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AMD & nVidia at it again over Batman

As the post above my previous one... nvidia doesn't "seem" to have a problem with the implementation from scratch of an ATI routine for custom multisampling... they do have a problem with them re-using nvidia code as a base for it... fair enough.
 
Lol so Edios are attempting to side step the issue. Who owns the pants in that relationship?
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And he likes them tight.
 
So let me get this right......

Nvidia pay for and develop AA for BAA now ATI want them to allow their cards to run this despite not contributing anything to the development process :rolleyes:

Do not understand ATI's stance here they must be really worried about Nvidia coming back to dominate the DX11 landscape. For years ATI have done minimal games development work despite nothing preventing them from doing as much as Nvidia to ensure PC games are optimised & look great.

Its very simple if ATI feel this strongly about it instead of trying to blag it for free via pointless email exchanges put some of their developer team onto creating a superior AA solution on ATI cards only for Unreal Engine games. Surely thats the way forward for ATI (but obviously it will cost them so as always ATI do nothing :rolleyes:).
 
AMD is already working with games developers on over 20 forthcoming games which feature DX11 tech. NVIDIA has been nowhere to be seen! And we're doing that while offering the world's best support for DirectX 9, 10 and 10.1 games too!

Sorry I had to pick up on this... "offering the world's best support for DirectX 9, 10 and 10.1 games too!" um ok then... nvidia is undisputedly the most active in supporting DX9 and 10 games... they only lack in the DX11 arena because they don't have the hardware yet... and DX11 is the first time I have ever seen any real effort from ATI to positively support developers.... long may it last even tho I'm not holding my breath.
 
ok just to put things in perspective here (as i understand it from that article). the game engine does not have native AA support so Nvidia wrote this for edios, ATI are complaning that they shouldnt be being stoped from using that code.

now ofcourse the legal side of things is both sides blaming the other as niether want to admit being wrong.

The entire episode can be viewed one of two ways. On the one hand, NVIDIA's spent money and resources in enabling AA for an engine - Unreal Engine 3.5 - that doesn't natively support it, so why should AMD be given the code, gratis, to enable AA on its hardware? The counterpoint, as AMD may well argue, is that the company is (at a later stage than NVIDIA) prepared to put in the legwork but is apparently claiming it isn't being given an opportunity of doing so.

edit beaten to it by AWPC
 
Wow, thats shocking Nvidia you sods.

and how do you work that one out. Nvidia do all the work for AMD to make a phone call and say "add it for us too"

What this shows how far AMD are behind the times in development. They cant even write there own code ffs
 
So the IPR here is AA, it would be interesting to understand the specifics as AA has been around for donkey's years and thus prior art exists. If this is optimised AA based off game scene content pre-rendering then I think that has probably been around for some time as prior art too..
 
Sorry I had to pick up on this... "offering the world's best support for DirectX 9, 10 and 10.1 games too!" um ok then... nvidia is undisputedly the most active in supporting DX9 and 10 games... they only lack in the DX11 arena because they don't have the hardware yet... and DX11 is the first time I have ever seen any real effort from ATI to positively support developers.... long may it last even tho I'm not holding my breath.

You ever think that support could mean the amount of whql driver releases that ati do compared to nvidia's "once in a blue moon can't be arsed strategy"?
 
What this shows how far AMD are behind the times. They are struggling lkike mad in the processors and I can see them losing the Graphics fight against NVidia

Yeah because fermi is out there right now and whooping all kinds of ass....oh wait....

Even when the ludicrously named "fermi" makes its appearence its not as if ati won't have something waiting in the wings to counter it be it a price drop, driver boost or a core with higher clockspeeds. At the minute its nvidia losing the "fight" and not ati.
 
Dunno what your talking about... nvidia have had new drivers supporting games promptly atleast by the game release sometimes a week or so before... and up until recently they were always good stable drivers even if not always WHQL...

Shame the recent sets of drivers have been a horrendous mess :(
 
Might want to look up a few posts

Thanks Gerard, re-reading it now I can see that NVIDIA must have done something, I just suppose the fact that it all works on ATi hardware with a VendorID change just grates at me...

To be honest the people I blame for this more than anyone is the game publishers who have allowed themselves to be used like this, whilst (for now) NVIDIA are generally speaking the leaders in this sector surely they knew that ATi also hold a large percentage of the mindset in the gaming community, more than enough to care about.

PhysX, that's right PisX did this to us, "Oh come on lets get some new tech into our new game" which then locked them into NVIDIA and so the whole sorry story is unfolding, proprietory tech has no place in gaming and please don't anyone tell me that ATi are free to licence it from NVIDIA, why would anyone licence anything from that corporate monster and yes I am NVIDIA bashing now...

That wasn't to you Gerard, just the first sentence, I needed to rant :-)

J.
 
and how do you work that one out. Nvidia do all the work for AMD to make a phone call and say "add it for us too"

What this shows how far AMD are behind the times in development. They cant even write there own code ffs

Of course, a lot of the DirectX 11 code going into DiRT 2 likely has been written by AMD - should that be disabled for Nvidia users for when Fermi comes out?

Of course not, and if it is, shame on AMD too. This sort of **** segregates the PC gaming market and in all, makes it less desirable for developers to target, as it divides their potential target audience by alienating consumers.
 
I don't think anyone would disagree that nVidia can quite rightly protect their code and/or disallow another company (in this case, their rival) from using it. We can also agree that AMD can be/have been pretty slack when it comes to stepping up and doing this themselves.

The problem comes with TWIMTBP titles - AMD are pretty much locked out from doing anything. All they seem to be able to do is submit a list of problems encountered when using their hardware - which the developers then ignore.

Need for Speed: Shift
In another TWIMTBP title, we submitted a list of issues that we discovered during the games’ development. These issues include inefficiencies in how the game engine worked with our hardware in addition to real bugs, etc.. We have sent this list to the developer for review. .

Unfortunately you will be unable to get a fair playing experience with our hardware until the developer releases a patch to address and fix our reported issues.

Resident Evil 5
AMD was unable to receive builds of this game early enough to get a chance to test and address any open issues. We will work with the developer to test and adjust any compatibility or performance issues that we encounter."

Now its great that a hardware vendor wants to pour cash into development - it's not so great when that cash comes with strings attached that will affect a large user base of the end product if they don't happen to be using that particular hardware.
 
With NFS Shift its 6 to one and half a dozen to the other... the developer asked ATI to implement some features that would make the game run better on their hardware - and they didn't want to know... so fixing things for ATI cards was reduced as a priority... :S
 
So let me get this right......

Exactly. AMD leave it to MS/OpenGL whereas nVidia attempt to make their own headway.

ATI need to point this out and make it a problem in the public's mind. A sort of bringing the opposition back to a level playing field.
 
If Nvidia paid for the coding I find it normal practice they would do anything to stop their only rival from using it.

It's more or less the same when Microsoft or Sony gets exclusivity with a 360/PS3 game when it could very well run on the other machine.

Tiss standard business practice methinks.
 
It's BS on Eidos and Nvidia's part, the proof of the pudding is that when you run the app to spoof the vendor ID of your ATI graphics card AA works fine in batman on ATI cards.
 
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