Yesterday, I reported on the release of ATI's OpenCL platform beta release and I thought it rude not to give it a try!
The release consists of ATI Stream SDK beta V2.0, and ATI OpenCL beta driver V2.0. Having downloaded this to run on a PC primarily used for animation using Blender, I decided to try it on my main gaming machine.
Installation was painless as I utilized the ATI 9.9 Catalyst with the downloads and installed the drivers in a specific order.
The ATI catalyst was upgraded by the OpenCL kit to Catalyst 9.11 and has support for the new HD 5850/HD5870 series of cards from ATI, as well as the 4XXX series of cards.
While running Futuremark's 3D Mark Vantage to check the stability of the drivers, I noticed that the driver tests were clearer, and that some previously unseen (using an ATI card) parts of the test were now visible. As these are normally only seen when running an NVidia graphics card using PhysX, I was intrigued enough to run Futuremark's 3DMark 06 update to see if any there were any further physics utilisations now visible and to my surprise, there were!
These drivers not only gave my humble HD 4890 a boost, but somehow made it faster than ATI's new flagship HD 5870 in both benchmarks. I saw an increase in score of over 900 points in 3DMark Vantage and 2700 points in 3DMark 06 from ATI catalyst 9.9, so the results appear to be impressive so far.
As these are just synthetic tests, I thought I would try out some in-game physics and what better to do it with than Batman Arkham Asylum?
As NVidia worked with the developers of the game and ATI didn't, you would think that a flagship game from NVidia's "The way it's meant to be played" series wouldn't be able to utilise physics on an ATI graphics card would you? especially after NVidia stopping people using older 8 series cards as a separate PhysX card last week Well, you'd be wrong!
First off, running the game with the highest NVidia PhysX settings enabled produced the following screen shot.
Batman can be seen heading off into a wall of steam - unfortunately, this setting made the frame rate drop in parts briefly to a low of 12~20 FPS, but as the ATI cards aren't supposed to be able to show this anyway, I can live with that for now.