manufacturers own physics implementation will always be superior to an open source based approach when it comes to performance.
Yeah like glide was better than OpenGL or Direct3D

Seriously, yes it was when there was nothing else, but once the hardware agnostic implementations pick up pace the market just won't accept a lock-in to a particular hardware, and once that happens the more "open" protocols quickly overtake the proprietary version in features, performance and convenience.
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