I'm not talking about driver profiles at all. I'm talking about the way AMD want to hack up tessellation so that in processing it always hits the sweet spot on their hardware rather than them implement the hardware properly to handle the input data.
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I'm not talking about driver profiles at all. I'm talking about the way AMD want to hack up tessellation so that in processing it always hits the sweet spot on their hardware rather than them implement the hardware properly to handle the input data.
Do you not think Nvidia isn't already doing the same? They implement some kind of optimization in all there profiles to get maximum performance.I'm not talking about driver profiles at all. I'm talking about the way AMD want to hack up tessellation so that in processing it always hits the sweet spot on their hardware rather than them implement the hardware properly to handle the input data.
I'm not talking about driver profiles at all. I'm talking about the way AMD want to hack up tessellation so that in processing it always hits the sweet spot on their hardware rather than them implement the hardware properly to handle the input data.
Is this only HD6000 series?
Hope the 5000 series is forgotten so early.
Did a little performance review for you guys with 58xx cards versus 11.1a preview:
All settings in driver left the same. Tessellation setting at 4x AMD. System in sig below with 5850 @975/1200
Dirt 2 (1920x1080 4xAA everything highest)
11.1a
avg 70.0
min 60.3
TF 6402
11.4p
avg 70.9 (+1.3%)
min 58.0 (-3.9%)
TF 6482 (+1.2%)
Crysis (1920x1080 2xAA DX10 32bit Very High w/customized mods)
11.1a
avg 46.53
max 53.70
min 34.97
11.4p
avg 47.34 (+1.7%)
max 55.55 (+3.4%)
min 36.93 (+5.6%)
Heaven 2.1 (1920x1080 2xAA 16xaniso, Tess norm)
11.1a
avg 33.8
Max 66.7
Min 19.4
Score: 851
11.4p
avg 34.4 (+1.8%)
max 68.3 (+2.4%)
min 24.1 (+24.2%)
Score: 868 (+2.0%)
3DMark 2011 Basic Bench
11.1a
P5068
gpu 4735
phy 9129
com 4410
11.4p
P5221 (+3.0%)
gpu 4888 (+3.2%)
phy 9264 (+1.5%)
com 4571 (+3.6%)
I would call that a nice boost overall. I also find CCC much faster loading at boot and in general when accessing settings. I'm going to stick with these drivers.
Not talking about application profiles, talking about performance profiling.
Is this only HD6000 series?
Hope the 5000 series is forgotten so early.
I'd much rather AMD, and Nvidia, optimised tessellation such that if any game attempted too higher tessellation levels that wouldnt make a material difference to IQ then they got reduced.
You're speculating on stuff you clearly have no idea about, never mind if IT IS actually happening or not, which again, you don't know.
Whats the point?
I mean physx in Mafia 2 kills performance, and its woeful, shockingly unrealistic and stupid, a lot of it is faked effects for one thing, glass breaking, with two incredibly obvious "we've put these in so we can showcase physx" glass walls to be broken, that take up 20 seconds of a 5 hour game and the rest of that time a glass wall is no where to be seen.
nVidia does not at this point do any selective opptimisation for tessellation performance.
I'm all for opptimising for better performance where visual quality is unaffected but due to the way tessellation works you have to be really careful how you go about it and its best just left alone - you can't easily predict the outcome of a particular level of tessellation in an application i.e. what might be a totally overkill level in one might be required to get proper coverage in another. If you start selectively opptomising tessellation you end up with a complicated situation where developers can't predict what their original raw input data will look like once its gone through the drivers meaning you either potentially have issues like holes, seams, z-fighting, etc. in geometry or have to put a massive amount of extra effort into QA and can't account for future driver revisions where the system might change.
Having a few slightly more blurry textures than normal is one thing, having say objects appearing to be floating unsupported or the player able to see through parts of a wall they aren't supposed to is another matter again... not as simple as the user turning it off - not even sure at this point if there is an option anyway but even if there was some people are going to abuse it to take advantage i.e. being able to see things other players can't or don't expect - ok this is somewhat more towards the extreme end of the scale but a perfectly possible outcome.