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Eidos pointing the blame at Nvidia, Nvidia pointing the blame at Eidos...
Whoever actually constructed the game has the obvious rights to make changes to it, unless bribary is involved.
why would ati do that its up to shift developers to make a game that runs good on nvidia and ati cards.
As far as I'm aware ATI drivers cannot fix the issue, it a problem with the game engine that the developers have to fix.
Why do you think there are frequent driver updates to support new games?
ATI can't fix the main issue that they are complaining about - but the developer put forward some things that ATI could also do to make the game run (even) better on their cards.
No, it's nothing like that at all. It comes down to the developer not doing their job properly. Instead of supporting the feature themselves they accept outside "help" from a graphics manufacturer, who in turn insist that the feature only be enabled for their cards. What next? Outsourcing texture development as well, so that only nVidia cards can run in ultra-ultra-high mode? The game looks great but I refuse to buy it, mainly because of the DRM but also because of this nonsense.AMD probably haven't sent any sample code because they just want to modify what NVidia have already written.
So basically it boils down to NVidia running 4 laps holding the baton and then AMD scream and shout for it 10yrds from the finish line so they can share the glory.
Now ATI come along having done no work and appear to have no interest in putting any leg work in and demand that the same routine should be enabled on their cards...
That's incorrect. AMD have repeatedly stated they have been hindered from TWIMTBP titles in various ways. Unless of course you want to call them out & out liars, in which case none of us can back anything up we say with any kind of proof.
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And he likes them tight.
It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner.
I haven't seen any proof that they have been hindered...
Ian McNaughton (AMD) arguing with Igor Stanek (nVidia) regarding Batman's AAHere is a fact: We provided the Dev with an AA solution-funny how that didn't make its way into the final TWIMTBP title... HUH!
Why does no one understand that it is up to the developer to do their own work developing their own game. If they cant implement simple things like anti aliasing themselves, then they shouldnt be allowed to make games. I'm willing to bet it is pretty simple by programming standards probably takes time to set up and sort out, but it would be next to identical for both cards.
That is the point of Windows and DirectX, we would not have these cards at all if it wasnt for universal standards. The protocols and methods for utilising the hardware go through DirectX it doesnt matter how complicated or different the hardware handles it, it has to do it in a way in which is accesible by DirectX or even OpenGL.
The only one who is culpable of anything is the developer for stupidity/corruptness/ineptitude. Nvidia was perhaps just looking after its own backend however. Ati has no obligation, no duty, no requirement to do the developers own work for them just because another hardware manufacture did.
That's incorrect. AMD have repeatedly stated they have been hindered from TWIMTBP titles in various ways. Unless of course you want to call them out & out liars, in which case none of us can back anything up we say with any kind of proof.
Hi Richard,
We have worked closely with our local legal team today and we have been advised that we should not reuse or change the code written by nVidia. If ATI have robust sample code we can use it will accelerate any fix, if not Rocksteady will need to start from scratch.
Best,
Lee