nothing else....

Why didn't this logic apply when it came to the texture issues that were plaguing FC 6 at launch? ;)
Because all your examples are from recorded videos. If anything it looks more like encoding quality differences so far to me, as we know the Nvidia encoder has less artifacts than AMDsdue to higher quality. All of my YouTube videos have artifacts in movement, so again I would expect this from the examples provided.

This is why I want a native screenshot example/s to see if this is genuine. Based on what you have said so far and your reluctance to provide any screenshots, it does not look genuine to me and looks more like lost quality from recordings.

The screenshot I uploaded was taken from
The benchmark sequence in movement, not video in movement.

Are there any other games other than FC6, CB, bright? I Have other games with RT like Chernobylite, The Medium and Ghostwire Tokyo but not those two.
 
Because all your examples are from recorded videos. If anything it looks more like encoding quality differences so far to me, as we know the Nvidia encoder has less artifacts than AMDsdue to higher quality. All of my YouTube videos have artifacts in movement, so again I would expect this from the examples provided.

This is why I want a native screenshot example/s to see if this is genuine. Based on what you have said so far and your reluctance to provide any screenshots, it does not look genuine to me and looks more like lost quality from recordings.

The screenshot I uploaded was taken from
The benchmark sequence in movement, not video in movement.

Are there any other games other than FC6, CB, bright? I Have other games with RT like Chernobylite, The Medium and Ghostwire Tokyo but not those two.
Again see the points stated, come back to them instead please :D

We're not talking about artifacts either here... we're talking about raw detail completely missing, unless you classify this kind of thing down to encoding?

RuBip9F.png

PS. That is from DF video where he specifically talks about it:


Time to dig out the posts from when FC 6 textures issues/callouts were all based on videos at the "start"? :D ;) :p

As for other games, I don't know tbh as I haven't looked into it other than seeing it raised by DF and bang4bucks video, one of the top comments though:

i noticed some quality differences in bright memory benchmark at 0:49 (no light of boots reflected), 0:53 (no light of character reflected), 1:01 (no depth of field), you will see more related to it in the rest of the benchmark in the AMD card. Looks like the RT cores on the AMD card is not handling well the RT effects. I saw similar behavior in Watch Dogs Legion.

Given I don't have an amd card, I can't provide any screenshots.

Ghostwire and the medium would be good ones though given how heavily RT reflection focussed they are.

Now the question is, is this amds doing so as to not lose further performance or is it just a bug and if it's a bug, is it amd driver side or/and game side, given it is happening in various things, seems like something amd needs to work on from their side though.
 
Again see the points stated, come back to them instead please :D

We're not talking about artifacts either here... we're talking about raw detail completely missing, unless you classify this kind of thing down to encoding?

RuBip9F.png

PS. That is from DF video where he specifically talks about it:


Time to dig out the posts from when FC 6 textures issues/callouts were all based on videos at the "start"? :D ;) :p

As for other games, I don't know tbh as I haven't looked into it other than seeing it raised by DF and bang4bucks video, one of the top comments though:



Given I don't have an amd card, I can't provide any screenshots.

Ghostwire and the medium would be good ones though given how heavily RT reflection focussed they are.

Now the question is, is this amds doing so as to not lose further performance or is it just a bug and if it's a bug, is it amd driver side or/and game side, given it is happening in various things, seems like something amd needs to work on from their side though.
Maybe that one is genuine, but that is not a released game. That's a game engine that's in beta/alpha. Let's stick to released games and footage that is not taken from recordings via YouTube.

I can provide a screenshot from the start of Ghostwire, as it has loads of reflective puddles. Don't even have to move the character, just stand there and you should be able to take a screenshot in the same spot? I'll upload it here when it's ready.
 
Here's a comparison to your Far Cry 6 lamp post example. As you can see, this does not look like a genuine issue to me. (@humbug please compare to these screenshots too if possible)



Side by sides

I will add a Ghostwire screenshot tomorrow once its been downloaded.

Hilariously, if you have to pause a game and zoom in to make a point - when 99.99999999999999999999999% of gamers just play the games and enjoy them; your point is moot. NO ONE CARES.
There should no differences in image quality, so interested to see if there is actually any merit in these claims. So far, they look to be false and based on screenshots of video recordings. Will test some more games though to make sure.
 
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Maybe that one is genuine, but that is not a released game. That's a game engine that's in beta/alpha. Let's stick to released games and footage that is not taken from recordings via YouTube.

I can provide a screenshot from the start of Ghostwire, as it has loads of reflective puddles. Don't even have to move the character, just stand there and you should be able to take a screenshot in the same spot? I'll upload it here when it's ready.
"Maybe".... "Genuine"....

:cry:

True it is a beta/tech demo but funnily it's the same issue affecting games too so clearly something is at play on amds side here.

I no longer have ghostwire installed, will need to make room for it.

Hilariously, if you have to pause a game and zoom in to make a point - when 99.99999999999999999999999% of gamers just play the games and enjoy them; your point is moot. NO ONE CARES.

Clearly people do care if looking at the comments in that Reddit thread and YouTube comments....

Tbh it's more a point of it completely invalidating amds performance figures in any RT scenario if they aren't even displaying RT effects correctly in the first place. Same way people stated something similar a while back about Nvidia and their perf results.
 
Clearly people do care if looking at the comments in that Reddit thread and YouTube comments....

Tbh it's more a point of it completely invalidating amds performance figures in any RT scenario if they aren't even displaying RT effects correctly in the first place. Same way people stayed something similar a while back about Nvidia and their perf results.

No, they dont - its parroting of paid for journalism by Digital Shilleries et al - no one actually cares. The problems with CP2077? Its too short, is buggy (trees on cars for example), and has no replay ability. Pausing and zooming for a signpost textures doesnt happen in the real world.
 
"Maybe".... "Genuine"....

:cry:

True it is a beta/tech demo but funnily it's the same issue affecting games too so clearly something is at play on amds side here.

I no longer have ghostwire installed, will need to make room for it.



Clearly people do care if looking at the comments in that Reddit thread and YouTube comments....

Tbh it's more a point of it completely invalidating amds performance figures in any RT scenario if they aren't even displaying RT effects correctly in the first place. Same way people stated something similar a while back about Nvidia and their perf results.
Stop making excuses and provide the screenshot so this can be debunked as soon as possible. Ghostwire is only a 20GB game so even with my third world internet it'll be ready by tomorrow. :p
 
Here's a comparison to your Far Cry 6 lamp post example. As you can see, this does not look like a genuine issue to me.



Side by sides

I will add a Ghostwire screenshot tomorrow once its been downloaded.


There should no differences in image quality, so interested to see if there is actually any merit in these claims. So far, they look to be false and based on screenshots of video recordings. Will test some more games though to make sure.
Someone with a nvidia gpu, (preferably ampere) needs to do the same, the screenshots also need to ideally line up exactly the same given how even slightly different of an angle can make a difference in what is reflected e.g.

In the 3090 screenshot here, you can see a x white mark or something on the 3090 but due to the different scene of yours, you can't see this here.

0fMueTh.jpg

No, they dont - its parroting of paid for journalism by Digital Shilleries et al - no one actually cares. The problems with CP2077? Its too short, is buggy (trees on cars for example), and has no replay ability. Pausing and zooming for a signpost textures doesnt happen in the real world.
Oh look at that, lets change the subject to something else and how convenient, about cp 2077 being buggy on release again.... :D

@TNA

What's that saying go like, Denial is not just a river in Egypt.... ;) :cry: :D

Stop making excuses and provide the screenshot so this can be debunked as soon as possible. Ghostwire is only a 20GB game so even with my third world internet it'll be ready by tomorrow. :p

And nope, I genuinely don't have ghostwire installed:

sOPUpHQ.png

That is video recording folder. I will install it but need to remove something else first.

So are you now saying those several people are all just having system/local issues or is it just the video encoding? :D

Either way, the titles which are shown to definitely have issue are the ones that need debunking:

- bright memory infinite
- cp 2077
- fc 6
- unreal engine 5 city demo (although given its status, we can let that slide)

Ghostwire might very well have it but I don't think it has been listed/shown?
 
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Oh look at that, lets change the subject to something else and how convenient, about cp 2077 being buggy on release again.... :D
Your singular tenacity for `proving` something only paid for journalists care about reminds of UKIP voters and ignoring the real world....

Yes Denial isnt a river in Egypt - ofc YOU need to be told that dont you.
 
Apologies for kicking all of this off, I was merely trying to point out that the RT on FPS charts aren’t an accurate reflection as the RT effects are not comparing apples against apples, if you get what I mean.

AMD seem to render less RT, so I would expect higher FPS because of it. It’s a bit cheeky TBH.
 
Apologies for kicking all of this off, I was merely trying to point out that the RT on FPS charts aren’t an accurate reflection as the RT effects are not comparing apples against apples, if you get what I mean.

AMD seem to render less RT, so I would expect higher FPS because of it. It’s a bit cheeky TBH.
Exactly the point I am getting at too. You would be hard pressed to notice the issues when just playing the game if it is only RT reflections that are affected tbf, although FC 6 looks pretty bad/the worst and would be quite noticeable in gameplay imo.
 
What if it is something that only happens in motion/action? Same way texture loading/rendering issues often are captured better in video than a screenshot. As you have said yourself before, video shows of things better.

I get what you are saying about compression but again:

- you have several people saying they noticed the same for themselves
- you have several videos from different sources now showing the exact same issue and not just in one title but in several titles from the looks of it
- if it were simply just compression/recording then it will also be showing on the nvidia footage too, especially when iirc, bang4buck is using top of the line equipment/setup to capture footage, not to mention, the quality/graphics look exactly the same everywhere else except for RT areas, compression does not single out just reflections and nothing else....

Why didn't this logic apply when it came to the texture issues that were plaguing FC 6 at launch? ;)

I remember back in the day when the whole downgrade issue rose from The Witcher 3 (right before the launch), with the devs (I think), saying that one of the trailers is looking bad not due to downgrading the graphics, but due to YT compression and that the game will look just as good as the original gameplay trailers. :cry:

Anyway, probably AMD is taking some shortcuts. Remember the tessellation setting in the drivers? Going to low, like x4 or something and it started to produce artefacts in some areas (Geralt's hair). Could be something similar with trying to cut the details of RT resulting in issues.

Hilariously, if you have to pause a game and zoom in to make a point - when 99.99999999999999999999999% of gamers just play the games and enjoy them; your point is moot. NO ONE CARES.

It matters, because if nVIDIA and AMD start to cheat then it will be a race to which one cheats better resulting in worse image quality. And yes, I do look at the details in a game, I don't like the 360 no scope gameplay.
 
Just having a quick look at other videos on youtube, lots of people having this issue it seems:


qgwQof1.png

3080 footage:


lAIcsX9.png

Must just be compression though, which just so happens to only affect amd gpus and only reflection bits and just so happen to look the exact same....

Still could be a system/local issue on all their end too.

:p
 
Just having a quick look at other videos on youtube, lots of people having this issue it seems:


qgwQof1.png

3080 footage:


lAIcsX9.png

Must just be compression though, which just so happens to only affect amd gpus and only reflection bits and just so happen to look the exact same....

Still could be a system/local issue on all their end too.

:p
I've figured out what the issue is after watching that video you linked. He does not restart the game after changing settings, so that is why RT is not being properly applied. If he'd just restarted after changing settings, it would look like my screenshots do. :cry:

That issue was fixed in a game update after launch I believe, I'll have to test it myself and update my post. Btw, Far Cry 6 was released 7th of October. That video you referneced as proof, uploaded 7th of October. Sorry Nexus, you probably thought you had a slam dunk there. :D
5KNSsn5.png

I've got Ghostwire Tokyo ready to go when you have it downloaded. :)
 
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