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AMD GPU OpenCL Beta ATI Stream SDK

Soldato
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The ATI Stream Team is proud to make available the fourth beta release of ATI Stream SDK v2.0 that provides the first complete OpenCL™ development platform. This release is certified fully compliant with OpenCL 1.0 by the Khronos Group and is supported on a wide range of AMD GPUs (see http://developer.amd.com/streambeta for the full support list) as well as any x86 multi-core CPU supporting SSE3. AMD offers the market both high-performance CPU and GPU technology, and as such we are delivering on this unique ability to provide an OpenCL platform that enables developers to create applications that run the way they were meant to be run, on all the available processors in the system! The beta is available for immediate download as part of our ATI Stream SDK beta program and we encourage you to take a look.

There's also a display driver linked on that page that should be the newest currently available for the 5800 series.
 
damm not for the older cards ? :(

Supported GPU's in the initial release:

ATI Radeon™ HD 5870
ATI Radeon™ HD 5850
ATI Radeon™ HD 5770
ATI Radeon™ HD 5750
ATI Radeon™ HD 4890
ATI Radeon™ HD 4870 X2
ATI Radeon™ HD 4870
ATI Radeon™ HD 4850 X2
ATI Radeon™ HD 4850
ATI Radeon™ HD 4830
ATI Radeon™ HD 4770
ATI Radeon™ HD 4670
ATI Radeon™ HD 4650
ATI Radeon™ HD 4550
ATI Radeon™ HD 4350
 
They are 8.67's so higher than any available beta.

Interesting from the inf's though.

"ATI Radeon HD 5700 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68B8
"ATI Radeon HD 5700 Series " = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68B9
"ATI Radeon HD 5700 Series " = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68BE
"ATI Radeon HD 5800 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_6898
"ATI Radeon HD 5800 Series " = ati2mtag_Evergreen, PCI\VEN_1002&DEV_6899
"ATI Radeon HD 5900 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_689C
"ATI Radeon HD 5900 Series " = ati2mtag_Evergreen, PCI\VEN_1002&DEV_689D
 
Perhaps they're keeping those mysterious 5900s back as something to slap NVIDIA back down again with if they get round to another high end card :)
 
Cool, I have catalyst 9.11 before even 9.10 has come out. :p

Also, obligatory benchmarks:
Nbody, 5500 particles:
CPU: 6 FPS
GPU: 77 FPS

Nbody, 10000 particles:
CPU: 2 FPS
GPU: 21 FPS
 
nice to see ati getting there, i but i would dissagree on it being
the first complete OpenCL™ development platform
seeing as the nvidia cards have been fully opencl compliant since it was demoed back in december last year.
 
nice to see ati getting there, i but i would dissagree on it being seeing as the nvidia cards have been fully opencl compliant since it was demoed back in december last year.

When they say 'complete', they mean 'runs on both CPU's and GPU's'. This comes up a lot in their marketing crap. Whilst it may be a little misleading, arguably it is accurate.
 
Does ATI's OpenCL And Stream SDK V2.0 Driver Release Utilise Physics Drivers In Games?

Yesterday, I reported on the release of ATI's OpenCL platform beta release and I thought it rude not to give it a try!

The release consists of ATI Stream SDK beta V2.0, and ATI OpenCL beta driver V2.0. Having downloaded this to run on a PC primarily used for animation using Blender, I decided to try it on my main gaming machine.

Installation was painless as I utilized the ATI 9.9 Catalyst with the downloads and installed the drivers in a specific order.

The ATI catalyst was upgraded by the OpenCL kit to Catalyst 9.11 and has support for the new HD 5850/HD5870 series of cards from ATI, as well as the 4XXX series of cards.

While running Futuremark's 3D Mark Vantage to check the stability of the drivers, I noticed that the driver tests were clearer, and that some previously unseen (using an ATI card) parts of the test were now visible. As these are normally only seen when running an NVidia graphics card using PhysX, I was intrigued enough to run Futuremark's 3DMark 06 update to see if any there were any further physics utilisations now visible and to my surprise, there were!

These drivers not only gave my humble HD 4890 a boost, but somehow made it faster than ATI's new flagship HD 5870 in both benchmarks. I saw an increase in score of over 900 points in 3DMark Vantage and 2700 points in 3DMark 06 from ATI catalyst 9.9, so the results appear to be impressive so far.

As these are just synthetic tests, I thought I would try out some in-game physics and what better to do it with than Batman Arkham Asylum?

As NVidia worked with the developers of the game and ATI didn't, you would think that a flagship game from NVidia's "The way it's meant to be played" series wouldn't be able to utilise physics on an ATI graphics card would you? especially after NVidia stopping people using older 8 series cards as a separate PhysX card last week Well, you'd be wrong!

First off, running the game with the highest NVidia PhysX settings enabled produced the following screen shot.
Batman can be seen heading off into a wall of steam - unfortunately, this setting made the frame rate drop in parts briefly to a low of 12~20 FPS, but as the ATI cards aren't supposed to be able to show this anyway, I can live with that for now.

87029124.png



-----------------------------

Update

http://www.xtremesystems.org/forums/showpost.php?p=4069254&postcount=63

Guys, I apologise if the article has misled or upset anyone, that was not the intention. I did not write the article, nor do I even have the Batman game or a 4890, one of our news team stumbled across the drivers and decided to try it for himself. It was the drop in CPU usage that was shown in the video that led him to the conclusion that there was some kind of physics happening and with hindsight, it probably shouldn't have been posted until it had been tested further. I have since removed the article from the site. You win some, you lose some and some you fail miserably :)
 
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