Let's face it here. Mantle was designed by AMD, so it's obviously going to work better with AMD hardware.
Before I'm jumped on that doesn't mean I'm saying it won't work well with Intel hardware or Nvidia GPUs, just that it will make the absolute most of the AMD hardware. Why on earth would AMD invest millions developing their own API if it didn't use their hardware absolutely brilliantly?
I've said this time and again, but Piledriver (or Vishera if you want to call it by the codename) is old technology. Old as in about four years old. AMD haven't really changed much with it since it was adopted in ways from their server CPUs. Instead of throwing raw power at badly optimised APIs like DirectX they've done it the other way around. IE - written their own API that will support their hardware properly. Because let's face it - hardware is absolutely ferk all without the software to run on it. AMD now have a perfectly reasonable and salvageable CPU technology, and now they have that bit of software to go with it.
And, thankfully, it's all in the aid of gaming.
Before I'm jumped on that doesn't mean I'm saying it won't work well with Intel hardware or Nvidia GPUs, just that it will make the absolute most of the AMD hardware. Why on earth would AMD invest millions developing their own API if it didn't use their hardware absolutely brilliantly?
I've said this time and again, but Piledriver (or Vishera if you want to call it by the codename) is old technology. Old as in about four years old. AMD haven't really changed much with it since it was adopted in ways from their server CPUs. Instead of throwing raw power at badly optimised APIs like DirectX they've done it the other way around. IE - written their own API that will support their hardware properly. Because let's face it - hardware is absolutely ferk all without the software to run on it. AMD now have a perfectly reasonable and salvageable CPU technology, and now they have that bit of software to go with it.
And, thankfully, it's all in the aid of gaming.
?