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AMD - Catalyst 14.3 Beta driver, Thief Patch featuring Mantle/TrueAudio, and fix for Vsync out now

Hello MrMarvelous,

It's totally up to you (please keep in mind it's a Beta driver). That being said, lots of gamers who have been playing BF4 have seen great performance gains; but since you're not playing the game, you could wait till next month when we release the WHQL driver.

I'm sure members here can provide you their thoughts/recommendations as well - there are a lot of experts here :D

To put that into context, this is in a well known CPU Bottleneck spot.

Mantle 123 FPS
DX 57 FPS



 
Hello MrMarvelous,

It's totally up to you (please keep in mind it's a Beta driver). That being said, lots of gamers who have been playing BF4 have seen great performance gains; but since you're not playing the game, you could wait till next month when we release the WHQL driver.

I'm sure members here can provide you their thoughts/recommendations as well - there are a lot of experts here :D

reps that actually reply, i'm impressed! :D

Thanks Sam, will get the WHQL I think. Need to download a new MSi Afterburner too as i'm getting a message that mine will expire soon. -_-
 
if WHQL got Power Play bug i will be really ****ed off,,, I had email from AMD CS last Friday to give them more specific details about that driver bug. I wrote down two a4 pages back to them.
Now i am waiting to see if i wasted my time on that...
 
Hello MrMarvelous,

It's totally up to you (please keep in mind it's a Beta driver). That being said, lots of gamers who have been playing BF4 have seen great performance gains; but since you're not playing the game, you could wait till next month when we release the WHQL driver.

I'm sure members here can provide you their thoughts/recommendations as well - there are a lot of experts here :D


GREAT! Finally the WHQL will arrive next month! :p

Just wondering will this new WHQL resolve Call of duty Ghosts serious micro stuttering problem? I am using a 7990 at the moment and have tried both 13.2 and latest driver but micro stuttering is still occurring...:(
 
if WHQL got Power Play bug i will be really ****ed off,,, I had email from AMD CS last Friday to give them more specific details about that driver bug. I wrote down two a4 pages back to them.
Now i am waiting to see if i wasted my time on that...

Hello Lord_ZED,

If you don't mind, could you please email me the same document you've sent to our Customer Support team? (I'd like to see if there is anything I can do to help). My Trust account has been enabled by the OCUK moderators already.

Thank you!
 
Whats happening With the Gaming Evolved App?

It seems that John Mautari is no longer working on RP Infinity, but has instead gone to Raptr to apply the thing there.
http://www.radeonpro.info/2014/03/important-announcement-about-radeonpro/

We have waited a long time for this already, many of us looking forward to an AMD 'GeForce Experience' equivalent that never seemed to be coming because of a very lengthy development time already.

The fact that we have to depend on a single independent developer using his spare time to do this is really not good.

Is Johns Raptr venture anything to do with AMD? will what he is doing there be a part of the GE App?
If so are we in for more of a long wait?

Thanks :)
 
@Warsaw,

Thanks for Mantle, fantastic performance running BF4 and Thief.

My only problem running Mantle though is no AB osd, yes, you can show the BF4 overlay, but I still really need my AB OSD to monitor other parts of my build.

Now that Radeon Pro is in limbo with John joining Raptr, is there any chance at all, AMD can get in contact with unwinder/riva tuner and get some support for AMD users running Mantle, before the SDK is released, that is 6 months away?

Thief has no way to monitor anything, gpu/cpu temps/clocks, we aren't console gamers, we want to see what performance we have conjured up in our rigs, that's part of what makes us PC gamers.:)
 
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@Warsaw,

Thanks for Mantle, fantastic performance running BF4 and Thief.

My only problem running Mantle though is no AB osd, yes, you can show the BF4 overlay, but I still really need my AB OSD to monitor other parts of my build.

Now that Radeon Pro is in limbo with John joining Raptr, is there any chance at all, AMD can get in contact with unwinder/riva tuner and get some support for AMD users running Mantle, before the SDK is released, that is 6 months away?

Thief has no way to monitor anything, gpu/cpu temps/clocks, we aren't console gamers, we want to see what performance we have conjured up in our rigs, that's part of what makes us PC gamers.:)

Yeah I agree we need support for mantle monitoring. Would be great if japamd from radeonpro added his work to raptr.

+ Infinity.
 
I use over 1gb more on Mantle as i do vs DX11. As i say sounds like hes exceeding the vram limit. Stick this into the console and note the vram usage when the spikes start. If its anywhere near 2000mb you know the reason why.

Render.DrawScreenInfo 1


I get the same hitching on bf4 with mantle, flying along at 90fps then an explosion sends it into a slide show, in close firefights can result in the same thing. :mad: How something can go from a super smooth 90fps to about 2 frames every other second is slightly confusing to say the least. Isn't the 7990 meant to be a true 6 gig card with mantle? Can't see 5760x1080 with no aa passing that limit.
 
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I get the same hitching on bf4 with mantle, flying along at 90fps then an explosion sends it into a slide show, in close firefights can result in the same thing. :mad: How something can go from a super smooth 90fps to about 2 frames every other second is slightly confusing to say the least. Isn't the 7990 meant to be a true 6 gig card with mantle? Can't see 5760x1080 with no aa passing that limit.

Sounds like you're exceeding the vram limit. Type Render.DrawScreenInfo 1 into the console while playing and monitor the vram usage. If it exceeds 3072mb according the counter on screen when the hitching starts then you know the reason.
 
Sounds like you're exceeding the vram limit. Type Render.DrawScreenInfo 1 into the console while playing and monitor the vram usage. If it exceeds 3072mb according the counter on screen when the hitching starts then you know the reason.

Even on a 7990? Wasn't part of the hype about mantle that it used vram differently and a 7990 was a true 6 gig card and not mirrored 3 gigs?
 
Anyone benched this driver on heaven?? Efficient???

Providing you don't get the throttling issue (use the asus bios that removes powerplay) then yes these are good for Heaven/Valley.

Even on a 7990? Wasn't part of the hype about mantle that it used vram differently and a 7990 was a true 6 gig card and not mirrored 3 gigs?

I've given you the know how, you need to find out if it is or not.

What you mention is one of the 'possible' methods but its not implemented yet afaik.
 
@Warsaw,

Thanks for Mantle, fantastic performance running BF4 and Thief.

My only problem running Mantle though is no AB osd, yes, you can show the BF4 overlay, but I still really need my AB OSD to monitor other parts of my build.

Now that Radeon Pro is in limbo with John joining Raptr, is there any chance at all, AMD can get in contact with unwinder/riva tuner and get some support for AMD users running Mantle, before the SDK is released, that is 6 months away?

Thief has no way to monitor anything, gpu/cpu temps/clocks, we aren't console gamers, we want to see what performance we have conjured up in our rigs, that's part of what makes us PC gamers.:)

This!

Especially now every time when i run DX i get DX crashing and DX errors all over the place. Not that im complaining but its like i HAVE to run Mantle now to play BF4.

I just wana have some OSD loving with Mantle :)
 
Well done lads, we need osd implementation in Mantle.

use the asus bios that removes powerplay

Is that just the stock Asus 290X bios you are talking about matt or a modded one as it has powerplay removed?

I'm going to have to get the trenchcoat out for some midnight flashing as I'm running 290X Tri-X bios just now.

I've given you the know how, you need to find out if it is or not.

What you mention is one of the 'possible' methods but its not implemented yet afaik.

BF4 is using AFR in Mantle, it isn't using stacked memory, Johan hinted that it won't be getting stacked memory either iirc.
 
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