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AMD Frame Rate Targeting Control

Surprised you've not swapped over to a 970 to get that resolution tbph, you've never came across happy at all with your gpu.

As it stands both implementations aren't perfect, all credit to Nvidia for introducing Downsampling CP integration though.

Nvidia's DSR resolution range and AMD's VSR CC implementation, would be all round perfect imo.

I'm perfectly happy with my 290X's performance, it's just everything else (Which is a direct result of the 290X being an AMD GPU :p)

Don't really rate the GTX970, certainly no better than a 290X in my eyes. It'd be a waste of money.
 
Yeah I already do this! But having this in Driver software would be one less program running in the background.

Anything AMD or Nvidia add to stop you using other software is a good thing in my eyes.

Yer fair and G-Sync caps me at 144 fps to keep everything smooth and keep G-Sync doing what it is intended to do. I am also not a fan of running AB when just gaming, so I understand what you mean.
 
i want to get this work on hots
but i guess im a idiot and need some1 do it for me lol
any1 here play hots and have it working?
 
It's just the first implementation. No promises, but it's likely it the feature will be improved and expanded upon over time, the same as we've done and are continuing to do with Virtual Super Resolution.

Can you ask the driver guys are add the FRTC option to individual game profiles rather than one setting for all. I would prefer some games to use it and some without it. It's a pain disabling it when benchmarking or checking what the max fps is in some newly installed game.
 
Which can be used as an excuse if AMD had been the first to officially support downsampling, but they're not, they're second (And by many many months) to come out that late and lacking in support is inexcusable, it's just poor, as Nvidia do support 21:9 downsampling, and have done since inception.

It is really not hard to gave a generic smaller. They certainly shouldn't have had to write resolution specific code.
 
i want to get this work on hots
but i guess im a idiot and need some1 do it for me lol
any1 here play hots and have it working?

A quick Google shows Heroes of the Storm appears to be running DX9 graphics (from the required GPU list), and AMD's FRTC only currently supports DX10, DX11 and (presumably) DX12 games. Afraid that game engine is simply too old fashioned to be controlled by this software. Might be worth trying Rivatuner's frame rate limiter as listed above, that should work. :)
 
A quick Google shows Heroes of the Storm appears to be running DX9 graphics (from the required GPU list), and AMD's FRTC only currently supports DX10, DX11 and (presumably) DX12 games. Afraid that game engine is simply too old fashioned to be controlled by this software. Might be worth trying Rivatuner's frame rate limiter as listed above, that should work. :)

it didnt work with riva for me either :(
i tried setting it in global and setting a profile for hots
both had no effect

both in windows 8 and 10 (different ssd same pc)so im either an idiot and doing something wrong or it just doesnt work with hots? *shrug*
 
it didnt work with riva for me either :(
i tried setting it in global and setting a profile for hots
both had no effect

both in windows 8 and 10 (different ssd same pc)so im either an idiot and doing something wrong or it just doesnt work with hots? *shrug*

Sorry mate, out of ideas I'm afraid. I've always preferred fast paced games with lots of eye candy, and my only frame rate limiter over the years has been adding more resolution until my GPUs almost buckle under the strain! :D
 
Same here, I put it on a while ago and it does nothing in some games, I keep checking that it's still turned on and it is, I even turn it off and back on again to try and get it going but I sit here with the new Zombi game running at a continuous 250+ fps when it's meant to be 95. I'm on a 60hz monitor at the moment so it would be a useful tool.
 
The thing I am surprised about, is look at say 60fps without and 60fps with FRTC

I always knew capping your frame rate reduced GPU power and lowered overall Wattage but AMD seem to have something else happening here??

How does 60fps FRTC give 151w vs 60fps without 242w

Stunning :cool:

Edit
@AMDMatt... Is they a reason why max frame rate is 90fps? would 144fps be possible in future driver releases?

This is just an educated guess so not gospel...

Traditionally when you cap a frame rate it will stay at max 3d clocks with reduced usage, perhaps this is calculating the grunt required and how high the core clocks and voltages actually need to be to drive the target frame rate?

So traditionally, 60fps cap, 60% utilisation at a max (random numbers) 1000mhz 1.2v

This target control may think, well, how about 100% utilisation at say 600mhz 0.9v

Hopefully that made sense :D
 
Same here, I put it on a while ago and it does nothing in some games, I keep checking that it's still turned on and it is, I even turn it off and back on again to try and get it going but I sit here with the new Zombi game running at a continuous 250+ fps when it's meant to be 95. I'm on a 60hz monitor at the moment so it would be a useful tool.

Again, Zombi looks to be a DX9 game (Steam lists DX9.0c), so AMD's FRTC won't work on it. Fire up a DX10/DX11 game or benchmark to check it's working.
 
The thing I am surprised about, is look at say 60fps without and 60fps with FRTC

I always knew capping your frame rate reduced GPU power and lowered overall Wattage but AMD seem to have something else happening here??

How does 60fps FRTC give 151w vs 60fps without 242w

Stunning :cool:

Edit
@AMDMatt... Is they a reason why max frame rate is 90fps? would 144fps be possible in future driver releases?

Where are you getting 60fps with FRTC = 151w and 60fps without FRTC = 242w?
 
This is just an educated guess so not gospel...

Traditionally when you cap a frame rate it will stay at max 3d clocks with reduced usage, perhaps this is calculating the grunt required and how high the core clocks and voltages actually need to be to drive the target frame rate?

So traditionally, 60fps cap, 60% utilisation at a max (random numbers) 1000mhz 1.2v

This target control may think, well, how about 100% utilisation at say 600mhz 0.9v

Hopefully that made sense :D

it's a good theory as Amd need to implement dynamic clock rates into their blu-ray/4k h.264 media playback, as they are seriously unrefined compared to Nvidia when it comes to power conumption in this area.

From testing on my 7950 frtc doesn't have dynamic clocking, the frame cap only reduces the gpu workload not the p-state,if the target is reachable.
 
This is just an educated guess so not gospel...

Traditionally when you cap a frame rate it will stay at max 3d clocks with reduced usage, perhaps this is calculating the grunt required and how high the core clocks and voltages actually need to be to drive the target frame rate?

So traditionally, 60fps cap, 60% utilisation at a max (random numbers) 1000mhz 1.2v

This target control may think, well, how about 100% utilisation at say 600mhz 0.9v

Hopefully that made sense :D

Yeah I get what you mean.
Although on my system I notice if am hitting my frame rate cap my clock speed will also change depending on frame rate. CSGO for example on my GPU @1030/1250 if I cap frame rate at 135fps my GPU will sit around 800/900/1250... If I leave the cap off and let CSGO run 300fps i'll be locked at 1030/1250..
 
im surprised microsoft hasnt had a billion complaints about not having this built into windows
i mean its a pretty basic thing to ask for

talking to a pro hots player he told me of a config cmd that limits it so thats nice :)
i can try it with vsync off now
not that it will stop me face checking bushes
 
It's just the first implementation. No promises, but it's likely it the feature will be improved and expanded upon over time, the same as we've done and are continuing to do with Virtual Super Resolution.

No offence but this should have a very good reason as it kills AMD for me and binds me to Nvidia. VSR can only do 4K 60hz when Nvidia can do 4K 120? And here we have the same with frame limiter 60fps max.
 
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