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Amd Project Mjölnir

Omg this is going to be epic
Providing I don't @@@@ up the installation again
That's some performance increase
 
Those are some pretty insane potential increases if correct...
I won't hold my breath, but it'd be great to see some large scale improvements from the drivers on the new cards.
I know there are plenty who gambled and bought their cards based on potential driver performance increases. I wasn't one of them and really did/do not expect it. :)
 
Was hell mate, sheer hell, wouldn't wish it on anyone ;)

How do driver updates with big improvements work ? I mean from original drivers to these, how do they do it

Those are some pretty insane potential increases if correct...
I won't hold my breath, but it'd be great to see some large scale improvements from the drivers on the new cards.
I know there are plenty who gambled and bought their cards based on potential driver performance increases. I wasn't one of them and really did/do not expect it. :)

Why would they suggest such improvements and not come thru with it ?
It was 10.4's last year with the 58xx that come up trumps with performance boost
 
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It certainly raises a few eyes brows buddy. I mean, you expect the best performance possible from every driver release.

Promising some big jump like that makes me think they have either a completely **** driver team who've been kicked into touch, or that they're holding back on performance for unknown reasons, very confusing!
 
It certainly raises a few eyes brows buddy. I mean, you expect the best performance possible from every driver release.

Promising some big jump like that makes me think they have either a completely **** driver team who've been kicked into touch, or that they're holding back on performance for unknown reasons, very confusing!

Nvidia have had the same basic shader architecture, and a relatively simple one for years.

AMD have had a far more complex architecture since the 2900xt, and a complete and massive revision for the 6970, its basically different to the 2900xt in every single way possible.

Thats why Theoretical numbers for AMD cards are through the roof, assuming ultilising all 5 shaders in each cluster each clock, but real world numbers are much closer to Nvidia's numbers. In reality you can't fill up all 5 shaders very often, its now a 4 shader architecture but quite different shaders that were in everything from the 2900xt to the 5870.

Basically it takes time to get drivers completely right, and Nvidia's architecture has always been fairly simple, theres efficiency gains to be made, against specific engines finding shortcuts and so on, but Nvidia's shaders are fairly basic in that you can fill each shader most clocks without much difficulty.

Either way, it was pretty obvious some pretty huge gains were coming, performance is second place to bugs, thats life. Stability first, performance second, the cards are out, working, in high supply, loads of bugs fixed.

Likewise people completely and utterly misunderstand the driver setup, they don't work exclusively on 11.1, then 11.2, then 11.3, they'll have various teams working on different things, the performance team looking to probably redo the driver in a big way for the newer cards will have been working on it while other teams work on smaller quicker things, features and bug fixes.

Civilisation has obviously had a big flaw in it for some time, nothing to do with 6xxx series I would think and if that fix isn't working on older cards I would expect it too in the next couple drivers.
 
anybody test these out with black ops yet?

Aye, though older drivers were good anyway. Started using Vsync with a 58fps cap on to counter-act input lag last week and haven't looked back. In-game settings ramped up to the max and using AMSAA in CCC with triple buffering on, for the very first time I'm thinking at times that the game looks quite bonny. GPU usage at about 45% for the most part.

I don't benchmark, games either work or they don't but I get no slowdown neither. I always noticed a dip on certain places on certain maps (main street of Havana for example) but I'm not feeling this much with 11.4s.
 
I expect like the nVidia gains (hence the useage of upto) the extreme jumps are in very specific and often not that common situations and the real gains are more like 10%.

I expect the jumps in Civ V and Heaven are from fiddling with the tessellation profile... not exactly a good thing really.
 
EDIT - To clarify, the performance increases indicated are not against Catalyst 11.2 but an earlier version of the Catalyst drivers, available before the launch of the AMD Radeon Hd 6800. Which would change the performance increases from 'woot' to 'tell me something I don't know'./EDIT
 
If there's no noticeable difference visually in the tessellation, who cares how they did it ?

This edit's just been added to the Rage3d post :

" To clarify, the performance increases indicated are not against Catalyst 11.2 but an earlier version of the Catalyst drivers, available before the launch of the AMD Radeon Hd 6800 "

edit - Layte beat me to it
 
If there's no noticeable difference visually in the tessellation, who cares how they did it ?

Because messing with the way tessellation works is opening a can of worms... it needs a predictable output for a predictable input or all kinds of issues can arrise.
 
LOL my first reaction is that those gains are overkill because I already have enough performance that I haven't felt the need to overclock them yet! haha

Still, can't complain especially if the gains are experience with high quality settings.
 
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