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AMD Project FreeSync: Q & A with Robert Hallock

? Not from what I've seen - the claimed impact was 'minimal' latency increase.

testing examples: http://www.blurbusters.com/gsync/preview2/



not saying it's bad, not at all...



But doesn't appear to be like vsync off.

If you look through all of the slides, this is a bug specific to CSGO, which is why CSGO players are capping to 120 or 135fps instead of letting it run up to 144

All the other games, the difference between vsync off and gsync was 1-2ms (e.g. Statistically insignificant)

Conclusion

As even the input lag in CS:GO was solvable, I found no perceptible input lag disadvantage to G-SYNC relative to VSYNC OFF, even in older source engine games, provided the games were configured correctly (NVIDIA Control Panel configured correctly to use G-SYNC, and game configuration updated correctly). G-SYNC gives the game player a license to use higher graphics settings in the game, while keeping the gameplay smooth.

The article you are quoting from actually summises that gsync is identical to vsync off
 
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