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AMD hopes to put a little Mantle in OpenGL Next

Caporegime
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Huddy told us AMD has done a "great deal of work" with the Khronos Group, the stewards of the OpenGL spec, on OpenGL Next. AMD has given the organization unfettered access to Mantle and told them, in so many words, "This is how we do it. If you want to take the same approach, go ahead." Khronos is free to take as many pages as it wants out of the Mantle playbook, and AMD will impose no restrictions, nor will it charge any licensing fees.

Speaking of which, Huddy told us 75 developers are now working on Mantle titles in the consumer realm. Enthusiasm, he added, "seems unbridled." Some of those developers see Mantle as a stepping stone to DirectX 12, while others view the API as an "opportunity to differentiate themselves."

Huddy expects developers to keep using Mantle after DX12 arrives, too, for two reasons. First, AMD can add support for new GPU features very quickly—much quicker than Microsoft, which rolls out major DirectX updates only every 4-5 years. Second, Mantle has full support for Windows 7, which DX12 may not.

Full Article
http://techreport.com/news/26922/amd-hopes-to-put-a-little-mantle-in-opengl-next
 
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I'm beginning to think that too. I know some new games use it but AMD aren't pushing/advertising it enough. I actually forgot about it as I don't play BF4 until I saw this thread.
 
Huddy expects developers to keep using Mantle after DX12 arrives, too, for two reasons. First, AMD can add support for new GPU features very quickly—much quicker than Microsoft, which rolls out major DirectX updates only every 4-5 years. Second, Mantle has full support for Windows 7, which DX12 may not.

I can't wait to come back in a few years and laugh at this, practically every bit of software AMD have ever made they've expected it stay around and it never does, they need to invest money in it to keep it relevant and AMD never do that.

Most developers don't even use the latest features and DirectX 11 will be the fall back for Windows 7.
 
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Sounds like AMD are scrambling to keep mantle relevant. I guess time will tell.

I'm beginning to think that too. I know some new games use it but AMD aren't pushing/advertising it enough. I actually forgot about it as I don't play BF4 until I saw this thread.

Unfortunately games are not produced overnight, these things take time. Mantle still has a faster adoption rate than DX11 did it its first year so i wouldn't write it off completely just yet.
 
I'm beginning to think that too. I know some new games use it but AMD aren't pushing/advertising it enough. I actually forgot about it as I don't play BF4 until I saw this thread.

Come one MM, there has been more titles with this than BF4. In fact BF4 was the worst time to showcase in the sense it was a bugged and rushed POS.

Also a lot rides on when DX12 is being released, should it get delayed there will be plenty of time to gain more traction. Just needs better performing games to push it. :cool:
 
LOL, not much changes around here I see.

AMD show how they plan to bring improvements to GPU consumers and we get the, "AMD must be desperate" claims. Or the Nvidia loyalists stating "they can't wait to see AMD fail" crap. :rolleyes:
 
LOL, not much changes around here I see.

AMD show how they plan to bring improvements to GPU consumers and we get the, "AMD must be desperate" claims. Or the Nvidia loyalists stating "they can't wait to see AMD fail" crap. :rolleyes:

Meh, its fun to read when people have emotional reactions like that. :D

Mystic LT. Sims 4 to get Mantle support. You heard it here first second.

https://twitter.com/KevinStrange3/status/499947599592697857

Note the other titles in that picture have confirmed Mantle support.

I'm not buying Sims, Mantle or not :p
 
Unfortunately games are not produced overnight, these things take time. Mantle still has a faster adoption rate than DX11 did it its first year so i wouldn't write it off completely just yet.

Come one MM, there has been more titles with this than BF4. In fact BF4 was the worst time to showcase in the sense it was a bugged and rushed POS.

Also a lot rides on when DX12 is being released, should it get delayed there will be plenty of time to gain more traction. Just needs better performing games to push it. :cool:

I can totally understand guys. What I meant by my previous post is that they should advertise it more because of the downtime between new/supported games. Like I said I totally forgot about it, AMD need to keep this on/near the top so people don't forget especially with all the talk of DX12.
 
I can totally understand guys. What I meant by my previous post is that they should advertise it more because of the downtime between new/supported games. Like I said I totally forgot about it, AMD need to keep this on/near the top so people don't forget especially with all the talk of DX12.

I totally agree with you and hopefully this is something that can and should be improved on. :)

I'm not buying Sims, Mantle or not :p

The Mrs will play it, so that's my excuse. No word of a lie.
 
lol ^^^^

I can totally understand guys. What I meant by my previous post is that they should advertise it more because of the downtime between new/supported games. Like I said I totally forgot about it, AMD need to keep this on/near the top so people don't forget especially with all the talk of DX12.

Good PR and advertising has never been thier strong suit. not by a long shot.
 
I'm beginning to think that too. I know some new games use it but AMD aren't pushing/advertising it enough. I actually forgot about it as I don't play BF4 until I saw this thread.

Aren't advertising it.... Mantle means nothing to game buyers in general, it's a development tool effectively, they advertise it to a group of people that doesn't include you at all. When was the last time you say a programming language "advertised" the same way the next Call of Duty would be?
 
Huddy reminds me of a certain charlie demerjian... a nonsense talker that hopes people are listening. Both living in some sort of different planet.
 
Someone posted this in the comments for that article and I thought it was quite a good read. Basically explaining why ogl isn't the main api like d3d is now.

Quite informative (the first article with the tick 1157):

http://programmers.stackexchange.com/questions/60544/why-do-game-developers-prefer-windows

Scan read most of it, there is a lot.

Basically Nvidia and ATI butchering OpenGL for proprietary extensions to try and out do each-other left no room for cross platform development; killed developer interest.
 
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