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AMD Announces DirectX 12 Game Engine Developer Partnerships

Caporegime
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AMD today took the pole position in the DirectX 12 era with an roster of state-of-the-art DirectX 12 games and engines, each with tuning for the Graphics Core Next (GCN) architecture at the heart of modern Radeon GPUs.

"DirectX 12 is poised to transform the world of PC gaming, and Radeon GPUs are central to the experience of developing and enjoying great content," said Roy Taylor, corporate vice president, Content and Alliances, AMD. "With a definitive range of industry partnerships for exhilarating content, plus an indisputable record of winning framerates, Radeon GPUs are an end-to-end solution for consumers who deserve the latest and greatest in DirectX 12 gaming."
"DirectX 12 is a game-changing low overhead API for both developers and gamers," said Bryan Langley, Principal Program Manager, Microsoft. "AMD is a key partner for Microsoft in driving adoption of DirectX 12 throughout the industry, and has established the GCN Architecture as a powerful force for gamers who want to get the most out of DirectX 12."

http://www.guru3d.com/news_story/amd_announces_directx_12_game_engine_developer_partnerships.html
 
I didnt see anything about rome total war? I hope they do though, currently playing empire total war and love it with darthmod ❤
 
I didnt see anything about rome total war? I hope they do though, currently playing empire total war and love it with darthmod ❤

If one Total War dev gets on dx12 bandwagon all of them will. Those games would love extra power coming from dx12 multi threading and other features.
 

A game that appears to gain absolutely no benefit from the DX12 patch. Haven't seen any graphical difference at all and performance is actually slower on my rig.

The Total War :Warhammer is interesting since I love the Warhammer games and lore. DX12 hopefully will make a big difference in that game.

 
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Its a nice article, well actually no its not its more of a nice propaganda piece, but interesting all the same.

Ashes of the singularity and the oxide engine listed, er surely they are one of the same thing, or at least didn't need to go on the list twice. Why not list the Asura game engine, the Dawn 2 game engine (which is in fact a heavily modified glacier 2 engine), the Warscape engine.


Radeon graphics cards don't need to follow the step-by-step process of the past or its competitors, and can do this work together-or concurrently-to keep things moving.


unmatched DirectX 12 performance in every test thus far; plus, exclusive support for the radically powerful DirectX 12 asynchronous compute functionality

So there isn't a single Directx 12 test out there in existence that AMD don't win. (whatever you do don't go and look at the ashes of singularity benchmark thread 2GPU 1080p results and that is just one test)

So this article is obviously squarely in the camp of NVidia/Intel cannot do Async at all, not even at lower cue depths. (not sure if Intel can)

Definitely a propaganda piece, but good all the same.
 
Glossing over AMD's advantage in Aots, shudder the thought they can get one thing right eh?:p

Agreeable that it's a powder puff candy spread though.

A game that appears to gain absolutely no benefit from the DX12 patch. Haven't seen any graphical difference at all and performance is actually slower on my rig.

Similar story with Hitman.

The only title I've noticed with actual DX12 gains so far is Aots.
 
Glossing over AMD's advantage in Aots, shudder the thought they can get one thing right eh?:p

Agreeable that it's a powder puff candy spread though.



Similar story with Hitman.

The only title I've noticed with actual DX12 gains so far is Aots.

Main reasons for this will be because they have had to make the games with a DX11 fallback. Now AOTS is an RTS which is already CPU heavy in DX11 without any graphics going on. So you would see a bigger improvement in dx12 with AOTS anyway.
 
A game that appears to gain absolutely no benefit from the DX12 patch. Haven't seen any graphical difference at all and performance is actually slower on my rig.

The Total War :Warhammer is interesting since I love the Warhammer games and lore. DX12 hopefully will make a big difference in that game.


That video is in DX11, published last summer, and up to December CA was saying they are still considering to provide DX12 but nothing planned yet.

However now, they are going to use DX12 as they announced last week, because many battles with tens of thousands of solders going to cripple even the most powerful CPU.
And ofc AMD is offering to assist them to improve the game engine. Because it does needed it also. Anyone who has played Rome 2 or Attila, knows well that needs top of the range and overclocked CPU to cut through.
 
Glossing over AMD's advantage in Aots, shudder the thought they can get one thing right eh?:p

Agreeable that it's a powder puff candy spread though.



Similar story with Hitman.

The only title I've noticed with actual DX12 gains so far is Aots.

Hitman is a strange one. I have seen some sites posting great increases with dx12 and others the total opposite. Though there are users on the bench thread using 390s that got quite a decent boost from it so it is there.
 
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