• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD : FreeSync Monitors Shipping in December – Will Cost $100 Less Than Nvidia G-Sync

Status
Not open for further replies.
Yer, I remember watching Tom Peterson or reading the nVidia news and they were saying the latency was something really silly like 0.02ms to talk between monitor and GPU. Still, when you are an elite gamer, I guess you need everything as tight as possible :D

I would start looking at why Gsync input lag is so bad on csgo with Gsync...

Maybe that is a reason behind something AMD is talking about?
Who knows we just guessing at the moment so I think this one can wait till a review has both displays benching a game to see the real difference in latency.
 
csgo isn't poor on nvidia who ever said that doesn't know how to play CSGO

I've played csgo for a long time on both cards my config hasn't changed even though my cards have i've noticed no problems

Also agreed I hope freesync is as good as gsync i don't like being tied to a brand because of other items. Like when AMD stopped supporting SLI for a bit pretty much made me go intel.

Lol not talking about how the GPUs performance is.. Am talking about the high input lag you get from csgo when you use Gsync.
The work around is to limit the frame rate to 120fps, but that is a very bad thing to do on source it effects you hit detection.
http://www.blurbusters.com/gsync/preview2/
 
The workaround is turn G-Sync off if you are a pro player and turn it back on for any other game.... Simples and no need for such a fuss to be made.

Fuss? Not making a fuss am pointing out that I not talking about performance. Nor was it amd vs nvidia.

And what does pro player after do with anything? You can still play competitive without being a pro :rolleyes:
 
Your the one who brought up the workaround lol not me, maybe you want to start reading back.. You posted the workaround I corrected you why you shouldn't cap the frame rate.

Get your facts straight.

I been reading more into why Gsync input lag is high on csgo and it seems it's not a csgo only issue.
The problem with Gsync any frame rate capping to the 144fps will = 144fps vsync

If you interested this a very good read, and it's this what I think amd is talking about when they say Freesync will have less over head.
Chief Blur Buster » 21 Dec 2013, 02:57
Good questions and thoughts; It's something I've been thinking of.

In regards to VSYNC ON input lag, I can confirm that VSYNC ON input lag is not necessarily always two frames lag. It really depends on how the game engine does it; e.g.:

- VSYNC ON, triple buffering, as you've mentioned - least input lag
- VSYNC ON, double buffering, rendering at the very last minute before VSYNC flip; less input lag because of fresher input reads during last-minute rendering. Risk of missing VSYNC but for predictable render times, this technique works well (some emulators such as WinUAE now have a command line option for this).
- VSYNC ON, double buffering, the regular way - more input lag
- VSYNC ON, multiple buffering (improper triple buffering, or worse) - even more input lag

Also, here's a great post I made on Overclock.net about GSYNC which I'll be cross-posting here, that answers the G-SYNC part of the question, and about how much latency occurs when you try to do a higher framerate.
Mark Rejhon wrote:
During GSYNC rate of 30fps-144fps, GSYNC is the same as VSYNC OFF, within a 1ms difference (the GSYNC poll time).

When you cap-out at 144fps, the input lag diverges. The monitor finally begins waiting. There's slightly less lag during VSYNC OFF 300fps than GSYNC 144fps, for example. But if you never play games at 300fps, that's not going to be important to you.

Let's for instance, take Quake Live, a game that runs at 125fps capped internally. [That was before the 250fps version that came out] In that game, there wouldn't be significant difference. So when playing Quake Live, at 125fps capped:

VSYNC ON:
- Quake Live renders frame
- Quake Live **WAITS** for vsync. Input lag occurs.
- Monitor displays frame

VSYNC OFF
- Quake Live renders frame
- Monitor immediately displays frame, mid-scan (splice!), creating tear

GSYNC
- Quake Live renders frame
- Monitor immediately displays frame, with new refresh cycle beginning *immediately* at the top edge, no tear.

____

The non-waiting frame rates of GSYNC is 30fps-144fps. Below 30fps, there's the re-refresh (like a DRAM self-refresh cycle) to prevent the screen from going stale. Above 144fps, you end up waiting for the previous refresh to finish, before displaying the new refresh.

In the range (30-144), there's only about ~1ms difference between GSYNC and VSYNC OFF during this frame rate range. If you never cap-out at 144fps, you don't have any waiting occuring. If you try to send more than 144fps in GSYNC mode, input lag differences does diverge because the monitor refreshes faster. But during 30fps through 144fps, there's almost no measurable latency difference between GSYNC and VSYNC OFF (~1ms, for the "is-the-monitor-ready" poll).

GSYNC actually doesn't have a regular VSYNC per se, since it's asynchronous rather than SYNChronous, so it's really actually a special kind of VSYNC OFF (that visually looks like VSYNC ON!) -- because the monitor will start refreshing *immediately* at the top edge (no tearline) rather than *immediately* in mid-scan (tearline occurs). So during 30fps-144fps range, it combines the pros of VSYNC OFF and VSYNC ON, without the cons of either. The "300fps+" players may still prefer VSYNC OFF if they love the extra few milliseconds -- the good news is GSYNC monitors support all three modes (VSYNC ON -and- VSYNC OFF -and- GSYNC).

.......

Now, let's give the situation, you're wanting to run an older game such as Counterstrike: GO or some game capable of 300fps or thereabouts.

Above 144fps, the input lag diverges between GSYNC and VSYNC OFF only because GSYNC has a 144fps framerate cap. Once you hit 144fps, it has to finally start waiting for the monitor to finish the previous refresh (much like waiting for VSYNC), so now it behaves like 144fps=144Hz VSYNC ON. Even so, this is more harmless than VSYNC ON because when framerate slows down during GSYNC below 144fps (e.g. 143fps), it will never suddenly halve to 72fps -- it will gracefully slow down. None of the jarring input lag change of sudden frame rate halvings. It is like driving a car with a continuously variable transmission (CVT), rather than a gear shifting effect. You don't feel/hear/notice gear effects. I can't tell apart 142fps, 143fps or 144fps. You do get less input lag at 300fps VSYNC OFF than 144fps VSYNC OFF, but GSYNC doesn't let you go 300fps. Even so, the theoretical maximum input lag divergence between GSYNC and VSYNC OFF is a theoretical 6.9 milliseconds (1/144sec) plus the GSYNC poll time (~1ms), if you successfully get infinite-framerate VSYNC OFF (which is impossible). In the real world, the average input lag diverence of 288fps VSYNC OFF relative to 144fps GSYNC would mathematically be an average of 1/288th of a second difference (only 1/288sec = 3.4 milliseconds extra lag (+ 1ms poll) for GSYNC 144fps versus VSYNC OFF 288fps). Most gamers, except the uber-elite competitive gamers, would not even care about that.

Even with elite competitive gamers, it doesn't matter with Quake Live....It is limited to 125fps so that's below the GSYNC cap. And when you play Battlefield 4, you ain't getting 300fps, either. Since most of the modern games you play, will not cap-out at 144fps, realistically, you won't be hitting the GSYNC 144fps limit. And 144fps isn't necessarily the final frontier for GSYNC monitors later this decade...
So you got it; GSYNC 144fps diverges from VSYNC OFF 288fps only a tiny bit -- about 4.5 milliseconds difference (1/2 of 6.9ms plus 1ms GSYNC "is-monitor-ready-for-new-refresh" poll time that NVIDIA mentioned).

Also, attempting to do 145fps on GSYNC, would only be a tiny difference between 1/145sec and 1/144sec = (6.993ms minus 6.944ms) = only a ~49 microsecond GPU latency difference between 145fps and 144fps. (Excluding the NVIDIA-quoted 1ms GSYNC poll time) So it's not too harmful to latency to attempt to try to exceed by a few frames per second. Latency difference grows the bigger the FPS goes between VSYNC OFF versus GSYNC. So, yes 300fps VSYNC OFF would have more divergence from 144fps GSYNC.

But say, you're playing a more GPU-hungry game such as BF4 and BF3, and your GPU is only capable of about 150fps or 160fps, then you're not being penalized much. And if this bothers you, setting fps_max to a slightly lower value like fps_max 142 or fps_max 143, to give some headroom below the monitor's maximum rate. This allows fresher input reads before rendering before immediate refresh (e.g. Direct3D Present() immediately renders & refreshes the screen with no waiting for VSYNC).

The great thing is that G-SYNC monitors also support traditional VSYNC OFF and VSYNC ON operations (and strobed and non-strobed operations), so you do have a great choice between a multitude of modes on a G-SYNC monitor.
 
Then turn off G-Sync and play at 144Hz ULMB mode 1440P there, problem solved. Honestly, I have had quite enough of your incoherent ramblings. Give it a rest now please.

Then leave my thread??
I trying to have a discussion, on what AMD are pointing at.. What it means to me when buying.. Freesync Turning off isn't the answer to everything.

Like you say I turn off SLI GSYNC ROCKS "LOL" No if Gsync rocked it would work with SLI!

You not getting my point, if the Reason for high input lag on CSGO is because the game is pushing frame rate over the 144hz, does that mean you now want me to switch if off in all other games I play when I get high frame rates? Because I play a lot games that push well over 144fps

Gregs FIX switch if OFF :rolleyes:

Stunning :o
 
Maybe you should make a csgo thread and everything to do with no input lag on it shankly?

You might get better answers than from people that play that game rather than guessing how it will perform on said game.

Again did you read? or did you just jump at csgo being the only issue?

The issue with CSGO is because the Gsync is maxing out and making input lag higher.. This can happen on any game from what I have read if you pushing out more than 144fps.. But its ok just switch if Off...

Sorry for being interested! And I am very interested in trying this and also interested in what AMD claim no overhead or polling.. and I believe the reason for this is that Gsync maxes out at 144fps and below 40fps any in-between and you good.
 
No, I have an interest in Freesync and will enjoy having an input. You pulled up G-Sync and CS:GO, so don't have a dig at me when I say "turn off G-Sync" for that game and whilst we are here, what wi you be telling 4K freesync gamers to do when the frames are above 60? That is the refresh rate of that monitor.

60hz vs 144hz
That is a good question, if games give High input lag when maxing out Gsync 144hz - 144fps

Whats happens when you max out 60fps on 60hz... because that would then = 60hz Vsync = input lag without the frame stutter..
 
Limit fps to 60 turn off vsync get less tearing with next to no input lag (which I don't notice anyway)

If this was available on current monitors with a f/w update then amd would have a winner, The fact you have to buy a monitor for it to work puts me off unless there is a 4k 144hz monitor available for it.

What about the guys who sitting waiting for there next monitor upgrade? "Me"

4k 144hz now that's extreme future proofing..
 
Hey I am still on 60hz and happy so what do i know :)

I know if I had a 120/144 hz monitor I would be even less bothered unless like I said there was some super monitor at a reasonable price, like the rog swift features and res for 300 pounds.

Am in need to move away from 1080p... Badly

Here a question guys is the big difference between 1080p and 1440p like well worth upgrade?
 
I thought its always been know IPS give better blacks and colours, TN give better response time, input lag and reduced motion blur.

For gaming alone TN all the way.. Could depend on the games you play mind you. IPS for everything else.
 
People who aren't financially constrained buy NVidia because they like well polished products, AMD's Freesync is basically a driver/software hack which is why they are unable to sell it, all of the engineering (which NVidia did themselves) is being done by monitor manufacturers and they will profit from it with increased prices.

NVidia have had a product on the market for months whereas AMD are still waiting on monitor manufacturers to engineer theirs, I wouldn't be surprised if there are compatiblity issues down the line with Freesync either.

I could right this min buy 2 980s and a Gsync monitor if I wanted. So stop talking crap.

Why don't I buy nvidia? Well simple really amd does what I need it to do. If I already getting over my refresh rate on my monitor why should I pay extra, to get the same job?

I then also like amd features better again that is personal preference.

You should be banned from round here crap talking like that. You basically calling all amd users poor, enjoy the back lash you fool.
 
It's the same reason why I wouldn't pick a 290x over 290 or a 980 over a 970..

You won't notice the difference in gaming.

So if I set out a target to keep frame rate over 120hz why pay more for nvidia when amd already give me what I need. That's one my reasons I use amd. It's not because I can't afford it, it's because am not stupid to buy into it.
 
Did you not listen to anything huddy said? Between December and January first Freesync displays will land. Just because Samsung said March that doesn't mean others won't come sooner.

We known this for ages now.
 
Status
Not open for further replies.
Back
Top Bottom