GTA 5 for PC is supposed to use Mantle.
This is all I care about!
+1,000,000
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GTA 5 for PC is supposed to use Mantle.
This is all I care about!
Scan read most of it, there is a lot.
Basically Nvidia and ATI butchering OpenGL for proprietary extensions to try and out do each-other left no room for cross platform development; killed developer interest.
As much as it is enjoyable to run down mantle and poke fun at AMD for certain people, I cannot deny that AMD do seem to have a good clear idea of what they want for Mantle and how they want it to proceed.
Of course only time will tell how well things pan out for it, hopefully it will do ok, as the couple of times I've used it has (other than the bugs) it has certainly been a pleasurable experience and improved the gaming on those particular machines.
the couple of times I've used it has (other than the bugs) it has certainly been a pleasurable experience and improved the gaming on those particular machines.
I tried gaming on dx and then on mantle, the performance increase was massive, not to mention the fps. Mantle is truly outstanding.
Wondered how long before they got tired of it and tried to palm the heavy lifting off to a 3rd party :S
What are you talking about?
How are AMD going to get this into Linux without giving it to Khronos?
AMD gave away an API, millions of $ and years of development, given away for free and without restrictions to an Open Source Developer to do with what they like. this your reaction?
Time and time again you and others have hit and complained on the fact that its AMD's API with them in control.
Again, they have just given it away to the Open Source community.
Your not making any sense with that at all. AMD just can't come good no matter what they do.
Explain how AMD could better get this API into Open Source, your idea's will make interesting reading.
What about working with Khronos ? Like Nvidia do, when they have new tech they go out to developers and help them implement it into games etc. All I see is Dice/EA/AMD's Mantle being given away and Khronos being told.... 'Here, do what you want with it, there's no restrictions' typically that's probably the best support they could give.
Sounds like AMD are scrambling to keep mantle relevant. I guess time will tell.
GTA 5 for PC is supposed to use Mantle.
This is all I care about!
GTA 5 for PC is supposed to use Mantle.
This is all I care about!
Until know, Internet vs. Mantle is like:
-AMD users that can use it well and happy about it: big performance gains in certain situations (quite big), with the vRAM limitation for the moment in BF 4;
-AMD users that have problems with it and hate it or waiting for an update;
-nVIDIA fans that see nothing good on it, blame AMD for "splitting" the market (although it ain't the case and that most definitely goes quite the opposite).
Can't really see a fair point, brand unbiased, to why Mantle or an API like it, is a bad approach on things, when there is no locking out any of the other vendors.
That is a lavish rumour and unlikely to be true. Rockstar aren't interested in that sort or thing. It might be true, but it's not likely.
Rockstar is part of the Mantle beta program, more likely than not.
http://www.dsogaming.com/news/ryse-son-of-rome-will-support-amds-mantle-api/German website Hardwareluxx revealed that Crytek’s upcoming PC version of Ryse: Son of Rome will support AMD’s Mantle API. This obviously does not surprise us as most – if not all – future CRYENGINE-powered games will support this API. After all, we believe that this was one of the reasons Crytek decided to implement native support for Mantle in CRYENGINE.
Ryse will support 4K resolutions and aims to look glorious on the PC. In addition, the PC version of Ryse will come with bonus material originally released as downloadable content, including: The Colosseum Pack containing two character skins and two Arena maps; the Mars’ Chosen Pack containing one new character skin, four Arena maps, and the new Survival mode; the Duel of Fates Pack containing two character skins, two Arena maps, and one additional Survival map; and the Morituri Pack, with three new Arena maps, two Survival maps, and five solo Arena maps.
Ryse: Son of Rome is currently planned for a Fall 2014 release on the PC.
We’ve already contacted Crytek and we’ll have a tech interview about this game in the coming months, so stay tuned for more!
CrytekRyse: Son of Rome