Alan Wake Misconception?

Soldato
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Yo all

Firstly Steam sales are amazing! I got quite a few games in the sales, One of them being Alan Wake. I bought it because i wanted a nice single player game and so far its delivering with a nice 9.3-9.5/10 so far.

My Question is:
I thought Alan wake was supposed to take the Graphics crown off Crysis?

i swear a few years ago (or maybe last year) everyone was hyping up saying it the Next Best Graphics masterpiece and would take Crysis crown?

not that i'm moaning, i just remember hearing that & so far the Graphics have been nice but Overall not what i was expecting.

Im currently running on maxed settings @90fps (2x 570GTX 2.5GB)
 
Yo all

Firstly Steam sales are amazing! I got quite a few games in the sales, One of them being Alan Wake. I bought it because i wanted a nice single player game and so far its delivering with a nice 9.3-9.5/10 so far.

My Question is:
I thought Alan wake was supposed to take the Graphics crown off Crysis?

i swear a few years ago (or maybe last year) everyone was hyping up saying it the Next Best Graphics masterpiece and would take Crysis crown?

not that i'm moaning, i just remember hearing that & so far the Graphics have been nice but Overall not what i was expecting.

Im currently running on maxed settings @90fps (2x 570GTX 2.5GB)

Yeah same , I found the graphics sucked in the daytime , although the night looks good ;)
 
The lighting is great, but this was years ago tbh when they were on about it. I think it still looks good, but it's no crysis for detail.
 
Alan Wake in it's original conception was supposed to be the killer app for quadcore processing, big storms with loads of physics effects etc. This was pre-Crysis and pre-PhysX i.e. around 2005-6 time. I think it was more the physics than the graphics that had people's jaws gaping.

However it then got xbox'd and suffered a massive delay coming to PC. Haven't played the game yet but I'd imagine that although it may be nothing special by 2012 standards it is probably good quality relative to 2006.
 
The game was originally intended to be a PC only DX10/quad core utilising next gen graphical showpiece, a lot of the original vision was lost due to various development problems and the nail in the coffin was Microsoft muscling in and insisting on an XBOX 360 exclusive release.
 
I thought Alan wake was supposed to take the Graphics crown off Crysis?

It was, then the developers decided to switch to a concole only release. The PC version we have now is an port, admittedly a very good port, but a port none the less.

Regardless of this however it is by most definitions a very good game and worth playing, the PC version is basically perfect and still looks pretty damn good.
 
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It's only a DX9 title isn't it? I think it looks great and more importantly runs really well.
 
Twice I've missed this in a sale, gutted. Still, I did manage to snag Max Payne 3 for £20 less than a day before it was discounted even further to £14.99.

FML
 
If only the game wasnt based on horror or well erm scares kinda themes i think i might have went for it but the whole fighting possessed ppl kinda puts me off as im not into them games i was hoping alan wake was more of a detective game with little action but nice open world to explore which i think was the original concept which i liked when it was first announced. But with the vids ive seen in the night using a torch to kill spirits in ppl really isnt what i wanted at all.

Hoping a alan wake 2 comes which is more akin to the original idea without it being too action based and more detective based kinda thing
 
Good game, textures suck but lighting is impressive. It's a straight console port with some minor improvements, so don't have high expectations for it in the IQ department.
 
If only the game wasnt based on horror or well erm scares kinda themes i think i might have went for it but the whole fighting possessed ppl kinda puts me off as im not into them games i was hoping alan wake was more of a detective game with little action but nice open world to explore which i think was the original concept which i liked when it was first announced. But with the vids ive seen in the night using a torch to kill spirits in ppl really isnt what i wanted at all.

Hoping a alan wake 2 comes which is more akin to the original idea without it being too action based and more detective based kinda thing

Translation:

The game looks too scary, I think it'll give me nightmares so I'm giving it a miss.
 
No lol. I just dont like them kinda horror games in general. I wanted the original concept of alan wake not the one they went with in the end. Im sure the original concept did have the torch and and shooting up possessed ppl in it and was more exploration story based like an adventure game.

Ah well.
 
Alan Wake in it's original conception was supposed to be the killer app for quadcore processing, big storms with loads of physics effects etc. This was pre-Crysis and pre-PhysX i.e. around 2005-6 time. I think it was more the physics than the graphics that had people's jaws gaping.

However it then got xbox'd and suffered a massive delay coming to PC. Haven't played the game yet but I'd imagine that although it may be nothing special by 2012 standards it is probably good quality relative to 2006.

Pretty much sums it up, it looks like what it is - a bad console port, and the game play is as dull as dishwater.
 
It was fun for me too, but after the storytelling set in and I've known almost everything that was going on, the fighting with the taken and the dark presence felt... weak, very weak. Max Payne 1 and 2, for Remedy's sake, had some awesome firefights due to bullet time and as such, every minute was something to "die for". If that would have make it into the game, Euphoria's way, that could have been a nice touch.

Alan Wake on the other hand, went from a sandbox kind of a style, to this linear, simple, all to used, corridor shooter way. It's easier to "write" and finish the game this way, but it also lets the feeling of so much potential wasted.

Graphics wise, it's at today's standards, not really a "next-gen" title. The textures could have been better and the physics could have been put to a much better use.

Anyway, there's always a AW 2. :)
 
I remember watching the Alan Wake tech demos back in 2006, showing off the dynamic lighting, day/night cycles and the physics engine with a hurricane blasting through a village and ripping everything to shreds.

Would have been interesting to see what the final game would have been if they'd stayed on that track.
 
Yup the original verson before it headed to consoles was to be far more ground breaking on the tech and the supernatural elements were more hinted at, something lurking in the background, rather than something you confronted directly, with a far more open exploration aspect.

I to got put off by the re-focus towards common horror style gameplay and never bothered with it in the end, the original was more in the style of dear esther where you could immerse yourself in the atmosphere (tho with a lot more interaction and action content than dear esther).
 
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