For the Extreme Series 10th Gen, we will likely see reviews before this Christmas. Launch is very close.
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It will be interesting to see the cooling required for these chips. Shouldn't be too bad as they are binned not only to reach 5Ghz but also under a voltage threshold so less heat produced. Will top air coolers be enough or will a 360 AIO be required?
It will be interesting to see the cooling required for these chips. Shouldn't be too bad as they are binned not only to reach 5Ghz but also under a voltage threshold so less heat produced. Will top air coolers be enough or will a 360 AIO be required?
personally, i think a 360 is enough for gaming
360 rad for gaming?
My dark rock 4 can keep a 9900K @5Ghz @1.35vlts under 60c in gaming. For just gaming, you don't need any kind of water cooling for a 9900K.
360 rad for gaming?
My dark rock 4 can keep a 9900K @5Ghz @1.35vlts under 60c in gaming. For just gaming, you don't need any kind of water cooling for a 9900K.
What is the fan noise like when system is at full tilt?
The misconception is the fault of hardware reviewers.
they put cpus under unrealistic loads when measuring temperature
The reviews are done to cover a wide range of usage scenarios. Gaming, rendering, code crunching, etc.
People use the chip for more than one purpose.
Show me one review that shows temperatures for varying use cases?
I'm a gamer, my PC does gaming. That's the only data I want out of the review, I couldn't care less about how the CPU behaves in blender for 10 hours
Then find a gaming loop and run it to where you're stable and feel good about your chip.
There doesn't make the reviewers "faulty" or "Spreading misconception."
So I have to buy a product to find out how it runs? That doesn't make sense.
Stability testing works like this:
You test across taxing scenarios to determine stability so when a consumer does gaming, they can expect it to run as expected. Different games put on different loads and use different instruction sets. This also changes often thus making using games a useless exercise. You don't know what the next AAA game is going to ask of your CPU so you're always chasing the "gold standard."
Thus you use synthetics that put on consistent loads on a cpu because if you can pass those for a sustained period, your instability in your various games will be due to other areas of the system, not the CPU.
I like this^^ and for your average 'enthusiast', what becomes difficult to decipher with regard to overclocking, is, as a gamer, expect less than those that divulge their spare time in passing a benchmark for long enough to post a score. I think many (including myself in the past) see clocks etc, and benchmark scores and expect those settings to be everyday use. If your are a gamer, to be within 90% of benching scores then, you are doing OK.
Stability testing works like this:
You test across taxing scenarios to determine stability so when a consumer does gaming, they can expect it to run as expected. Different games put on different loads and use different instruction sets. This also changes often thus making using games a useless exercise. You don't know what the next AAA game is going to ask of your CPU so you're always chasing the "gold standard."
Thus you use synthetics that put on consistent loads on a cpu because if you can pass those for a sustained period, your instability in your various games will be due to other areas of the system, not the CPU.