• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD Dooms Nvidia in benchmarks

I am sorry but after reading "The benchmarks are from an early build of Doom, without any platform-specific optimizations done, so things will only get better." and reading the rest it is pretty clear to me that it is just filler news at it's best.

Also there is a 7950 nearly beating a gtx 980 and sli 980's after seeing that i did laugh abit :P
 
I don't see too much in this.
Actually i don't understand why they benching games before release.
 
I am sorry but after reading "The benchmarks are from an early build of Doom, without any platform-specific optimizations done, so things will only get better." and reading the rest it is pretty clear to me that it is just filler news at it's best.

Also there is a 7950 nearly beating a gtx 980 and sli 980's after seeing that i did laugh abit :P

This is not unheard of when an engine favours one vendor but to this degree i doubt on final release these results will be anywhere close.
 
It uses ID Tech 6, a completely new engine.
There's no way it's a completely new engine built from scratch. If it was, there'd be no reason it'd have the same 60fps lock. More likely it's a "completely new engine" in the same way that the Creation Engine was "completely new" and totally not just Gamebryo wearing a bad wig.
 
It simply won't happen. Maybe the kremlin have laundered money into the waivering AMD s stock and want to push the value up.

Simply won't be as described.
 
I am sorry but after reading "The benchmarks are from an early build of Doom, without any platform-specific optimizations done, so things will only get better." and reading the rest it is pretty clear to me that it is just filler news at it's best.

Also there is a 7950 nearly beating a gtx 980 and sli 980's after seeing that i did laugh abit :P

The engine most likely doesn't support multi-gpu at all just like the older ID tech engine games like Rage and Wolfenstein: New Order. The 970 SLI and single 970 results are exactly the same. The dual card results should be ignored.

The bench shows the game is working better on AMD for now probably because of console optimizations. Maybe if/when they add extra PC features we will see a bigger difference between the top-end and lower cards.
 
There's no way it's a completely new engine built from scratch. If it was, there'd be no reason it'd have the same 60fps lock. More likely it's a "completely new engine" in the same way that the Creation Engine was "completely new" and totally not just Gamebryo wearing a bad wig.

Carmack always builds engines from scratch.

He's not with id software now, but the engine was complete before he left.

AFAIK its largely just idtech5 with some re-written front end rendering stuff - a lot of the stuff Carmack was talking about for idtech6 never got completed before he handed it off.
 
I don't see too much in this.
Actually i don't understand why they benching games before release.

Same here, 6fps difference.. big deal :D

Is the benchmark DX11 or 12?

Because I wouldn't be surprised if it was DX12.
FuryX trashed the 980Ti by a hefty margin on new Ashes of Singularity benchmark

http://www.extremetech.com/gaming/2...ashes-of-the-singularity-directx-12-benchmark
I saw some of the MSI Gaming 980Ti and it brings it pretty close, granted it's pre-oced so it's not fair against the Fury x. But it just shows Nvidia cards are doing pretty well against AMD even without Async.
 
Got to agree, Fury Nano at the top is just hogwash.

As they are capped at 60fps I suspect the sorting order is because the framerate won't be exactly 60fps due to number precision, etc. some of the cards probably returned say 60.2fps and others 60.3, etc.

Same here, 6fps difference.. big deal :D

With the framerate cap it could be masking a much bigger difference in potential framerate - however as I mentioned before it seems like those numbers are not representative of expected performance.
 
Back
Top Bottom