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stop making yourself out to be of superior intellect, its irritating.
what we have here is a lot of assumptions. nothing more than that.
I wish I was... I find it quite strange that I'm in the minority here that can actually see this situation clearly for how it really is.
I wish I was... I find it quite strange that I'm in the minority here that can actually see this situation clearly for how it really is.
I wish I was... I find it quite strange that I'm in the minority here that can actually see this situation clearly for how it really is.
The situation if amd start doing this it will split pc gaming.
e.g. amd got links with bizzard what if they do the same to wow and d3 and sc2? and it snowballs with nvidia doing the same with the next set of games.
Pc gaming don't need this at all.
The situation if amd start doing this it will split pc gaming.
e.g. amd got links with bizzard what if they do the same to wow and d3 and sc2? and it snowballs with nvidia doing the same with the next set of games.
Pc gaming don't need this at all.
I wonder if ATI actually care anyway really?In an ideal world this'd be true. Nvidia, however, just want to get a one-up on the competition (which, as a business, in general is okay). Unfortunately they're not being as competitive as they'd like to be at the moment on the basis of performance per dollar, so it seems as though they're resorting to engineering opinions about their cards by having exclusive features put into some games. It's not how I'd like the two companies to compete, it'll ruin the PC games industry, but otherwise it's perfectly fine for them to do that, even if it's not beneficial to the market.
They can't really lock nVidia out of using standard DX functionality in those games without things majorly kicking off...
Now if they provided extra visual effects which were enabled on ATI cards when one was found to be present that would be an entirely different story - and similiar to the one we have here.
Unfortunatly this finer point seems to be lost on most of the people posting in this thread.
Yes, its far far far more likely that Nvidia came up with AA code from scratch and paid Eidos to use it, then unless it worked perfectly it was ruled out as unsupported on any other hardware. Its far more likely thats what happened, and not a known engine, which has had AA added for a long time, that the makers of the engine that can now add AA support at will do not do so anymore when they licence it out. INfact, most companys never add new things to their engines, that way the price drops and they make less money, thats normally how business works, no really, it is.
Lets be realistic, no AA in the engine is a years old issue, thats gone. IF you think the engine comes without AA support, its laughable, if you think the code is made by Nvidia, then why the most basic and retarded method of making it not work and risking all this hoohaa. Had it been Nvidia owned code, made by them never before run on ATi cards, it would unlikely have worked perfectly on ATi cards, as it did, as its run on other games with the same engine with AA support.
There are very elegant methods you could use to code the AA so it didn't work on ATi hardware, why use the crudest possible way, and why did it work perfectly weeks before release in the demo?
Its clear to anyone with half a brain that Nvidia simply, as part of the agreement to provide extra funding for the game, would simply "buy" part of Eidos's code added a few lines blocking out ATi and under agreement Eidos couldn't add ATi support in.
The "proof" Rroff has provided, as everyone else has said, is nothing but conjecture and opinion, claiming anything he's posted as fact, proof or evidence, is as laughable as most of the other idea's coming out.
I also wish we stopped having the argument that , if there was really anything wrong why don't AMD just take them to court(though to be fair not sure its popped up in this thread, but it has in the umpteen others). Its pretty simple, bigger fish to fry, and only so many lawyers you can employ. They've got hundreds of lawyers going after Intel for doing worse things than Nvidia, considering the way Nvidia's heading its also very possibly cheaper to wait them out at this stage.
Frankly theres two lots of people at fault, Nvidia for thinking this is ok, the bigwigs at Eidos for deciding to accept Nvidia's offer and the lower down people at Eidos who actually work on the game seem to be at the mercy of their bosses and legal departments, those guys have no blame. If your boss tells you, do this or don't at all do that, you have no choices.
Nvidias practices worry me
What? Is that a joke? That's EXACTLY what developers should be doing. That used to be exactly what developers did until the trend of licensing engines; even then developers still build upon what they get. Engine design has always been important, even when licensing engines. Look at Mirror's Edge or Bioshock - both took the engine and built upon it to create the desired effect.Anti-aliasing isn't really something a video game developer should have to spend their time on... ideally they could just enable it with one command and away they go... unfortunatly with current setups especially when you throw a deferred shader pipeline into the mix things can get a little complicated.
Euphemism.The method from nVidia does not lock out ATI from doing AA in itself - it only enables that specific routine when approved hardware is found...
We can draw a pretty good conclusion from the above that ATI did infact NOT present Eidos with a solution - the logic is sound.
MOST LIKELY TO BE A FACT: The license agreement for the multisampling code that nVidia have developed for Eidos does not prevent anti-aliasing being implemented on other cards via a different implementation.
FACT: The nvidia multisampling implementation does not disable anti-aliasing on other cards - if you can't understand the distinction and implications here please don't attack me for your own lack of comprehension - I've tried to explain it as simply as possible.
FACT: ATI is quite happy for untested, unsupported code to be run on their GPUs
Nvidias practices worry me