Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
drunkenmaster said "Woo theres bits of paper on this windy rooftop, wonder who keeps throwing away paper on the rooftop, and how it stays up there until I run over it.........."
Most normal large city's have rubbish on the rooftops and the rubbish blows from rooftop to rooftop. Your complaining because they made the rooftop more like real life?
I'm pretty sure though not certain that again I said you'd turn up spouting crap soon so I wouldn't bother coming back. Again you've never once proven me wrong in any thread, you simply spount inane nonsense saying but this is real that is real, the material ripping perfectly makes for better gameplay , blah blah blah.
As with every single last one of your posts you misquote me on purpose, did I say pixel perfect platforming was necessary, no, but its ridiculously bad. If you'd played it you'd know , infact read the Zero PUnctuation review on it, its 100% accurate. Its a ridiculously short game, with zero gameplay, zero story and the collision engine is so freaking bad its a joke. THe problem here, for the, every single PPU game is they spend all the time on PPU features, and forget that the gameplay physics are a billion times more important but are ignored. Yet again I'll say it takes far to much time to program useless bits of litter that they have no time to make a real full length game with any playability. You'll say again, but its new, people aren't used to it yet, it takes time to perfect.
The simple fact is the physics in the game are woeful, the physics of a couple of particles you'll barely notice aren't bad, well sure, that makes for better immersion. INfact the demo is all you need, the last leap onto the chopper, you're literally a country mile from making the jump and yet you make it magically, half the jumps are like that. Half the time you can't jump over a little pipe or box because the game is so badly done, but you can be sure that while you're trying to get over a tiny box that your character can't make it over, those 3 bits of paper in the wind look ok, and the banner flaps around semi realistically but you'll be wondering what the banner is doing in another maintainance type corridoor.
You never prove me wrong and before very release you go on about how good it will be and how great material effects are, how the physx will improve gameplay and how litter blowing in the wind immerses you in the game more.
Please for the love of god, go to any skyscraper, check the roof and take a picture of all this litter. I'll ask you to use a modicum of common sense here. Its an open roof high up where wind is far stronger. THe wind is strong enough that when you're near it you can see the litter blow. Is it realistic that this litter would go up in the air, circle around and land back where it was, or would it blow up and off the roof and eventually hit the pavement. Where exactly would all the litter come from on the highest roof, or any other roof for example.
The game is another tech demo, it really doesn't have any story, and reason or rhyme, aswell as the fact it plays like crap.

