After The Fall

Associate
Joined
1 Dec 2009
Posts
316
I play this a fair bit with friends. Didn’t experience any trapped in floors issues which was great but the reloading is still a fiddly mess we all decided last night to go back to simple reload mode which made the game so much more enjoyable.
I read the patch notes and really surprised at the 1.4GByte size of the patch.
Weirdly on my G2 it is often really jittery until I minimise the client Window being rendered. I read about adding a ‘-nowindow’ to the steam launch parameter but this didn’t help.
I don’t have the WMR preview window running
 
Soldato
Joined
18 Jun 2018
Posts
4,623
Location
Isle of Wight
Horde mode is a lot of fun, bit slow at the start for experienced runners, enough people have raised a fuss that the dev team are looking into a way to skip the first 10-20 rounds. New revolver weapon is slow, but powerful, still going to stick with my falcon for now though. Real world has been on top of me a lot, so not played much of this in the last week, but got on for 2 horde matches yesterday with people I've played with quite often. Requires good comms and discipline to do well in.
 
Soldato
Joined
16 Jul 2010
Posts
5,894
Pretty big update dropped today, including an 8 player deathmatch, and best of all, no more duplicate floppy drops.


PVP Updates
We cleaned up the Tundradome on the backend to support the new items introduced in this update.

New Tundradome map: Stockpile
Stockpile is a repurposed warehouse that is all about close-quarter combat and lightning fast respawns.

Items added within this Update can be found scattered throughout the map!
Based entirely on the Warehouse found in the Skid Row Run.
Respawn Delay reduced from 5 to 2 seconds for this Level.

New Tundradome mode: Free-for-All
Free-for-All can now be selected from the Enlisting Machine, allowing you to duke it out against anyone and everyone at once! Lowered respawn times, no teams and first to 30 Kills wins!
No teams, supporting up to 8 players all fighting for themselves.
First to 30 Kills will win the Round, or most kills after 10 minutes.

Incoming Supply Drop
The Shock & Awe update is titled as such because we’re excited to help you overwhelm the snowbreed on the streets; they won’t know what hit them when you amp yourself up with the Rage Booster, introduce them to your Tommy Gun, blow them away with the Warhead and send them flying with the Shockwave Device.

Tommy Gun
Our newest addition to the Armory is the iconic Tommy Gun! It will bridge the gap between the SMG & Assault Carbine by sporting manageable recoil, an extremely high fire rate and moderate damage.

Unlocked from Military (Yellow) Floppies.
55 Base Damage with minimal recoil.
Fires 9mm (Blue) Ammo like the SMG.
A whopping 900 Rounds per Minute.
Adds a total of 10 Unlockable Attachments.

Shockwave Device
Added in a new Device that fires a Shockwave when you prime & punch! It gibs Snowbreed at close range whilst staggering all those further behind, effectively acting as a Crowd Control Device.

Unlocked from Prototype (Red) Floppies.
Can be bought for 100,000 Harvest.
Each Device Charge equals 2 uses! Stacks up to [xxx]
Low damage with drop-off over distance.
Extreme stagger damage with medium range.

Warhead
A new throwable that can be bought at any Harvest-O-Matic! It explodes on impact dealing an absurd amount of damage in a tiny radius whilst staggering all those further away!

Unlocked from Industrial (Purple) Floppies.
Can be bought for 1000* Harvest.
9000 Damage in its small impact radius.
10,000 Stagger Damage in a huge radius.
Explodes on impact - throw it at specials!

Rage Booster
The Rage Booster uses experimental technology to make its user go berserk for 10 seconds! Fire rate, recoil control and damage output are all massively increased allowing you to plow through a Horde.

Unlocked from Import (Blue) Floppies.
Can be bought for 500* Harvest (*Difficulty).
Can still heal & revive, although less effective.
Double the fire rate for a total of 10 seconds!
Effect is removed by applying a Juice Booster.

Items & Progression
Removed Floppy Duplicates entirely, every new unlock is now guaranteed to be unique!
Added in Horde Skip, allowing you to start at the following Rounds - after beating them once: 0 / 15 / 30 / 45, When starting from a later Round you will not be eligible for the first corresponding Floppy Reward or “Reach Horde Round” Skin Unlocks.
There is no longer a limitation on how many uses a Device can hold; only a limitation on the amount of Charges that can be bought and found.
Added Armory support for Combat Devices allowing players to buy new ones from the Armory Machine, equip them on either hand, and take them off by using the Power Tool on them.
Device Charges are not shared across both Devices, firing with one will not consume the Charge on your opposite hand!
Harvest-O-Matic’s now have a limited stock & categories - players can only buy one of each Item per Safe Room in order to significantly reduce stacking. Let us know your thoughts!
Added weighting to Floppy Unlocks, giving you five times the chance to decrypt the Items added within this Update (Tommy Gun, Warhead, Rage Booster, Shockwave) compared to getting a weapon attachment from a floppy!
Updated the Juice Booster visual to better reflect its function, it’s now white as to resemble this being your ‘base’ Booster.
Added a quick vignette flash on Booster Insert to give instant feedback when you’ve been healed.
Swapped Industrial & Military Forend localization to now properly state that the latter is better than the former.

Additional Player Skins
Added in 4 new end-game Player Skins, with even more to come after this update:
Galaxy: Reach Round 45 in Horde without receiving Damage.
Hazard: Finish 5 Nightmare Runs in a row without receiving Damage.
Magma: Finish a total of 20 Nightmare Runs in each level.
Flames: Complete the ‘Savage Challenge’ on Nightmare Difficulty.

Balancing
Advanced Reloading now gives a +35% Damage Multiplier instead of +50% Harvest Gain! This multiplier is open to change based on your feedback!
All blue ammo Weapons (Tommy Gun, SMG & Service Pistol) now deal 1.2x damage against Common Snowbreed, but 0.8x to Specials to give them their own combat fit.
Slightly increased Arizona Falcon Fire Rate from 4.15 to 4.35.
Increased Max Ammo Capacity for Blue (9mm) from 180 to 240.
Increased Max Ammo Capacity for Yellow (7.62) from 160 to 200.
Slightly lowered SMG recoil to make it competitive against the Tommy Gun.
Reduced Falcon recoil to make it more manageable with a higher rate of fire.
Changed the chance of a Military Floppy spawning on Veteran from 2.5% to 10%
Changed the chance of a Prototype Floppy spawning on Master from 2.5% to 7.5%
Massively increased how much Harvest Skimmy will drop on death from 100 to 500*.
Lowered Revolver damage from 275 to 250 to account for Advanced Reloading bonus.
Rebalanced PVP Damage Ranges for explosions & guns to be much more fine-tuned.
Increased the Missile Device rocket amount from 8 to 12 to have its own combat fit.
Lowered explosion radius of the Pipe Bomb from 8 to 6 to make it a more budget option.
Using a Juice Booster now removes the blind from sprawl pods & the Eater explosion.
Updated the enemy counts and spawn rates in Boulevard to make it more challenging.

LMG Rework

The LMG has seen a large balancing rework to better match our intent of it being a hard-hitting slow-firing sustained beast all at the cost of recoil and accuracy!
Increased LMG Damage from 60 to 90.
Increased LMG Stagger damage from 30 to 45.
Reduced LMG Fire rate from 12.5 to 10.5.
Increased LMG Vertical Recoil Multiplier from 4.5 to 4.6.
Increased LMG Horizontal Recoil Multiplier from 1.5 to 1.55.
Changed LMG Classic Stock to cost 10.000 Harvest now.
Fixed LMG Red Foregrip Recoil Reduction to apply properly.
Increased LMG Red Grip fire rate from 25% to 32.5%.

Fixes & Tweaks
Made improvements to how we load in gun configurations, further reducing the chance of weapons being stripped of their attachments. We’re still hard at work at finding all other issues related to persistence.
Removed deprecated behavior from Nightmare Difficulty that would still strip attachment data on team wipe.
The game will now pause when another player is unresponsive. Furthermore, the button will only become active after a delay to prevent accidental disconnects.
Added Skimmer to all Harvest Runs and fixed a few spawn points in Boulevard; make sure to check your corners before it sprints away!
You no longer take your current loadout with you when you start up the Tutorial.
Snowbreed will no longer be auto-killed once the player is unreachable, only when the player is in a completely different area.
Updated the Gold Skin for all weapons, added engravings to make it stand out more from other skins. We’re still looking into ways to give it even more shine!
Made fixes in progress tracking for the following Skins: Red Flannel, Blue Flannel, Bee, Camo Orange & Camo Red.
Raised the respawn location of items on the crafting bench, making weapons less prone to get stuck.
Conversation characters are now properly selected based on the players assigned skin. This means you’ll actually sound like Jimmy if you have the Jimmy skin!
You can now de-arm explosives. Simply hit the arm button once more to de-arm your explosive!

Steam
Fixed an issue on Pimax & WMR causing the view to flip whilst rotating.
Fixed an issue on Pimax Headsets where the screen fader wouldn’t fit the entire screen.
 
Soldato
Joined
18 Jun 2018
Posts
4,623
Location
Isle of Wight
I've not played in ages, the manual reload damage buff makes me interested. Right now though, i'm really not in the mood still, I know I want to play it more, just not now.
 
Soldato
Joined
18 Jun 2018
Posts
4,623
Location
Isle of Wight
Enjoying the new changes. The "new" map (from a while ago now) is interesting. The manual reload buff is significant, allowing basically all guns to break armour/kill on flesh in one less bullet, so whilst you take longer to reload, you kill faster, it's a good balance. Absolutely tons of new skins for the player and the guns giving a load of challenges that I'm only slowly going to get through. New weapons are good too.

Definitely an important game to play with people who talk if possible though, or people you already know. It can be frustrating playing the hardest difficulty with people who have no clue how to play (I struggle to understand how they even unlocked it to be honest).
 
Soldato
Joined
18 Jun 2018
Posts
4,623
Location
Isle of Wight
I gave it a go solo the other day and it is indeed much improved. Will be up for some MP games if anyone's interested.
I'd be happy to play with you guys again. It's a much better game in a group, and the harder difficulties are where you need to work together a bit more and strategise.
 
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