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AMD and NVIDIA butt heads over physics

I'm not an advocate for PhysX, I am something of an advocate for hardware physics.

I dislike mis-informed PhysX hating - I'm not a fan of what nVidia have done with it - but I dislike people slagging it off, not really understanding what they are talking about, because its the popular thing to do.

I know mate, just an observation, as you were for a slight second coming across all PhysX ;)

Hell I own a PPU, I'd love to still use it, but I can't :(
 
:confused:

I was mealy saying that Rroff in that particular post was beefing up PhysX like Potts, what's wrong in that? It's an observation. No digs were taken, no insults posted, I fail to see what that you've linked to the "moderating" post...???

You probably missed several rather long threads on this 6+ months back - taken in the light of that the comment could be seen as inflammatory (I didn't think your comments were intended to be), off the top of my head I have no idea if you read/posted in them or not.
 
You probably missed several rather long threads on this 6+ months back - taken in the light of that the comment could be seen as inflammatory, off the top of my head I have no idea if you read/posted in them or not.

No idea fella, as I said it was just an observation :cool:
 
People **** nVidia off due the PhysX being lock into CUDA etc, but what are ATI doing with GPU physics???? NOTHING, there is still no GPU Bullet or Havok engine, and considering they have been working together for ages this is annoying!

Sure there was some youtube video showing "GPU" accelerated cloth and stuff ATI released, but that's it!

Grrrrr
 
People **** nVidia off due the PhysX being lock into CUDA etc, but what are ATI doing with GPU physics???? NOTHING, there is still no GPU Bullet or Havok engine, and considering they have been working together for ages this is annoying!

Sure there was some youtube video showing "GPU" accelerated cloth and stuff ATI released, but that's it!

Grrrrr

They're pushing OpenCL and we'll probably see an engine when that's properly released. Speculation on my part.
 
They've been pushing OpenCL for a long time too - and what have we seen there? almost nothing, how about stream? I'm sure the ATI fanboys will now try and paint these things as having no relevance.
 
OpenCL, while great idea, NOTHING of any use is out for it or Stream for that matter.

As much as I don't really like nVidia, you can't diss CUDA and it's apps.

IMHO ATI can't and shouldn't bitch about PhysX until they have their own working system out in the wild GPU accelerated physics engine.
 
They've been pushing OpenCL for a long time too - and what have we seen there? almost nothing, how about stream? I'm sure the ATI fanboys will now try and paint these things as having no relevance.

I'll concede that I don't know anything about stream/OpenCL. Other than motives.
 
They've been pushing OpenCL for a long time too - and what have we seen there? almost nothing, how about stream? I'm sure the ATI fanboys will now try and paint these things as having no relevance.

I don't care for CUDA or stream as 2 wrongs don't make a right in this case as i want a solution that works on both unless apps are going to have a path for each.
 
They've been pushing OpenCL for a long time too - and what have we seen there? almost nothing, how about stream? I'm sure the ATI fanboys will now try and paint these things as having no relevance.

I don't think anyone REALLY wants stream to succeed.

I hope both stream and CUDA fail in the long run.

Software that can run on all hardware will ultimately be better than closed standards, devs are going to want to go for the wider market without a doubt.

Getting devs off CUDA and on to OpenCL is the situation now.
 
BF:BC2 is the reason why fizzx will fail. It proves that you don't need to take cash/support from NV to have great physics in a game that is part of and really enhances the game play that everyone can enjoy, rather than some crappy bits of paper flying around or flags waving oddly.

If anyone produces a game now that uses fizzx and it's physics doesn't match up to BC2 then they should hang their heads in shame..............while cruising in a Ferrari paid for by NV cash! :p
 
BF:BC2 is merely a taste tho of whats possible, which is why I keep banging on about it.

Not sure what you mean? What type of physics for BF:BC2 use?

I've not played it so don't know what it's like.

Guessing from what's been said that it betters PhysX (or fizzx :p) but runs on the CPU?
 
BF:BC2 is the reason why fizzx will fail. It proves that you don't need to take cash/support from NV to have great physics in a game that is part of and really enhances the game play that everyone can enjoy, rather than some crappy bits of paper flying around or flags waving oddly.

If anyone produces a game now that uses fizzx and it's physics doesn't match up to BC2 then they should hang their heads in shame..............while cruising in a Ferrari paid for by NV cash! :p

http://www.youtube.com/watch?v=wQmXifRw9nM
Another engine with similar to BF:BF2 physics.
 
Its one of the first mainstream games to use rigid body physics throughout the gameworld, its one of the better implementations but its nothing that couldn't be done - probably with better performance - with PhysX. But its still fairly primitive compared to whats possible with physics.
 
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