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AMD to Celebrate 30 Years of Graphics: Webcast and new product reveal.

Agreed, I used to love COH type games so I'm quite keen to give that a try. I just hope they include some in game benchmark that represents performance in game. Showcase Mantle, showcase the performance benefits it offers over DirectX. I'll be sure to do a bench thread if they include it. I've been badgering one of the devs about it for a while, but he wouldn't comment on it. I suspect it's unlikely. :(

In fairness it's not the type of game. I imagine it will run equally as well under both API but the difference will be with multi gpu setups
 
In fairness it's not the type of game. I imagine it will run equally as well under both API but the difference will be with multi gpu setups

Well I'm thinking if there is a lot of objects and cpu actions on screen, especially when zoomed out then that is there Mantle could come into its element. Either way i know the game devs are incredibly enthusiastic about Mantle in their game and it's available when the title launches. I'm expecting good things based on the uplift Mantle has given to titles that it has been added to after they've launched.
 
Overall that was a bit dull really, Repackaged FX CPU's and midrange GPU..

I kept thinking something interesting will happen any minute, but no...

Oh well, guess 2015 will be the year for more interesting GPU's.. Crazy to think AMD might still be selling the same old FX chips (Albeit In different boxes with different names) for all of 2015 as well..
 
Well I'm thinking if there is a lot of objects and cpu actions on screen, especially when zoomed out then that is there Mantle could come into its element. Either way i know the game devs are incredibly enthusiastic about Mantle in their game and it's available when the title launches. I'm expecting good things based on the uplift Mantle has given to titles that it has been added to after they've launched.

That's what 8 cores are for :p
 
Good interview and a massive round of applause for the announcement that crossfire is now smoother than SLI. Shows how bad it was before :D

Ohhh and WatchDogs running better on raid-e-on than the other guys. So much for the crap that was dished out to nVidia about GameWorks :D
 
Yes it was a hard pill to swallow at the time, but end result equates to AMD playing games the way they are really meant to be played.:p

Agreed. I believe Nvidia will have to get their own form of XDMA SLI in the long run, with the gpu's of AMD being able to talk to each other via the massive PCI-E bandwidth rather than relying on a 900mb bridge.

EDIT

Kyle Bennett, what a man! :cool:
 
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Nah, AFR is the weapon of choice and it's already possible to get by the bridge doing the work. Give it a year maybe

Alternate Frame Rendering (AFR) is a technique of graphics rendering in personal computers which combines the work output of two or more graphics processing units (GPU) for a single monitor, in order to improve image quality, or to accelerate the rendering performance. The technique is that one graphics processing unit computes all the odd video frames, the other renders the even frames. This technique is useful for generating 3D video sequences in real time, improving or filtering textured polygons and performing other computationally intensive tasks, typically associated with computer gaming, CAD and 3D modeling.[1]

One disadvantage of AFR is a defect known as micro stuttering.

http://en.wikipedia.org/wiki/Alternate_frame_rendering
 
Speaking of AFR we were supposed to get custom solutions to replace it using Mantle, nobody been brave/clever enough to attempt it so far it seems.
 
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