Soldato
- Joined
- 2 Jan 2012
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Sorry if already posted, couldn't see a thread on this. Thought it deserved a look.
AMD Details Asynchronous Shaders In DirectX 12, Promises Performance Gains
http://www.tomshardware.com/news/amd-dx12-asynchronous-shaders-gcn,28844.html
AMD Details Asynchronous Shaders In DirectX 12, Promises Performance Gains
Asynchronous Shaders are something that should have arrived a long time ago, because all we've been doing is throwing more power at the problem, rather than using that power more efficiently.
AMD has been working closely with Microsoft on the upcoming DirectX 12 API, and it likes to show off once in a while how well its graphics cards will support some of those features. For example, there are the so-called "Asynchronous Shaders," which are a different way of handling task queues than was possible in older graphics APIs and is potentially much more efficient.
http://www.tomshardware.com/news/amd-dx12-asynchronous-shaders-gcn,28844.html